Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13747812375657606870 59 zaRGo the Conjurer (level 3, -6/29 HPs) Began as a Mountain Dwarf Conjurer on May 18, 2025. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 3 of the Dungeon. The game lasted 00:05:08 (2716 turns). zaRGo the Conjurer (Mountain Dwarf Conjurer) Turns: 2716, Time: 00:05:09 Health: -6/29 AC: 2 Str: 9 XL: 3 Next: 78% Magic: 0/6 EV: 11 Int: 20 God: Gold: 136 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . a - +6 whip of Mayhem {heavy, ^Contam rC+++ Dex+5 SInv} rCold + + + (no offhand) rNeg . . . h - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons a - the +6 whip of Mayhem (weapon) {heavy, ^Contam rC+++ Dex+5 SInv} (You found it on level 2 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rC+++: It renders you almost immune to cold. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. b - a +0 sling q - a +0 dagger Missiles d - 5 boomerangs (quivered) l - 32 stones Armour h - a +0 robe (worn) m - a +0 ring mail p - a +0 leather armour Scrolls e - a scroll of revelation {unknown} f - 2 scrolls of teleportation {unknown} i - a scroll of silence {unknown} j - 3 scrolls of identify {unknown} o - a scroll of amnesia {unknown} Potions c - a potion of might {unknown} g - 2 potions of berserk rage {unknown} k - a potion of curing {unknown} n - 2 potions of magic Skills: + Level 2.0 Fighting + Level 0.0 Axes - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.4 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 22% 2 Launch Clockwork Bee Frge 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you but does no damage. The searing ray hits Sigmund. Sigmund is severely wounded. * * * LOW MAGIC WARNING * * * Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is almost dead. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Sigmund hits you but does no damage. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund is almost dead. * * * LOW MAGIC WARNING * * * You barely miss Sigmund. Sigmund is almost dead. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #.#.#.# #.#.#.# #########.#.#.# ..........#.#.# ..........#.#.# #########...#.#.# #...........#.#.## #.#######.#.#..... #@# #...#.#.#. #@#######.....#.#. ... ......>....... .#... ...#<.<..#.#. #.###.###.#.....#.#. # ............#.## ######.#...#... #...#...#### #.###...##.. You could see Sigmund. Vanquished Creatures A gnoll (D:2) 3 dart slugs (D:1) 2 giant cockroaches 7 hobgoblins 2 quokkas 3 ball pythons 5 bats 4 endoplasms 3 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 13 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zaRGo the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 477 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/5 527 | D:1 | Learned a level 2 spell: Searing Ray 681 | D:1 | Reached skill level 1 in Fighting 940 | D:1 | Reached skill level 4 in Conjurations 1117 | D:1 | Found a faded altar of an unknown god. 1134 | D:1 | Reached XP level 3. HP: 28/28 MP: 2/6 2191 | D:2 | Identified the +6 whip of Mayhem {heavy, ^Contam rC+++ | Dex+5 SInv} 2704 | D:3 | Noticed Sigmund 2716 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, chequers_ecumenical_altar_simple, minivault_24 D:2: cheibrodos_old_hovel, layout_basic, dk_noncrumbling_3, minmay_rat_gold_closets D:3: layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.4 Fighting | 1 2 | 2.0 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 6 Whip || 4 Fire: Sling || 14 Cast: Magic Dart || 91 Searing Ray || 1 Armour: Robe || 42 Dodge: Dodged || 33