yrara Level 1 of the Dungeon (22, -32, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -36, D:2) a +0 scale mail (8, -25, D:2) a +0 falchion (11, -38, D:2) a +0 dagger (18, -19, D:2) a +0 whip (18, -17, D:2) 129 stones (19, 7, D:2) 167 stones (24, -27, D:2) 69 curare-tipped needles (24, -8, D:2) a +0 leather armour (36, -26, D:2) a +0 club (43, -10, D:2) a +0 robe (45, -28, D:2) a +0 short sword (47, -35, D:2) 143 stones (63, -30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 4 stones (7, 22, D:3) a +0 dagger (12, 4, D:3) a +0 dagger (20, 33, D:3) an uncursed staff of death (24, -1, D:3) a +0 short sword (25, 26, D:3) a cursed +0 ring mail (27, 16, D:3) 126 stones (28, -13, D:3) 145 stones (28, -10, D:3) a +0 short sword (28, -9, D:3) a +0 leather armour (28, -8, D:3) a +0 dagger a +0 flail a +0 leather armour (30, 13, D:3) a +2 dagger of protection a +0 leather armour (32, 24, D:3) a +0 chain mail a +0 war axe (33, 24, D:3) a +0 dagger a +0 dagger a +0 robe (33, 25, D:3) a +0 club a +0 leather armour (39, -9, D:3) a +0 club (43, 23, D:3) 141 stones (49, -4, D:3) a +0 whip a stone (52, 26, D:3) a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour (58, 32, D:3) 134 bolts (59, 10, D:3) 150 stones Level 4 of the Dungeon (2, -29, D:4) a cursed -3 quarterstaff (2, -24, D:4) 33 poisoned needles (10, -21, D:4) 169 bolts (13, -21, D:4) a +0 leather armour (13, -20, D:4) a +0 ring mail a +0 flail 74 poisoned tomahawks a +0 ring mail (13, -18, D:4) a +0 hand axe (15, 6, D:4) 306 sling bullets (21, -19, D:4) 66 poisoned needles (27, -6, D:4) a +0 whip (34, 3, D:4) a +0 whip a +0 ring mail (44, -8, D:4) 153 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (7, 2, D:5) 103 stones (12, -31, D:5) 160 stones (18, 0, D:5) a +0 arbalest (37, -31, D:5) a ration (37, -29, D:5) 2 potions of lignification (40, 2, D:5) a +0 short sword (41, -19, D:5) a +0 shortbow (44, -19, D:5) a cursed +0 dagger (45, -20, D:5) a +0 ring mail (46, -17, D:5) a +0 hand axe (47, -32, D:5) a +0 scale mail (56, -10, D:5) a +1 flail a +0 chain mail Level 6 of the Dungeon [Shop] Oruaquum's Magic Scroll Shop a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of enchant weapon (105 gold) a scroll of vulnerability (105 gold) a scroll of brand weapon (252 gold) a scroll of teleportation (42 gold) a scroll of noise (14 gold) a scroll of revelation (56 gold) (0, 0, D:6) a +0 ring mail (8, 8, D:6) a +0 halberd a +0 robe (13, -5, D:6) 2 scrolls of immolation (19, -17, D:6) a +0 short sword (19, 25, D:6) a +0 hand axe a +0 leather armour a +0 hand axe a +0 scale mail (19, 26, D:6) a +0 falchion a +0 leather armour a +0 dagger of draining a +0 robe (20, 4, D:6) a +0 mace (22, 4, D:6) 146 stones (32, 7, D:6) a +1 robe of magic resistance (35, 8, D:6) 129 stones (38, -3, D:6) 4 stones a +0 rapier (38, -1, D:6) a +0 dagger (39, -3, D:6) a +0 short sword (39, -2, D:6) a +0 dagger (39, -1, D:6) a +3 dagger (39, 0, D:6) a stone (45, -9, D:6) a cursed -2 short sword 4 stones (45, -8, D:6) a stone (46, -9, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +2 flail of protection (20, 24, D:7) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (20, 25, D:7) a +0 glaive a cursed -2 chain mail (21, 24, D:7) a +0 hand axe a +0 leather armour (25, 1, D:7) a +0 giant club (27, -6, D:7) 84 poisoned needles (27, -1, D:7) a +0 trident a +0 leather armour a +0 flail (28, -1, D:7) a +0 whip a cursed +0 leather armour (29, 1, D:7) a +0 leather armour (33, 0, D:7) 70 poisoned tomahawks (36, 38, D:7) a +0 giant club (39, -7, D:7) 150 bolts (39, 21, D:7) 155 stones (43, 8, D:7) a cursed +0 chain mail (56, 16, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon [Shop] Honibet's Assorted Antiques the +1 dagger of Zeataro {holy, +Rage} (382 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you go berserk. a +0 hunting sling (30 gold) a +0 hand crossbow (70 gold) a +0 pair of gloves (90 gold) a +0 hand axe (60 gold) a +0 leather armour (40 gold) a phial of floods (800 gold) a +0 war axe (70 gold) +0 shadow dragon scales (1600 gold) a +0 glaive (130 gold) (0, 0, D:8) a +0 longbow (8, 3, D:8) 168 stones (15, -42, D:8) a +0 shortbow (19, -29, D:8) a +0 barding (24, -27, D:8) a +0 flail (33, -20, D:8) 22 poisoned needles (34, -42, D:8) a +0 spear (38, -14, D:8) a +0 club (41, -9, D:8) a +0 rapier (45, 3, D:8) a +0 spear (53, -39, D:8) a +2 whip of flaming a +0 robe (54, -27, D:8) 53 poisoned needles Level 9 of the Dungeon [Shop] Jidusiph's Antique Armour Boutique the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (914 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). the +1 robe of Rynediq {rElec} (472 gold) It insulates you from electricity. a +3 leather armour of magic resistance (576 gold) a +4 chain mail of poison resistance (684 gold) a +2 chain mail of fire resistance (516 gold) a +0 scale mail of magic resistance (264 gold) a +2 crystal plate armour (2208 gold) a +2 leather armour of poison resistance (384 gold) a +1 scale mail of poison resistance (312 gold) +0 ice dragon scales (1440 gold) [Shop] Neorghix's General Store a potion of invisibility (112 gold) 104 arrows (145 gold) a scroll of amnesia (49 gold) a phantom mirror (280 gold) a fan of gales (2/2) (420 gold) a scroll of teleportation (42 gold) the +3 ring mail of the Foremost Nights {MR++ Regen+} (481 gold) It affects your resistance to hostile enchantments. It increases your rate of regeneration. a potion of invisibility (112 gold) a scroll of remove curse (42 gold) a potion of agility (56 gold) a +2 hand axe of electrocution (273 gold) the cursed +1 long sword of Circular Logic {slice, Dex+4} (316 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). It has a curse placed upon it. a +1 glaive of protection (207 gold) a +2 pair of gloves of archery (301 gold) [Shop] Casteki's Weapon Shoppe the +8 flail of Disaster {holy, rElec Str+4 SInv Stlth-} (1287 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It makes you less stealthy. a +2 whip of electrocution (327 gold) the +6 demon blade "Bloodbane" {slice, *Tele *Drain +Rage Str+6} (1222 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+6). It lets you go berserk. It may teleport you next to monsters. It causes draining when unequipped. a +6 longbow of flaming (721 gold) a +3 hunting sling of freezing (354 gold) the +9 battleaxe "Zinuat" {drain, Dex+3} (1260 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). the +2 hand axe "Unarow" {antimagic, +Rage rElec rF+} (783 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. It lets you go berserk. a +2 mace of protection (280 gold) a +2 antimagic glaive (567 gold) 93 stones (167 gold) (0, 0, D:9) the +0 pair of gloves of Freedom {Int+3} It affects your intelligence (+3). the +1 robe of Poor Excuses {rC+ Str+2 Slay-2 Archmagi} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It increases the power of your magical spells. a +1 scale mail (13, 46, D:9) a +0 club a +0 leather armour (13, 47, D:9) a +0 hand axe (28, 12, D:9) a +0 mace (29, 34, D:9) a +0 club (29, 58, D:9) a +0 club a +0 scale mail (32, 37, D:9) a +0 leather armour a +0 club (33, 18, D:9) a +0 longbow (33, 38, D:9) a +0 robe a +0 dagger (39, -4, D:9) a +0 shortbow (39, 25, D:9) a +0 shortbow (49, 43, D:9) a +0 robe (52, 33, D:9) 128 stones Level 10 of the Dungeon (0, 0, D:10) 106 stones (1, 15, D:10) a +0 shortbow (10, 21, D:10) a +2 short sword of venom a +0 scale mail a +0 club a +0 mace a +0 leather armour a +0 flail a +0 falchion a +0 whip a +0 mace a +0 chain mail a +0 whip a cursed -3 dagger a +0 scale mail a +0 club a +0 club (11, 21, D:10) a +0 whip a cursed +0 leather armour a +0 hand axe a +0 short sword a +0 trident (11, 22, D:10) a cursed -2 club a +0 scale mail a +0 giant spiked club a +0 flail a +0 leather armour (11, 23, D:10) a +0 club a +0 mace a +0 club a +0 leather armour (12, 20, D:10) a +1 mace of draining (12, 21, D:10) a +0 dagger a +0 leather armour a +0 war axe 48 poisoned tomahawks (17, 26, D:10) a +0 quarterstaff of freezing a +2 robe of cold resistance (20, 5, D:10) 7 gold pieces a +3 scimitar of flaming a +0 robe (25, 3, D:10) a scroll of fear (29, 23, D:10) a +0 hand axe (30, 22, D:10) a +0 robe (37, 26, D:10) a +0 falchion a +0 leather armour (37, 35, D:10) 89 stones (38, 26, D:10) a +0 whip a +2 war axe of flaming a +0 plate armour (39, 26, D:10) a +0 whip (39, 36, D:10) 156 sling