zdzicho122 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (2, -5, D:1) a quokka skeleton (8, -18, D:1) a hobgoblin skeleton (10, -7, D:1) a +0 dagger 4 stones a kobold skeleton (17, -7, D:1) a rat skeleton (26, -6, D:1) a +0 mace (32, 9, D:1) a +0 whip (35, 1, D:1) 7 stones (36, 19, D:1) a +0 sling (38, -24, D:1) a bat corpse (skeletalised by now) (42, -21, D:1) a bat corpse (skeletalised by now) (46, -1, D:1) a +0 mace (49, 3, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 2, D:2) a +0 hand axe (10, -13, D:2) a +0 dagger a goblin skeleton (11, -13, D:2) an adder skeleton (16, 1, D:2) an adder skeleton (19, -19, D:2) 5 poisoned darts (20, -13, D:2) an adder skeleton (24, 15, D:2) a +0 hammer (31, -7, D:2) a rat skeleton (32, -7, D:2) a frilled lizard skeleton (35, -12, D:2) a +0 club a goblin skeleton (39, -7, D:2) a +0 short sword a stone a kobold skeleton (44, 24, D:2) a bat skeleton (50, 5, D:2) a +0 club a goblin skeleton (62, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (62, 10, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (2, 13, D:3) a ball python corpse (skeletalised by now) (4, -19, D:3) a +0 whip (10, -24, D:3) 3 stones (16, -13, D:3) a flux talisman (20, -30, D:3) a +0 short sword a stone a kobold skeleton (20, -15, D:3) a frilled lizard skeleton (25, 6, D:3) a frilled lizard corpse (skeletalised by now) (29, -1, D:3) a +0 morningstar a +0 leather armour an orc skeleton (30, 13, D:3) a +0 dagger (40, -9, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a serpent talisman (4, 1, D:4) a +0 robe (6, 0, D:4) a +0 chain mail (7, 0, D:4) a scroll of teleportation (8, 0, D:4) 3 gold pieces (9, -26, D:4) a scroll of teleportation (9, -24, D:4) a scroll of immolation (11, -27, D:4) a potion of enlightenment (11, -25, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (11, -23, D:4) a potion of attraction (13, -31, D:4) a +0 leather armour (14, -44, D:4) a +0 short sword (15, -37, D:4) a +0 club a boomerang (16, -39, D:4) a +0 whip an orc corpse (skeletalised by now) (16, -37, D:4) a +0 dagger a +0 club (23, -19, D:4) 4 stones (26, -4, D:4) a +0 plate armour (29, -4, D:4) a +0 leather armour (30, -33, D:4) an iguana skeleton (34, -21, D:4) a +0 robe (37, -4, D:4) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (38, -37, D:4) a +0 mace (38, -5, D:4) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, -1, D:4) a +0 falchion (42, -8, D:4) a +0 hand axe a +0 leather armour (50, -3, D:4) a staff of death (54, -2, D:4) 3 boomerangs Level 5 of the Dungeon (0, 0, D:5) a book of Displacement (2, 3, D:5) a +0 club (4, -3, D:5) 8 gold pieces (4, -2, D:5) a +0 trident an orc corpse (5, -2, D:5) a +0 dagger a +0 robe (7, -4, D:5) 16 gold pieces (9, 2, D:5) a +0 giant club (15, 11, D:5) a +0 giant club (16, 2, D:5) a +0 whip (18, 8, D:5) a +0 club a +4 ring mail of cold resistance an orc corpse (19, 8, D:5) a +0 dagger a +0 robe a +2 dagger of protection (20, 5, D:5) a +0 hand axe