yrara Level 1 of the Dungeon (1, -30, D:1) a +0 short sword (5, -45, D:1) a +0 club (8, -40, D:1) a +2 buckler a +0 scale mail (8, -30, D:1) a +0 robe (8, -14, D:1) a +0 leather armour (9, -8, D:1) a +0 hand axe (11, -5, D:1) 196 sling bullets (23, -38, D:1) a +0 hand axe (38, -16, D:1) a +0 short sword a stone (42, -34, D:1) a +0 dagger Level 2 of the Dungeon (3, 8, D:2) a +0 club (8, -21, D:2) a +0 dagger (9, -18, D:2) a +0 dagger (9, 5, D:2) 137 sling bullets (27, -6, D:2) a +0 helmet (30, 13, D:2) a +0 dagger (52, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) (unseen) (8, 5, D:3) a stone (11, 7, D:3) 175 sling bullets (14, 15, D:3) 13 gold pieces (14, 16, D:3) (unseen) (14, 17, D:3) 21 gold pieces (unseen) (15, 16, D:3) a ration (unseen) (22, 19, D:3) 50 poisoned needles (unseen) (25, 16, D:3) a wand of clouds (6) (unseen) (29, -8, D:3) 10 gold pieces (unseen) (29, -7, D:3) a ration (unseen) (33, 1, D:3) a +0 robe a +0 dagger a cursed +0 scale mail (34, 23, D:3) a +0 robe (53, -9, D:3) 159 sling bullets (54, 1, D:3) 111 stones (55, 9, D:3) 47 needles of confusion (56, 2, D:3) a +0 club (57, -6, D:3) 123 stones Level 4 of the Dungeon (4, -3, D:4) a +0 spear (4, 4, D:4) a +0 quarterstaff (10, -34, D:4) a +0 hand axe of draining (12, -32, D:4) a +0 flail a +0 club (15, -27, D:4) 140 stones (17, -5, D:4) a +0 leather armour (23, -4, D:4) a +0 ring mail (31, -35, D:4) a +0 chain mail (32, -8, D:4) (unseen) (41, -7, D:4) 154 stones (43, -36, D:4) (unseen) (44, -26, D:4) a +0 dagger a +0 robe a +0 falchion (45, -38, D:4) a +0 flail a +0 leather armour a +0 club (45, -37, D:4) a +0 whip a +0 scale mail (45, -26, D:4) a +0 dagger a +0 robe (50, -31, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 138 stones (8, 5, D:5) 410 sling bullets (10, -6, D:5) a +0 mace (11, 5, D:5) a +0 buckler (13, -7, D:5) 216 sling bullets (18, 8, D:5) a +0 robe (19, -10, D:5) 158 stones (20, -17, D:5) a +0 dagger (26, -7, D:5) a +0 chain mail (29, -7, D:5) 108 javelins (30, -7, D:5) a +0 robe of magic resistance (38, -6, D:5) 154 stones (40, 6, D:5) 183 stones (41, 10, D:5) a -2 ring of protection (42, -6, D:5) a +0 shortbow (42, 5, D:5) a +0 hand axe (43, -3, D:5) 127 bolts Level 6 of the Dungeon [Shop] Vuelan's Assorted Antiques a potion of mutation (184 gold) a potion of lignification (69 gold) the +1 long sword of Stickiness {flame, rElec rN++ Int+6 Dex+4} (1306 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your intelligence (+6). It affects your dexterity (+4). It insulates you from electricity. It greatly protects you from negative energy. a +0 ring mail (92 gold) a scroll of remove curse (69 gold) a potion of degeneration (23 gold) an uncursed staff of death (575 gold) (0, 0, D:6) a +2 morningstar of flaming (3, 4, D:6) a +0 flail (3, 5, D:6) a cursed +0 scale mail a +0 hand axe (3, 37, D:6) 152 stones (8, 40, D:6) 107 stones (14, 33, D:6) 178 stones (22, 10, D:6) a +0 whip a cursed +0 club a +0 leather armour (22, 11, D:6) a +2 vampiric spear (23, -8, D:6) 46 large rocks (23, 9, D:6) a +0 flail (25, 2, D:6) a +0 club (25, 27, D:6) 51 poisoned needles (28, 0, D:6) a +0 halberd (28, 1, D:6) a +0 trident a +0 scale mail (30, 0, D:6) a +0 flail (31, -2, D:6) a +0 whip (31, -1, D:6) a cursed -2 spear (32, 