Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4047671733577502447 63 zaRGo the Conjurer (level 3, 0/28 HPs) Began as an Armataur Conjurer on July 28, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:38 (1406 turns). zaRGo the Conjurer (Armataur Conjurer) Turns: 1406, Time: 00:07:39 Health: 0/28 AC: 6 Str: 12 XL: 3 Next: 87% Magic: 2/6 EV: 7 Int: 20 God: Gold: 63 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . a - +0 flail rCold . . . (no offhand) rNeg . . . o - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) b - a +2 dagger of electrocution Missiles c - a throwing net g - 27 stones (quivered) l - 2 datura-tipped darts Armour h - a +0 robe o - a +0 ring mail (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} k - a scroll of poison m - a scroll of enchant armour {unknown} n - a scroll of enchant weapon {unknown} Potions i - a potion of brilliance {unknown} j - a potion of lignification {unknown} p - a potion of heal wounds Skills: + Level 1.0 Fighting + Level 1.0 Maces & Flails + Level 1.5 Armour - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations + Level 0.6 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 6% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 38% 2 Call Imp Summ 4% N/A 45% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 63% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 77% 4 Fulminant Prism Conj/Alch 5% 3d7 82% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You throw a stone. The stone barely misses Terence. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. * * * LOW MAGIC WARNING * * * Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is severely wounded. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. You closely miss Terence. Terence is severely wounded. Terence closely misses you. Terence misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.# #.########################### #............................ #####.########################### ............. ....... #####.####### ################### ....#.###### #.@@.........# # ....#.#....## #<####.#.###.# # ............###.######.###.###### ..###.#.........................# ......#.....#.#.##########.####.# ..#........##.#.................# ............#.#....##.##.#.###..# ..#.........#.#........#...# # ............#.....#....# ... # You could see Terence. Vanquished Creatures 4 gnolls (D:2) 2 dart slugs 2 endoplasms (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:2) 2 ball pythons (D:2) 2 bats (D:1) 2 frilled lizards 5 goblins 4 kobolds A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zaRGo the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 494 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 518 | D:1 | Learned a level 2 spell: Searing Ray 1049 | D:2 | Reached skill level 4 in Conjurations 1151 | D:2 | Reached skill level 1 in Armour 1151 | D:2 | Reached XP level 3. HP: 24/27 MP: 2/6 1172 | D:2 | Reached skill level 1 in Fighting 1371 | D:2 | Reached skill level 1 in Maces & Flails 1384 | D:2 | Noticed Terence 1406 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_rooms D:2: layout_basic, minivault_4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Armour | 1 | 1.5 Fighting | 1 | 1.0 Maces & Flails | 1 | 1.0 Dodging | | 1.3 Stealth | | 2.1 Translocations | | 0.6 Action || total ---------------------------++------- Melee: Whip || 45 Unarmed || 6 Tailslap || 5 Flail || 6 Throw: Stone || 7 Cast: Magic Dart || 15 Searing Ray || 9 Use: Potion || 2 Scroll || 1 Armour: Robe || 44 Ring mail || 14 Dodge: Dodged || 39