zammy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) (1, 12, D:1) a blade talisman (4, 2, D:1) a blade talisman (18, 35, D:1) a bat skeleton (19, 10, D:1) a rat corpse (skeletalised by now) (19, 11, D:1) a +0 club a kobold corpse (skeletalised by now) (20, 3, D:1) a stone (21, -12, D:1) a +0 mace (25, 21, D:1) a +0 ring mail (29, 5, D:1) a bat corpse (skeletalised by now) (31, 12, D:1) a +0 whip (34, -5, D:1) 5 poisoned darts (35, -1, D:1) a +0 dagger (35, 19, D:1) a +0 dagger a kobold skeleton (41, 23, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (46, 7, D:1) 7 stones (51, 15, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +1 robe "Ochol" {rElec rCorr Int+2 SInv} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (8, -9, D:2) a ball python corpse (skeletalised by now) (9, 0, D:2) a serpent talisman (11, -10, D:2) a hobgoblin corpse (skeletalised by now) (16, 4, D:2) a +0 scale mail (19, 9, D:2) a +0 dagger (20, 7, D:2) a ball python skeleton (22, 7, D:2) a quokka skeleton (32, 10, D:2) a +0 ring mail (43, 25, D:2) 8 stones (48, 10, D:2) a Young Poisoner's Handbook (58, 20, D:2) a dart slug corpse Level 4 of the Dungeon (0, 0, D:4) 3 stones (0, 5, D:4) 6 gold pieces (2, -2, D:4) a +0 short sword (6, -21, D:4) a +0 club 3 stones a kobold corpse (6, -20, D:4) a +0 flail (9, -12, D:4) a +0 short sword (12, 0, D:4) a +0 ring mail