15, D:6) a +0 quarterstaff (41, 8, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Jetwesk's Jewellery Shop an uncursed amulet of the gourmand (350 gold) an uncursed ring of wizardry (322 gold) the amulet of Amelioration {Rage +Fly Dex+9 Slay-5 SInv} (604 gold) [amulet of rage] It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you see invisible. It lets you fly. an uncursed amulet of guardian spirit (448 gold) the amulet "Roesmoqa" {Inacc rC++} (294 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It greatly protects you from cold. an uncursed ring of insulation (350 gold) the ring of Azxurop {*Corrode +Fly rPois rF+++ rN+} (865 gold) [ring of flight] It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. It lets you fly. It may corrode you when you take damage. [Shop] Dacvuocs's Antique Weapon Emporium a +1 vampiric hand axe (448 gold) a +0 quarterstaff of protection (190 gold) a +4 blowgun (686 gold) the +6 demon blade "Bloodbane" {slice, *Tele *Drain +Rage Str+6} (1901 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+6). It lets you go berserk. It may teleport you next to monsters. It causes draining when unequipped. a +1 spear of venom (296 gold) a +2 shortbow of flaming (487 gold) a +1 flail of protection (313 gold) a +5 glaive of freezing (1083 gold) a +1 great sword of freezing (523 gold) the +7 flail of Plague {crush, rC+} (1517 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. a +1 war axe of flaming (372 gold) a +0 vampiric demon trident (1316 gold) a +2 arbalest of flaming (562 gold) (0, 0, D:7) a +0 shortbow a +0 robe (9, 12, D:7) a +0 rapier (10, 10, D:7) a +0 dagger a +0 robe (21, 33, D:7) a +0 helmet an uncursed amulet of faith (22, -15, D:7) a +3 flail (22, -14, D:7) a +0 robe of magic resistance a +0 dagger (22, -13, D:7) a +0 leather armour a +0 club a +1 short sword of venom (30, -18, D:7) a stone (30, -17, D:7) a +0 short sword (33, 0, D:7) 70 stones (35, -23, D:7) (unseen) (41, 3, D:7) a +0 mace (42, -11, D:7) a +0 leather armour a +0 mace a cursed -3 flail a +0 hand axe (42, -10, D:7) a +0 ring mail a +0 chain mail a +0 dagger (43, 14, D:7) a +0 giant spiked club (52, 12, D:7) 131 bolts (58, -17, D:7) 43 stones Level 8 of the Dungeon [Shop] Siulack's Antique Weapon Shop the +5 great sword of Sikoapsowa {slice, rPois rN+} (1252 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from poison. It protects you from negative energy. a +0 war axe of chopping (180 gold) a +2 shortbow of velocity (412 gold) the +2 Maxwell's thermic engine {flame, freeze} (1100 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. a +2 mace of crushing (412 gold) the +3 lajatang "Seuc Mic" {drain, Int+6} (1540 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). a +0 great sword of slicing (292 gold) a +4 war axe of electrocution (767 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (1700 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the cursed +2 mace of the Shore {speed, MR+ Str+4 Dex+3} (1082 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +1 battleaxe of distortion (580 gold) a +3 demon blade of venom (875 gold) a +4 quarterstaff of speed (850 gold) (0, 0, D:8) a +0 dagger a +0 robe (1, -1, D:8) a +0 club (1, 0, D:8) a +0 leather armour (1, 6, D:8) a +0 dagger (1, 