Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4072645509565193975 8 zdzicho121 the Apothecary (level 2, 19/19 HPs) Began as a Demonspawn Alchemist on Mar 20, 2024. Got out of the dungeon alive. The game lasted 00:00:38 (288 turns). zdzicho121 the Apothecary (Demonspawn Alchemist) Turns: 288, Time: 00:00:39 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Skills: + Level 1.9 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting + Level 1.0 Conjurations + Level 3.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 14% 1 Mercury Vapours Alch/Air 12% N/A 17% 2 Blink Tloc 2% N/A 32% 2 Call Imp Summ 2% N/A 32% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 47% 4 Volatile Blastmotes Fire/Tloc 2% 2d10 54% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jackal barks! You hear a shout! There is an open door here. The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. The sting hits the jackal. The jackal looks even sicker. You kill the jackal! A hobgoblin comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A hobgoblin is nearby! The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The sting hits the hobgoblin but does no damage. The hobgoblin looks even sicker. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You are out of magic! You are out of magic! You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Magic restored. You see here a hobgoblin corpse. There is an open door here. You pick up a book of Minor Magic and begin reading... You add the spells Magic Dart, Blink and Call Imp to your library. There is an open door here. You see here a hobgoblin corpse. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You have escaped! ........##..#...####........ ..............#...##........ ........#.#.#.#.#.##........ ........'#.#.#.#..#########. ........#.#.#.#.#......... ########.#.#.#.#+......... ##.≈≈≈≈~.#......... #.#≈...~#+......... ##.≈@..~.#......... #.#≈...~#+......).. ##.≈≈≈≈~.#......... #.#.#.#.#.......... ##.#.#.#.#......... #.#.#.#.#.......... ##.#.#.#.########## ######.......# #.#####.# There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 4 jackals (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zdzicho121 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 207 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 288 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Sting || 13 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 12