Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9897786094817956486 41 zaRGo the Conjurer (level 3, -2/26 HPs) Began as a Human Conjurer on June 15, 2025. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:54 (1578 turns). zaRGo the Conjurer (Human Conjurer) Turns: 1578, Time: 00:02:55 Health: -2/26 AC: 2 Str: 7 XL: 3 Next: 52% Magic: 0/6 EV: 11 Int: 20 God: Gold: 85 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . b - +0 spear rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -11) A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 spear (weapon) g - a +0 whip Armour c - a +0 robe (worn) n - a +0 leather armour Scrolls d - a scroll of poison {unknown} f - 2 scrolls of teleportation {unknown} j - 4 scrolls of identify {unknown} Potions e - a potion of haste {unknown} h - a potion of mutation {unknown} i - a potion of invisibility {unknown} k - a potion of curing {unknown} l - 2 potions of heal wounds {unknown} m - a potion of brilliance {unknown} o - a potion of magic Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Detonation Catalyst Fire/Alch 2% 2d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History * * * LOW MAGIC WARNING * * * You feel very sick. The bat closely misses you. The adder barely misses you. The searing ray misses the adder. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. You feel sick. The adder misses you. The bat closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW MAGIC WARNING * * * You feel sick. The bat closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder misses you. You miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The bat barely misses you. The adder barely misses you. You miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder closely misses you. You closely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The bat hits you but does no damage. The adder bites you. You die... .....#...)....#.##.## #....###......#.....## #....................## #.....................# #...#.................# #.....................# +..##............b....# #.#............S......# #...............@....## #...................## #...........##.###### #..............# ...........###.# ...........# ### ..........## #..........# #..........# You could see an adder and a bat. Vanquished Creatures An adder (D:2) 2 dart slugs 4 endoplasms 2 giant cockroaches 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:2) 4 frilled lizards 3 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zaRGo the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5 228 | D:1 | Learned a level 2 spell: Searing Ray 781 | D:1 | Reached skill level 1 in Fighting 900 | D:1 | Found a faded altar of an unknown god. 963 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1578 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, hellmonk_ecumenical_altar_heavens_door D:2: kennysheep_six_static_rooms, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 13 Spear || 3 Cast: Magic Dart || 63 Searing Ray || 2 Armour: Robe || 33 Dodge: Dodged || 29