7, D:8) a +0 short sword (1, 8, D:8) a +0 leather armour (3, 17, D:8) a +0 ring mail (5, -8, D:8) a +0 mace a +0 leather armour a +0 whip a +0 leather armour a +0 flail a +0 leather armour (9, 15, D:8) a +0 rapier (12, 17, D:8) a +0 falchion (12, 21, D:8) (unseen) (13, -7, D:8) a +0 dagger (14, -12, D:8) a +1 dagger of speed a +3 blowgun 23 poisoned needles (14, -4, D:8) a +0 ring mail (15, -5, D:8) a +0 hand axe (15, -3, D:8) 189 sling bullets 2 potions of degeneration (18, 6, D:8) a +0 robe a +2 great sword (18, 7, D:8) a +0 short sword (22, 6, D:8) a +0 falchion a +0 robe (22, 7, D:8) a +1 chain mail of poison resistance a +0 bardiche (23, 4, D:8) a +0 dire flail a +0 giant club (27, -7, D:8) a +0 battleaxe (28, -7, D:8) the +8 hunting sling of Gravity {elec, *Drain rElec Str-2 Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. a +0 flail (29, 9, D:8) (unseen) (30, 16, D:8) 134 poisoned tomahawks (31, 15, D:8) a +0 quarterstaff a +0 hunting sling 316 sling bullets a +0 plate armour (31, 22, D:8) a +0 club (32, 22, D:8) a +0 club (33, -8, D:8) a +2 trident of flaming a +0 chain mail a +0 medium shield (39, 12, D:8) a +0 giant club Level 9 of the Dungeon [Shop] Ryschoeth's Antique Armour Boutique a +1 chain mail of magic resistance (627 gold) a +1 plate armour of poison resistance (1216 gold) the +4 skin of Zhor {+Rage rC+++ Slay+4} (3138 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+4). It renders you almost immune to cold. It lets you go berserk. a +1 scale mail of fire resistance (608 gold) a +2 chain mail of magic resistance (817 gold) the cursed +0 scale mail "Ebam" {rN++ Str-4 Int-3 Dex+8} (782 gold) It affects your strength (-4). It affects your intelligence (-3). It affects your dexterity (+8). It greatly protects you from negative energy. It has a curse placed upon it. a +2 hat of intelligence (798 gold) a +1 robe (292 gold) a +1 plate armour of positive energy (1216 gold) [Shop] Koemm's Antique Armour Boutique a +2 leather armour of fire resistance (684 gold) the +1 robe of Resonance {Str+4 Int+3} (986 gold) It affects your strength (+4). It affects your intelligence (+3). a +2 buckler of resistance (1494 gold) a +2 troll leather armour (972 gold) a +3 leather armour of magic resistance (864 gold) a +2 plate armour of magic resistance (1440 gold) a +2 robe (457 gold) the +3 ring mail of the Armoured One {rN+ SInv} (1238 gold) It protects you from negative energy. It lets you see invisible. a +2 chain mail of fire resistance (774 gold) the cursed +1 scale mail of Atay {Int+7} (997 gold) It affects your intelligence (+7). It has a curse placed upon it. a +0 troll leather armour (540 gold) a +2 chain mail of cold resistance (774 gold) a +4 scale mail of cold resistance (1116 gold) a +1 chain mail of magic resistance (594 gold) [Shop] Mosol's Antique Weapon Shoppe a +0 morningstar of draining (276 gold) the +6 hand crossbow of Sulphur {velocity, Str+10 Int-4} (1644 gold) Any bolt fired from it inflicts extra damage. It affects your strength (+10). It affects your intelligence (-4). a +1 long sword of flaming (399 gold) a +2 morningstar of protection (504 gold) the +0 glaive "Pegium" {freeze, rElec rC++ Str-3 Int+2} (1233 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (-3). It