bullets (63, 9, D:10) 159 poisoned tomahawks Level 1 of the Lair of Beasts (0, 0, Lair:1) 135 poisoned needles (11, -18, Lair:1) 104 bolts (13, -6, Lair:1) 123 stones (19, -30, Lair:1) an uncursed ring of see invisible (24, -15, Lair:1) a +0 plate armour (25, -10, Lair:1) 238 sling bullets (38, -44, Lair:1) 22 needles of frenzy {=f} (41, -43, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (3, 26, Lair:2) a +0 leather armour (12, -13, Lair:2) 166 stones (17, -9, Lair:2) a +1 robe a +0 dagger (24, 7, Lair:2) a +0 spear (29, -8, Lair:2) 127 javelins (29, 18, Lair:2) 77 stones (31, 23, Lair:2) a +2 whip of electrocution (50, 31, Lair:2) the cursed +1 battleaxe of Mayhem {chop, rC+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. It has a curse placed upon it. 3 scrolls of vulnerability 4 potions of lignification an uncursed ring of teleportation (51, -16, Lair:2) 115 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 war axe of venom (0, 25, Lair:3) 56 stones (1, 28, Lair:3) 145 stones (5, -30, Lair:3) a potion of lignification (15, 13, Lair:3) a +0 hand crossbow (16, 12, Lair:3) a potion of lignification (22, -17, Lair:3) a scroll of vulnerability (26, -6, Lair:3) a +0 hand axe (27, 4, Lair:3) a +0 robe (30, -8, Lair:3) a scarf of spirit shield (33, 23, Lair:3) 97 stones (34, -6, Lair:3) 170 stones (58, -27, Lair:3) a cursed +0 leather armour (64, -19, Lair:3) a +0 arbalest Level 4 of the Lair of Beasts (0, 0, Lair:4) a +1 hat a -3 ring of evasion (2, -22, Lair:4) a book of Bombardment (10, -46, Lair:4) 129 poisoned tomahawks (10, -44, Lair:4) a +0 cloak (10, -37, Lair:4) 162 stones (21, -35, Lair:4) a book of Frost (21, -9, Lair:4) a +0 great sword (23, -39, Lair:4) 101 stones (27, -64, Lair:4) a +3 chain mail (40, -47, Lair:4) a +0 long sword (58, -62, Lair:4) a cursed -2 hand axe Level 5 of the Lair of Beasts [Shop] Gehak's Assorted Antiques a scroll of vulnerability (300 gold) a sack of spiders (1200 gold) a wand of clouds (7) (960 gold) a scroll of amnesia (140 gold) a wand of digging (9) (800 gold) a wand of scattershot (8) (1080 gold) the +9 spear of Fixation {freeze, rElec Dex+2 SInv} (2912 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. a +1 chain mail of poison resistance (540 gold) a +0 robe (28 gold) the Almanac of Contamination and Heat (1600 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Inner Flame Hexes/Fire 3 c - Ignition Hexes/Fire 8 a +1 falchion of flaming (496 gold) (0, 0, Lair:5) a +0 scale mail (5, 21, Lair:5) a +2 pair of gloves of strength (7, -10, Lair:5) a -1 spear a +2 animal skin (7, 11, Lair:5) 163 stones (8, -19, Lair:5) 77 poisoned needles (8, -3, Lair:5) a scarf of resistance (9, -3, Lair:5) the +5 mace "Transmigrator" {speed, *Rage +Blink +Fly Stlth+} Attacks with this weapon are significantly faster. It lets you fly. It lets you blink. It may make you go berserk in combat. It makes you more stealthy. the +4 quarterstaff of Otu Xoot {crush, rC+ Dex+5} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+5). It protects you from cold. (12, 19, Lair:5) 221 stones (12, 21, Lair:5) a +0 leather armour (15, 27, Lair:5) a +1 ring mail of poison resistance (16, -22, Lair:5) a +0 robe (19, -23, Lair:5) 133 stones (21, 8, Lair:5) a cursed -2 trident (21, 20, Lair:5) 168 stones (22, -15, Lair:5) a +0 battleaxe (23, 25, Lair:5) a +0 quarterstaff (24, -4, Lair:5) a +0 battleaxe (36, -1, Lair:5) 270 sling bullets (42, -9, Lair:5) a +0 hunting sling (45, -16, Lair:5) a +0 leather armour (46, -7, Lair:5) 142 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 hand axe (2, 3, Lair:6) a +1 rapier of distortion (3, 4, Lair:6) a +1 rapier of distortion 102 stones (3, 5, Lair:6) a potion of lignification (3, 6, Lair:6) a +0 club (6, 12, Lair:6) 128 stones (9, 3, Lair:6) a fan of gales (2/2) (9, 8, Lair:6) a +0 falchion (10, 11, Lair:6) an uncursed staff of wizardry (11, 13, Lair:6) a +0 giant club (31, 7, Lair:6) 219 stones (37, 18, Lair:6) a +0 leather armour (38, -26, Lair:6) a scroll of immolation (41, -28, Lair:6) 235 stones (48, 10, Lair:6) 306 sling bullets (50, -4, Lair:6) 175 sling bullets (53, 13, Lair:6) 113 stones (53, 16, Lair:6) a +0 short sword of draining