zammy Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 26, D:1) a bat corpse (skeletalised by now) (4, -10, D:1) a +0 hand axe (7, 24, D:1) 5 stones (14, 17, D:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (16, 22, D:1) a +0 animal skin (19, 14, D:1) a +0 robe (20, 26, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 5, D:1) a +0 club (26, 5, D:1) a +0 long sword (31, 0, D:1) 6 stones (37, -3, D:1) a frilled lizard corpse (skeletalised by now) (44, -12, D:1) a hobgoblin corpse (skeletalised by now) (46, -10, D:1) a beast talisman (47, 18, D:1) 3 stones (60, 1, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 8 stones (1, -36, D:2) a +0 ring mail (4, -35, D:2) a +0 dagger (4, -1, D:2) a bat corpse (skeletalised by now) (9, -32, D:2) 4 stones (11, 5, D:2) a book of Necromancy (14, -27, D:2) a +0 mace a +0 animal skin a +0 club a +0 dagger a +0 club the hobgoblin skeleton of Robin a goblin skeleton a goblin skeleton (14, -26, D:2) a +0 club a +0 club a +0 dagger a hobgoblin skeleton a hobgoblin skeleton a goblin skeleton (21, 1, D:2) 7 stones (41, 9, D:2) 3 stones (47, -36, D:2) a +0 whip (59, -7, D:2) a book of Party Tricks Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (3, 3, D:3) 4 stones (22, 30, D:3) a +0 club (25, -8, D:3) 5 stones (33, -4, D:3) a +0 club a goblin corpse (skeletalised by now) (33, 11, D:3) an adder skeleton (34, -5, D:3) a +0 whip a kobold skeleton (34, -2, D:3) a +0 flail (38, 14, D:3) a +0 falchion (39, 8, D:3) a frilled lizard corpse (skeletalised by now) (53, 10, D:3) a +0 short sword a kobold corpse (skeletalised by now) (56, -10, D:3) a +0 sling (57, -12, D:3) a scroll of teleportation (64, -6, D:3) a +0 leather armour a +0 buckler Level 4 of the Dungeon [Shop] Perghud's Jewellery Boutique a +6 ring of dexterity (468 gold) a storm talisman (1040 gold) a ring of ice (325 gold) the ring of the Horehound {rF+ rC- rN++ Str+6 SInv} (750 gold) [ring of strength] Str+6: It affects your strength (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. a +4 ring of protection (468 gold) a ring of resist corrosion (260 gold) a ring of flight (227 gold) an amulet of magic regeneration (390 gold) the brooch of Shielding {Spirit SH+8} (845 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). an amulet of reflection (390 gold) (0, 0, D:4) a +0 sling of electrocution (5, -1, D:4) a +0 club (13, 20, D:4) 7 stones (22, 9, D:4) a +0 dagger a +0 robe (26, 10, D:4) a +0 rapier a +0 leather armour the elf skeleton of Duvessa (27, 10, D:4) a +0 dagger a +0 sling (28, 18, D:4) an orc corpse (skeletalised by now) (28, 19, D:4) a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, 9, D:4) a hobgoblin skeleton (31, 13, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (32, -1, D:4) a +0 leather armour a +0 club (35, 22, D:4) a +0 ring mail (37, 23, D:4) 3 stones (40, -22, D:4) a +0 whip (40, 13, D:4) a +0 giant club an ogre skeleton (42, -25, D:4) 8 stones Level 5 of the Dungeon (2, -29, D:5) a curare-tipped dart (3, -31, D:5) a curare-tipped dart (3, -23, D:5) a bombardier beetle corpse (3, 5, D:5) a +0 mace a +0 scale mail (4, 4, D:5) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (5, -25, D:5) a curare-tipped dart (5, -2, D:5) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (18, -16, D:5) a blade talisman (18, -5, D:5) 7 stones (19, -3, D:5) a black bear skeleton a hound skeleton (27, -17, D:5) a +0 flail (28, 8, D:5) a +0 giant club an ogre corpse (skeletalised by now) (35, -29, D:5) a +2 robe of fire resistance a +2 whip of flaming the kobold skeleton of Pikel (42, -16, D:5) a +0 giant club (44, -18, D:5) an adder corpse (skeletalised by now) (46, -26, D:5) a +0 leather armour (53, -7, D:5) a hound corpse (skeletalised by now) (55, -22, D:5) a +0 war axe (59, -25, D:5) a +0 war axe