affects your intelligence (+2). It greatly protects you from cold. It insulates you from electricity. a +3 flail of holy wrath (699 gold) a +0 quarterstaff of pain (360 gold) a +6 rapier of holy wrath (1176 gold) a +1 war axe of distortion (471 gold) the +6 quarterstaff of Baviuwil {crush, Dex+4} (1542 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). a +3 morningstar of distortion (810 gold) a +2 short sword of venom (468 gold) (0, 0, D:9) a +0 whip a +0 leather armour (0, 1, D:9) a +0 spear (0, 12, D:9) a +0 trident a +0 leather armour (1, 0, D:9) a +0 spear (1, 1, D:9) a +0 spear (3, -14, D:9) a +0 robe (6, 10, D:9) a +0 rapier 91 stones a +0 scale mail (6, 11, D:9) a +1 dagger of electrocution a +0 leather armour a +0 dagger a +0 robe (6, 12, D:9) a +0 short sword a +0 ring mail (11, 21, D:9) a +0 pair of boots (12, -13, D:9) a +0 whip (15, -10, D:9) a +1 dagger of speed 45 poisoned tomahawks a +0 plate armour (33, 17, D:9) 157 stones (34, 10, D:9) (unseen) (35, -27, D:9) a +0 dagger of flaming a +2 robe of fire resistance (36, -27, D:9) a +0 dagger a +0 leather armour (37, -27, D:9) a +0 flail a +0 chain mail (52, 12, D:9) (unseen) (54, 12, D:9) a +0 cloak the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. a +1 shortbow (57, 9, D:9) 149 stones Level 10 of the Dungeon (0, 0, D:10) a +0 flail a +0 leather armour (7, 56, D:10) 96 poisoned needles (8, 22, D:10) 238 sling bullets (9, 34, D:10) a +0 ring mail (17, 49, D:10) a +0 giant spiked club (17, 50, D:10) a +0 robe (19, 26, D:10) a +0 dagger (20, 25, D:10) a +0 trident (20, 27, D:10) a +0 mace (20, 28, D:10) a +1 whip of venom a +0 chain mail (21, 26, D:10) a +0 hand axe of chopping a +1 flail of holy wrath a +0 ring mail (21, 28, D:10) a +0 whip a +2 leather armour of magic resistance a +0 war axe (21, 29, D:10) a +0 hand axe a +0 leather armour (22, 29, D:10) a +0 hand axe a +0 plate armour (24, 29, D:10) a +0 dagger (29, 3, D:10) a +0 hunting sling (29, 33, D:10) a +0 leather armour (33, 10, D:10) a +0 giant spiked club (44, 44, D:10) 184 stones (48, 17, D:10) a +0 war axe (58, 0, D:10) a +0 scimitar a cursed +0 chain mail (58, 1, D:10) a +0 mace a +0 chain mail (59, 1, D:10) a +0 dagger a +0 robe the Ecumenical Temple the Orcish Mines [Shop] Deidghio's Weapon Shop (Shop contents are unknown) [Shop] Penluser's Gadget Emporium (Shop contents are unknown) (0, 0, Orc) (unseen) (4, 14, Orc) (unseen) (5, 31, Orc) a +0 giant club (16, 9, Orc) a +0 flail a +0 ring mail (16, 11, Orc) a +0 club (16, 12, Orc) a +0 halberd a +0 plate armour (17, 8, Orc) a +0 dagger a +0 ring mail (17, 24, Orc) a +0 giant club (18, 6, Orc) a +0 club a +0 leather armour (18, 7, Orc) 58 large rocks (18, 23, Orc) a +0 falchion a +0 leather armour (18, 24, Orc) a +0 giant club (19, 6, Orc) a +0 halberd 146 poisoned tomahawks a +0 plate armour (19, 9, Orc) a +0 hand axe (19, 23, Orc) a +0 giant club (19, 24, Orc) a +0 dagger a +0 robe (20, 5, Orc) a +0 short sword 72 exploding tomahawks a +0 leather armour (20, 24, Orc) a +0 hand axe 91 exploding tomahawks a +0 plate armour (20, 25, Orc) a +0 dagger a +0 robe a cursed -3 club (37, 0, Orc) 4 gold pieces a +0 dagger a +0 robe (37, 1, Orc) 6 gold pieces a +0 hand axe 105 poisoned tomahawks a +0 plate armour (37, 2, Orc) 4 gold pieces a +0 glaive a +0 chain mail (38, 0, Orc) 7 gold pieces a +0 club (38, 1, Orc) 5 gold pieces a +0 battleaxe a +0 plate armour (39, 0, Orc) 14 gold pieces a +0 dire flail a +0 dagger a +0 robe a +0 mace a +0 chain mail (39, 1, Orc) 19 gold pieces a +0 battleaxe a +0 chain mail a +0 war axe a +0 chain mail a +0 dagger a +0 robe (40, 2, Orc) 4 gold pieces a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (8, 31, Lair:1) a +0 rapier (18, 1, Lair:1) a +0 ring mail (29, 10, Lair:1) (unseen) (35, 3, Lair:1) an uncursed staff of summoning (46, 6, Lair:1) a +0 hand axe (52, 22, Lair:1) 142 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (2, -15, Lair:2) a +0 mace (3, 1, Lair:2) a +0 whip (12, 11, Lair:2) a +0 spear (12, 15, Lair:2) a +0 hand axe (19, -22, Lair:2) a +0 hat (28, -22, Lair:2) a +0 cloak (46, -25, Lair:2) a +0 long sword (50, -4, Lair:2) a +0 long sword (50, 14, Lair:2) the +3 hunting sling of Desperation {elec, rN+ Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from negative energy. (52, -28, Lair:2) 128 stones (55, -25, Lair:2) 123 stones (55, -4, Lair:2) 43 poisoned tomahawks Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 helmet (9, 6, Lair:3) 201 stones (25, -14, Lair:3) a cursed +0 pair of boots (25, 20, Lair:3) a +1 pair of gloves a scroll of immolation (25, 31, Lair:3) a +2 robe of magic recovery (27, 25, Lair:3) (unseen) (28, 34, Lair:3) 239 stones (30, 5, Lair:3) 130 stones (32, 34, Lair:3) (unseen) Level 4 of the Lair of Beasts (0, 0, Lair:4) a cursed +0 pair of boots a -5 ring of slaying (1, -37, Lair:4) (unseen) (1, -33, Lair:4) a +0 chain mail (2, -45, Lair:4) (unseen) (16, -46, Lair:4) a +0 scale mail (18, -27, Lair:4) 31 needles of frenzy (24, -47, Lair:4) a +0 flail (27, -18, Lair:4) 272 sling bullets (31, -38, Lair:4) 151 stones (44, -10, Lair:4) 128 stones (50, -34, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of degeneration (6, -7, Lair:5) 171 stones (7, 7, Lair:5) a +0 dagger (10, -12, Lair:5) a +1 hat (18, -30, Lair:5) +0 shadow dragon scales (20, -1, Lair:5) 128 bolts a +0 dagger of venom a +1 hand crossbow of venom (34, -43, Lair:5) a cursed staff of poison (39, -25, Lair:5) 152 stones (40, 14, Lair:5) a +0 leather armour (41, -40, Lair:5) (unseen) (46, 14, Lair:5) a +0 cloak Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 flail (1, 13, Lair:6) a +0 short sword a +0 robe a +0 buckler (1, 14, Lair:6) a +0 short sword a +0 robe (1, 15, Lair:6) a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 buckler (4, -5, Lair:6) a +0 rapier a +0 robe (6, -6, Lair:6) a +0 short sword a +0 robe (8, -3, Lair:6) 70 stones (9, 47, Lair:6) a +0 dagger (12, -1, Lair:6) a +0 dagger a +0 robe (12, 4, Lair:6) a +0 rapier a +0 robe (13, 8, Lair:6) a +0 spear (13, 21, Lair:6) a +0 dagger a +0 robe a +2 buckler of reflection a cursed -2 rapier a +0 robe (14, -6, Lair:6) a +0 short sword a +0 robe a +0 buckler (14, -3, Lair:6) a +0 short sword a +0 robe (16, 25, Lair:6) 248 sling bullets (20, 15, Lair:6) a +0 ring mail (36, 33, Lair:6) a +1 demon trident of draining 116 javelins a +0 ring mail (36, 36, Lair:6) a +0 ring mail (43, 30, Lair:6) a +0 robe (52, 0, Lair:6) a +0 great sword (55, 41, Lair:6) a cursed +0 quarterstaff (57, 31, Lair:6) a cursed -1 scimitar