Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 15877599247805724672 4578 zaRGo the Destroyer (level 10, -11/79 HPs) Began as a Gnoll Conjurer on Apr 21, 2025. Was a Believer of Ashenzari. Mangled by a cyclops (21 damage) ... on level 11 of the Dungeon. The game lasted 00:40:43 (10051 turns). zaRGo the Destroyer (Gnoll Conjurer) Turns: 10051, Time: 00:40:44 Health: -11/79 AC: 14 Str: 11 XL: 10 Next: 41% Magic: 9/23 EV: 10 Int: 18 God: Ashenzari [**....] Gold: 416 SH: 0 Dex: 10 Spells: 17/27 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . u - +0 scale mail rPois . h - +0 helmet "Enigmatic Negation" {Bglg, Fort} (curse) rElec . K - +0 cloak rCorr + C - +0 pair of gloves of Supernal Knowledge {Comp, Self} (curse) SInv + O - +1 pair of boots Will ..... (no amulet) Stlth ++ w - ring of the Eternal Moon {Wiz, Sorc, Bglg} (curse) HPRegen 0.33/turn r - ring of resist corrosion MPRegen 0.18/turn %: wizardry (x1) @: no status effects A: fangs 1, strong nose, distributed training a: Renounce Religion, Curse Item, Shatter the Chains You were on level 11 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 416 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) b - a +1 flail of protection d - a +0 morningstar s - a +1 short sword t - a +0 flail A - a +0 morningstar F - a +0 sling Q - the +3 flail of Wyherey {freeze, rC+} (You found it on level 11 of the Dungeon) rC+: It protects you from cold. Missiles n - 6 boomerangs x - 2 throwing nets z - 7 poisoned darts (quivered) Armour h - the cursed +0 helmet "Enigmatic Negation" (worn) {Bglg, Fort} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Fortitude: Armour and Shields. j - a +0 chain mail u - a +0 scale mail (worn) C - the cursed +0 pair of gloves of Supernal Knowledge (worn) {Comp, Self} (You found it on level 5 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings and Necromancy. Introspection: Fighting and Spellcasting. J - a +0 helmet K - a +0 cloak (worn) O - a +1 pair of boots (worn) Magical Staves G - a staff of death P - a staff of alchemy Jewellery c - a ring of protection from cold r - a ring of resist corrosion (right hand) w - the cursed ring of the Eternal Moon (left hand) {Wiz, Sorc, Bglg} (You found it on level 5 of the Dungeon) [ring of wizardry] It improves your spell success rate. Wiz: It increases the success rate of your magical spells. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Beguiling: Hexes and Translocations. Wands D - a wand of charming (6) Scrolls e - a scroll of teleportation f - 4 scrolls of enchant weapon g - a scroll of fear i - a scroll of silence m - 2 scrolls of fog q - 3 scrolls of vulnerability v - a scroll of amnesia y - a scroll of torment I - a scroll of blinking N - a scroll of immolation Potions k - 6 potions of mutation l - 4 potions of curing o - a potion of lignification p - 2 potions of brilliance B - a potion of berserk rage E - 3 potions of heal wounds H - a potion of enlightenment L - 2 potions of attraction M - a potion of cancellation Skills: + Level 6.3(7.4) Fighting + Level 6.3 Short Blades + Level 6.3 Long Blades + Level 6.3 Axes + Level 6.3 Maces & Flails + Level 6.3 Polearms + Level 6.3 Staves + Level 6.3 Ranged Weapons + Level 6.3 Throwing + Level 6.3(7.4) Armour + Level 7.9 Dodging + Level 7.6 Stealth + Level 6.3(7.4) Shields + Level 6.3 Unarmed Combat + Level 8.1(9.3) Spellcasting + Level 8.9(10.1) Conjurations + Level 5.2(6.9) Hexes + Level 5.2(6.3) Summonings + Level 5.2(6.3) Necromancy + Level 5.2(6.9) Translocations + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2(6.3) Alchemy + Level 6.9 Invocations + Level 6.3 Evocations + Level 5.7 Shapeshifting You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 4% 4 l - Mephitic Cloud Conj/Alch/Air 34% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 66% N/A 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 60% N/A 1% 2 Confusing Touch Hex 33% N/A 2% 3 Vampiric Draining Necr 31% 2d8 3% 3 Fulminant Prism Conj/Alch 19% 3d10 6% 4 Arcjolt Conj/Air 18% 1d28 19% 5 Metabolic Englaciation Hex/Ice 15% N/A 32% 5 Spellforged Servitor Conj/Summ 19% N/A 98% 7 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:5 Orc (0/2) D:10 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 (:!* Annotations: D:11 Sonja Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet, p - gargoyle Aim: a hornet (lightly wounded, 73% to hit) The searing ray hits the cyclops! The cyclops is heavily wounded. The searing ray hits the gargoyle. The gargoyle is severely damaged. The searing ray hits the hornet. The hornet is lightly wounded. (Press . to maintain the ray.) The searing ray hits the cyclops. The cyclops is heavily wounded. The searing ray hits the gargoyle. The gargoyle is severely damaged. The searing ray hits the hornet. The hornet is moderately wounded. The cyclops hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the cyclops. The cyclops is severely wounded. The searing ray misses the gargoyle. The searing ray hits the hornet. The hornet is moderately wounded. * * * LOW MAGIC WARNING * * * You hear a bellow! The cyclops hits you!! * * * LOW HITPOINT WARNING * * * A yak comes into view. You hear a bellow! x3 The searing ray hits the cyclops but does no damage. The cyclops is severely wounded. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. The searing ray misses the hornet. The searing ray hits the yak! The yak is moderately wounded. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The cyclops hits you!! You die... #######.....)......# #####.......#.##........ .........#..#.###.#..... .####.#...........<.#### #.#........##.### # #.#.##..#..##.## . # #.#.##Y........# #. #.####...C9y#...###.# #. #.......@####.ยง