Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 8959711331063970836 877 zaRGo the Conjurer (level 7, -3/40 HPs) Began as a Deep Elf Conjurer on May 18, 2025. Engulfed by a cloud of freezing vapour (14 damage) ... on level 5 of the Dungeon. The game lasted 00:13:30 (4201 turns). zaRGo the Conjurer (Deep Elf Conjurer) Turns: 4201, Time: 00:13:31 Health: -3/40 AC: 5 Str: 4 XL: 7 Next: 75% Magic: 17/17 EV: 12 Int: 25 God: Gold: 150 SH: 0 Dex: 17 Spells: 6/17 levels left rFire . . . a - +4 short sword "Jiciomne" {reap, rElec rPois Dex+4 SInv} rCold . . . (no offhand) rNeg . . . d - +0 robe rPois + A - +0 helmet rElec + g - +0 cloak rCorr . (no gloves) SInv + I - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons a - the +4 short sword "Jiciomne" (weapon) {reap, rElec rPois Dex+4 SInv} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. b - a +0 sling l - a +0 mace q - a +0 flail r - a +0 hand axe H - the +1 mace of Ash {drain, rPois Dex+3} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Missiles e - 31 stones y - 5 poisoned darts (quivered) G - a throwing net Armour d - a +0 robe (worn) f - a +0 leather armour g - a +0 cloak (worn) i - a scarf of harm A - a +0 helmet (worn) I - a +0 pair of boots (worn) Magical Staves u - a staff of fire Jewellery w - a ring of wizardry x - a ring of willpower Scrolls h - 6 scrolls of identify {unknown} m - 2 scrolls of noise {unknown} p - 2 scrolls of revelation {unknown} s - 2 scrolls of blinking {unknown} t - a scroll of fear {unknown} v - a scroll of teleportation {unknown} z - a scroll of immolation {unknown} E - a scroll of poison {unknown} Potions c - 2 potions of berserk rage {unknown} k - a potion of magic n - a potion of curing {unknown} o - 2 potions of heal wounds {unknown} B - a potion of lignification {unknown} C - a potion of attraction {unknown} J - 2 potions of haste {unknown} K - a potion of resistance Talismans j - a quill talisman D - a rimehorn talisman F - a scarab talisman Skills: + Level 2.7 Fighting + Level 1.6 Short Blades - Level 2.4 Dodging + Level 4.7 Stealth + Level 5.5 Spellcasting * Level 7.1 Conjurations * Level 2.3 Fire Magic * Level 2.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 d - Sticky Flame Fire/Alch 18% 2d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 15% 3d10 11% 4 Call Canine Familiar Summ 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Ignite Poison Fire/Alch 18% N/A 30% 4 Dimensional Bullseye Hex/Tloc 3% N/A 61% 4 Ignition Fire 9% 3d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Cheibriados Elyvilon Hepliaklqana Makhleb Ru Sif Muna Trog Annotations: D:5 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Your Conjurations skill increases to level 7! Your Fire Magic skill increases to level 2! Your Alchemy skill increases to level 2! The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (freezing vapour, severely wounded, 82% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The ice beast barely misses you. The searing ray hits the ice beast! You kill the ice beast! * * * LOW MAGIC WARNING * * * You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. Okay, then. An ice beast comes into view. You are engulfed in freezing vapours. There is an open gate here. Found an escape hatch in the floor. You are engulfed in freezing vapours. * * * LOW HITPOINT WARNING * * * You are engulfed in freezing vapours. You die... ####### ########○○○○○# #.☼☼☼☼.#○☼☼○☼## ####☼°☼☼○°#○°○○○###. . ##..#.○#.#.○°@.|$#.jj .###..©#○☼©...°☼°.|©#©.. .......#○☼#.#.☼○○.$)#.jj ##.##..#.○☼☼°°#°○☼☼○#.>. .....<.#○☼☼☼☼○#Y☼☼°☼#.#. ##...##########○°°○○# # ........... ####### ########### You could see an ice beast, a gnoll bouda (asleep) and 3 gnolls. Vanquished Creatures 3 ice beasts 2 scorpions 2 human skeletons (D:4) An elf zombie (D:4) 3 bombardier beetles (D:4) 2 hounds (D:4) An orc priest (D:4) 2 iguanas Terence (D:2) 3 adders 2 ufetubi (D:5) 3 dart slugs 7 orcs 7 endoplasms 3 giant cockroaches 10 hobgoblins 9 jackals (D:2) A quokka (D:2) 4 ball pythons 6 bats 3 frilled lizards 4 goblins 7 kobolds 2 orc skeletons (D:4) An orc zombie (D:4) 10 rats 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zaRGo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 338 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 454 | D:1 | Learned a level 2 spell: Searing Ray 931 | D:2 | Reached skill level 5 in Conjurations 931 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1052 | D:2 | Reached skill level 1 in Fighting 1074 | D:2 | Found a faded altar of an unknown god. 1299 | D:2 | Noticed Terence 1310 | D:2 | Killed Terence 1311 | D:2 | Reached XP level 4. HP: 7/25 MP: 1/12 1450 | D:2 | Identified the +1 mace of Ash {drain, rPois Dex+3} 1728 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1800 | D:2 | Learned a level 4 spell: Sticky Flame 1967 | D:3 | Reached XP level 5. HP: 29/29 MP: 5/13 2148 | D:3 | You fall into a shaft and drop 1 floor! 2186 | D:4 | Found a staircase to the Ecumenical Temple. 2598 | Temple | Entered the Ecumenical Temple 2833 | D:4 | Reached skill level 6 in Conjurations 2948 | D:4 | Reached XP level 6. HP: 32/35 MP: 6/15 3252 | D:4 | Identified the +4 short sword "Jiciomne" {reap, rElec rPois | Dex+4 SInv} 3444 | D:4 | Reached skill level 5 in Spellcasting 3444 | D:4 | Reached skill level 1 in Fire Magic 3444 | D:4 | Reached skill level 1 in Alchemy 3456 | D:4 | Reached XP level 7. HP: 29/40 MP: 11/16 3504 | D:3 | Reached skill level 1 in Short Blades 4036 | D:5 | Entered Level 5 of the Dungeon 4136 | D:5 | Found a transporter. 4147 | D:5 | Found a transporter. 4153 | D:5 | Reached skill level 7 in Conjurations 4201 | D:5 | Engulfed by a cloud of freezing vapour Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, chequers_serial_rivers_small_a D:2: layout_basic, nicolae_ecumenical_oubliette, uniq_terence D:3: layout_rooms, uniq_crazy_yiuf_cottage D:4: layout_loops_corners, minmay_temple_entry_proselytizer, nicolae_ossuary_entry_catacombs, minivault_14, minmay_quantized D:5: gammafunk_cloud_chamber, layout_basic, serial_shops, nicolae_shop_rolled_up, bh_walls_and_bars, uniq_sigmund Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.1 Fighting | 1 2 | 2.7 Spellcasting | 4 5 | 5.5 Stealth | 3 4 | 4.7 Fire Magic | 1 2 | 2.3 Alchemy | 1 2 | 2.3 Short Blades | 1 | 1.6 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | 32 | || 32 Cast: Magic Dart | 93 | 81 | 19 || 193 Searing Ray | 2 | 12 | 7 || 21 Stab: Sleeping | | 1 | || 1 Armour: Robe | 21 | 44 | 10 || 75 Dodge: Dodged | 23 | 43 | 9 || 75