yrara Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (6, 8, D:1) a +0 spear (14, -12, D:1) a +0 short sword (21, -28, D:1) a +0 club (21, -27, D:1) a +0 club (23, -18, D:1) a +0 dagger (25, -9, D:1) a +0 hunting sling (26, -14, D:1) a +0 short sword 2 stones (28, -13, D:1) a +0 club (29, -16, D:1) 216 sling bullets (31, -30, D:1) (unseen) (31, -20, D:1) a +0 robe (31, -9, D:1) a +0 hand axe (32, -26, D:1) 127 bolts (34, -20, D:1) a +0 club (34, -12, D:1) a +0 club (36, -24, D:1) a +0 club (38, -9, D:1) 125 stones (39, -15, D:1) 181 stones (39, -12, D:1) a +0 dagger (43, -15, D:1) 134 stones Level 2 of the Dungeon (14, -4, D:2) a +0 falchion (16, 4, D:2) (unseen) (17, 9, D:2) a +0 short sword (17, 10, D:2) a +1 dagger of protection (18, 9, D:2) a +0 robe (32, 2, D:2) a cursed -1 club (34, 4, D:2) a +0 spear a +0 animal skin (34, 5, D:2) a +0 club (34, 6, D:2) a +0 hunting sling 154 stones (35, 5, D:2) a +0 scythe a +0 robe (35, 6, D:2) a +0 hunting sling 201 stones (35, 7, D:2) a +0 club (36, 7, D:2) a +0 dagger (39, 16, D:2) a +0 pair of gloves a cursed +0 helmet (41, 10, D:2) a +0 whip 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (4, -23, D:3) a +0 falchion (10, -17, D:3) a scroll of immolation (23, -19, D:3) 130 stones (32, -27, D:3) a +0 mace (34, -30, D:3) a +0 rapier a +0 robe (34, -8, D:3) a +0 whip (37, -25, D:3) 163 stones (44, -10, D:3) a +0 flail a +0 ring mail (46, -23, D:3) 82 stones Level 4 of the Dungeon (0, 0, D:4) a +2 robe of magic recovery (0, 6, D:4) 69 poisoned needles (5, 2, D:4) a +0 robe (21, -26, D:4) a +0 giant club (25, 3, D:4) a +0 robe (27, -21, D:4) 184 bolts (30, 11, D:4) a +0 chain mail of magic resistance (33, 7, D:4) 127 stones (33, 8, D:4) 78 poisoned needles (41, -27, D:4) (unseen) (45, 7, D:4) a +0 ring mail (47, -19, D:4) 202 bolts Level 5 of the Dungeon [Shop] Opaimas's Weapon Shoppe 209 stones (292 gold) a +2 morningstar of draining (268 gold) the +6 rapier of Xesho {pierce, Int+2} (660 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+2). a +3 vampiric long sword (385 gold) 156 stones (218 gold) the +3 flail of the Pillar {crush, *Noise +Inv rN+} (488 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from negative energy. It lets you turn invisible. It may make noises in combat. a +2 spear of flaming (243 gold) a +2 hunting sling of freezing (205 gold) a +2 flail of venom (226 gold) 325 sling bullets (455 gold) a +3 antimagic trident (385 gold) (0, 0, D:5) 148 bolts (1, 11, D:5) 145 stones (1, 20, D:5) 101 stones (5, -1, D:5) a +0 war axe (6, 0, D:5) a +0 dagger a +0 robe a cursed -1 war axe (12, -26, D:5) a +0 flail 39 poisoned tomahawks a +0 chain mail (14, -17, D:5) a +0 war axe (17, -25, D:5) (unseen) (20, 11, D:5) a cursed -1 giant spiked club (36, 0, D:5) a +0 whip (37, -2, D:5) 152 bolts (37, 0, D:5) a +0 whip of flaming a +0 leather armour (40, 2, D:5) a +0 whip (45, 4, D:5) a +0 giant club (61, -26, D:5) 273 sling bullets (61, 19, D:5) (unseen) (63, 3, D:5) (unseen) (63, 14, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) 18 gold pieces (9, -16, D:6) a +0 chain mail (15, -23, D:6) 115 stones (20, -1, D:6) 89 poisoned needles (23, -16, D:6) 52 needles of frenzy (23, 6, D:6) 102 stones (24, 4, D:6) a +0 short sword a +0 chain mail (29, -11, D:6) (unseen) (29, -4, D:6) a +1 trident of holy wrath (33, 6, D:6) a +0 short sword (35, -5, D:6) a +0 hand axe (39, 6, D:6) 168 stones