zamzamzam Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 8, D:1) a +0 short sword (5, 5, D:1) 4 silver boomerangs (7, -46, D:1) a +0 scale mail (9, 8, D:1) a +0 dagger (13, -11, D:1) a +0 mace (15, -21, D:1) a +0 long sword (17, -27, D:1) a +0 mace (19, -2, D:1) a +0 dagger (23, -13, D:1) a +0 sling (30, -5, D:1) a +0 club (36, -24, D:1) a +0 club (38, -42, D:1) a +0 ring mail (45, -37, D:1) a +0 whip (48, -12, D:1) a +0 whip (56, -44, D:1) a +0 club (56, 3, D:1) a +0 dagger of holy wrath (58, -36, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 33, D:2) a +0 club a +0 scale mail (5, -16, D:2) a +0 short sword (5, -8, D:2) a +0 club a +0 sling (10, -18, D:2) a +0 dagger (11, -12, D:2) the +0 pair of boots of Experimentation {Int+2 Dex+5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). (26, 22, D:2) the +0 dagger of the Thieving Messenger {heavy, Drain rC- rCorr Str+9} Str: It affects your strength (+9). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (34, 23, D:2) a +0 leather armour (38, 35, D:2) 5 stones (41, 12, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (11, -8, D:3) a bat corpse (skeletalised by now) (11, -2, D:3) a +1 whip of draining (13, -9, D:3) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (15, -4, D:3) a +0 hand axe (16, -47, D:3) a giant cockroach corpse (20, -5, D:3) a +0 short sword (21, -8, D:3) a +0 hand axe a +0 leather armour a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (24, -18, D:3) a +0 hand axe (26, -11, D:3) a +0 club (40, -49, D:3) a +0 dagger a goblin corpse (42, -6, D:3) a +0 dagger (48, -32, D:3) 4 stones (56, -22, D:3) a +0 dagger a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse