yrara Level 1 of the Dungeon (1, 19, D:1) an uncursed ring of attention (2, 33, D:1) a +0 club (16, 3, D:1) a +0 dagger (21, 29, D:1) 105 stones (33, 31, D:1) a cursed -3 club (36, 34, D:1) a +0 leather armour (42, 5, D:1) a +0 dagger (50, 18, D:1) a cursed -2 club a +0 whip (51, 17, D:1) 91 stones (51, 18, D:1) a +0 club (51, 57, D:1) a +0 whip (61, 19, D:1) 105 poisoned tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling a +0 dagger 171 stones (9, -16, D:2) a +0 spear (9, 0, D:2) (unseen) (12, 8, D:2) a +0 club (13, 5, D:2) (unseen) (25, -7, D:2) a +0 club (36, 5, D:2) a +0 club (41, -19, D:2) a +0 chain mail (50, -6, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 250 sling bullets (4, 6, D:3) a cursed -3 hunting sling (6, 4, D:3) a +0 robe (10, 3, D:3) a +0 club a +0 leather armour (23, 6, D:3) 16 gold pieces (24, 6, D:3) (unseen) (28, 22, D:3) a +0 club (28, 24, D:3) a +0 falchion (30, -8, D:3) a +0 hat (40, 33, D:3) 191 stones (41, 15, D:3) 159 stones (41, 26, D:3) 101 poisoned needles (41, 35, D:3) a +0 whip a +0 robe (45, 17, D:3) a +0 hand axe (48, 20, D:3) a +0 barding Level 4 of the Dungeon [Shop] Rucaom's Antique Weapon Shop the +5 pair of quick blades "Gyre" and "Gimble" {pierce} (1308 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. a +2 rapier of speed (576 gold) a +0 hand axe of freezing (177 gold) a +0 scythe of protection (134 gold) a +0 morningstar of crushing (192 gold) a +5 spear (720 gold) a +0 flail (84 gold) a cursed -2 spear (2 gold) a +0 dagger (48 gold) a +0 whip (60 gold) the cursed +1 glaive of Causality {elec, rF+ Str+2} (873 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from fire. It has a curse placed upon it. a +4 hunting sling (564 gold) a +2 hand axe of chopping (396 gold) (0, 0, D:4) a +1 scale mail (2, 4, D:4) a +0 whip (2, 29, D:4) (unseen) (14, 33, D:4) a +0 dagger (21, 9, D:4) a +0 club (21, 39, D:4) a +0 robe (24, 38, D:4) a +0 giant club (29, 43, D:4) a +0 whip a +0 leather armour (40, 46, D:4) 15 gold pieces (unseen) (42, 46, D:4) (unseen) (44, 44, D:4) (unseen) (45, 14, D:4) a +0 quarterstaff (45, 44, D:4) (unseen) (45, 48, D:4) (unseen) (46, 44, D:4) (unseen) (46, 48, D:4) (unseen) (51, 5, D:4) 142 stones Level 5 of the Dungeon [Shop] Jaxkei's Assorted Antiques the cursed +1 leather armour of the Pirate {rElec rC+ Regen+} (800 gold) It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. a +0 leather armour (64 gold) a potion of heal wounds (160 gold) a box of beasts (640 gold) a potion of mutation (256 gold) a +2 flail of protection (518 gold) a +0 leather armour (64 gold) a scroll of identify (64 gold) a +3 ring of evasion (662 gold) a +0 short sword (96 gold) a +0 club (32 gold) a potion of lignification (96 gold) [Shop] Avotufid's Gadget Shop a lamp of fire (400 gold) a box of beasts (200 gold) a wand of charming (10) (110 gold) a wand of digging (9) (200 gold) a wand of charming (12) (130 gold) a wand of random effects (6) (43 gold) a wand of disintegration (12) (81 gold) a wand of random effects (7) (50 gold) a wand of polymorph (11) (48 gold) a wand of digging (9) (200 gold) a phantom mirror (200 gold) [Shop] Tyfaytal's Assorted Antiques a +0 chain mail (130 gold) the cursed +2 dagger of the Modern Princes {pierce, +Rage MP+9} (1142 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. a book of Transfigurations (1595 gold) an uncursed ring of ice (580 gold) a +1 spear of freezing (359 gold) a +0 chain mail of cold resistance (333 gold) a +0 flail (101 gold) a book of Misfortune (1595 gold) a potion of curing (72 gold) a +0 leather armour (58 gold) [Shop] Aviygen's Antique Armour Boutique the +1 robe of Toothy Curiosity {rElec rC+ MR- Dex+4} (957 gold) It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 cloak of magic resistance (356 gold) a +0 pair of boots (139 gold) a +0 plate armour (713 gold) a +0 robe (21 gold) a cursed +0 pair of boots (46 gold) a +0 robe (21 gold) a +0 robe (21 gold) a +0 scale mail (124 gold) a +4 plate armour of cold resistance (1550 gold) a +0 robe (21 gold) a +4 ring mail of magic resistance (961 gold) a +0 scale mail (124 gold) (0, 0, D:5) a +0 spear (1, -29, D:5) a cursed -1 leather armour (1, -1, D:5) a +0 spear (2, -1, D:5) a +0 spear (3, -31, D:5) a +0 robe (3, -1, D:5) a +0 whip (4, -2, D:5) a +0 spear (4, -1, D:5) a +1 robe of the Archmagi a +0 club (4, 0, D:5) a +0 whip (6, -29, D:5) a +0 chain mail (6, -28, D:5) a +0 morningstar (10, -27, D:5) a cursed +0 shortbow (16, 5, D:5) a cursed -2 hunting sling (22, -23, D:5) a -1 mace (26, -33, D:5) a +0 dagger a +0 robe (26, -18, D:5) a -3 war axe a -3 long sword a -1 short sword (26, -11, D:5) 218 sling bullets (27, -33, D:5) a +0 morningstar a +0 chain mail (28, -20, D:5) a -1 mace (29, -33, D:5) a +0 dagger a +2 robe of cold resistance (45, -20, D:5) 223 stones (45, 3, D:5) 312 sling bullets (52, -7, D:5) a +0 scale mail (52, -2, D:5) 178 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (0, 1, D:6) a +0 great sword a +0 robe a cursed +0 falchion a +0 robe (3, 3, D:6) a cursed +1 great sword of freezing a +0 robe (5, -12, D:6) (unseen) (10, -30, D:6) 19 gold pieces (11, -29, D:6) 18 gold pieces (13, -29, D:6) 76 poisoned needles (28, -31, D:6) 10 gold pieces (unseen) (28, -9, D:6) a +0 flail (35, -18, D:6) a necrophage corpse (skeletalised by now) (39, -20, D:6) a +0 robe (43, 0, D:6) 19 gold pieces the Ecumenical Temple