zedlic Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 22, D:1) a +0 chain mail (8, 19, D:1) a +0 club (10, 16, D:1) a +0 pair of gloves (13, 17, D:1) a +0 dagger a +0 dagger (14, 17, D:1) a +0 dagger (17, 28, D:1) a +0 mace (20, 18, D:1) 20 sling bullets (34, -1, D:1) 26 sling bullets (35, -1, D:1) a +0 dagger (36, 18, D:1) a +0 barding (38, -3, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, -18, D:2) a +0 dagger (14, -16, D:2) a cursed +0 ring mail (16, -19, D:2) a +2 buckler (30, -29, D:2) a +0 mace (35, -22, D:2) a +0 short sword (41, 2, D:2) a cursed -2 ring mail Level 3 of the Dungeon (3, 27, D:3) a cursed -1 club (5, 2, D:3) a +0 halberd (12, 46, D:3) a +0 robe (14, 10, D:3) a +0 scythe a +0 robe (20, 30, D:3) 16 arrows (21, 30, D:3) a +0 dagger (30, 23, D:3) a cursed -1 rapier (38, 12, D:3) a +0 scale mail (51, -2, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Husip's Book Emporium a book of Minor Magic (220 gold) a book of Geomancy (385 gold) a manual of Armour (1214 gold) a book of Changes (275 gold) a book of Maledictions (275 gold) a book of Minor Magic (220 gold) a book of Frost (385 gold) the Catalogue of Transmutation and Lightness (742 gold) Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Summon Lightning Spire Summoning/Air 4 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Dragon Form Transmutation 7 no a book of Cantrips (220 gold) a book of Geomancy (385 gold) a book of Flames (385 gold) a book of Maledictions (275 gold) a book of Minor Magic (220 gold) (0, 0, D:4) an uncursed amulet of reflection (9, -2, D:4) a +0 dagger a +0 robe (10, -2, D:4) a +0 falchion (11, -6, D:4) a +0 chain mail (11, -2, D:4) a +1 whip of electrocution a +0 spear a +0 halberd (12, -2, D:4) a +0 flail a +0 short sword (15, -8, D:4) a +0 hunting sling {@w1} (23, 27, D:4) a +0 ring mail (25, 12, D:4) 15 arrows (40, 10, D:4) a +0 giant club (42, 12, D:4) a +0 giant club (49, 8, D:4) a +0 scale mail Level 5 of the Dungeon (2, 25, D:5) a +0 ring mail (9, -11, D:5) a +0 mace (13, -10, D:5) a +0 robe a +0 dagger (13, -9, D:5) a +0 hand axe (14, -9, D:5) a +0 chain mail a +0 club (23, 14, D:5) a +0 scale mail (23, 36, D:5) a +0 dagger (24, 33, D:5) a +0 short sword (24, 34, D:5) a +0 dagger (24, 35, D:5) a cursed +0 club (25, 32, D:5) a +0 whip (25, 44, D:5) a +0 robe (26, 31, D:5) a +0 club (32, -4, D:5) a +0 mace (34, -8, D:5) a +0 club a +0 ring mail (37, -2, D:5) a +0 flail a +0 ring mail a +1 short sword of venom a +0 leather armour (55, 31, D:5) 17 sling bullets (55, 36, D:5) a +0 leather armour (60, 17, D:5) 32 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (7, 3, D:6) the cursed +1 short sword of Uncomfortable Rashes {venom, +Blink +Fly rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It lets you fly. It lets you blink. It has a curse placed upon it. (8, -9, D:6) a +0 long sword (15, -13, D:6) a +0 short sword a +1 mace of pain a +0 ring mail a +0 short sword (16, -13, D:6) a +0 club (17, -12, D:6) a +0 flail a +0 leather armour (18, -19, D:6) a +0 spear (24, 9, D:6) a +0 quarterstaff (25, 12, D:6) a +0 war axe (26, 12, D:6) a +0 dagger (30, 11, D:6) a +0 short sword (31, 11, D:6) a +0 dagger a +0 robe (36, -8, D:6) 10 arrows (41, -18, D:6) 12 arrows (43, -28, D:6) a cursed -3 mace (46, -6, D:6) a +0 leather armour (48, -21, D:6) a +0 club a +0 whip (48, -20, D:6) a +0 club (50, -26, D:6) a +0 leather armour (50, 7, D:6) a +0 war axe (56, -26, D:6) 15 bolts (56, -3, D:6) a +0 robe (57, -13, D:6) a scroll of random uselessness (58, -14, D:6) 21 arrows (59, -32, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Maquculin's Assorted Antiques a +6 vampiric broad axe (1232 gold) a scroll of enchant armour (210 gold) a scroll of fog (56 gold) a +0 chain mail (126 gold) a +0 scimitar (112 gold) a +0 leather armour (56 gold) 2 scrolls of identify (112 gold) a scroll of magic mapping (98 gold) a +3 longbow of freezing (702 gold) a potion of haste (280 gold) a scroll of magic mapping (98 gold) (0, 0, D:7) 2 arrows (1, 0, D:7) 2 arrows (2, -2, D:7) a +0 club a +0 robe a +0 dagger an orc skeleton an orc skeleton (4, -7, D:7) a bullfrog skeleton (5, -6, D:7) a +0 scale mail a +0 war axe an orc skeleton (7, -1, D:7) 7 arrows a +0 rapier a +0 shortbow (10, 11, D:7) a +0 giant club (12, 15, D:7) a +0 halberd (12, 32, D:7) 23 sling bullets (16, 13, D:7) a +0 halberd a +0 robe (17, 13, D:7) a +4 scimitar a +0 robe (18, 14, D:7) the +5 hand axe of Accord {vamp, +Inv Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It lets you turn invisible. a +0 short sword a +0 robe a +5 mace a +0 robe a +0 robe (22, 2, D:7) a +0 giant club (25, 11, D:7) a +0 short sword a +0 club (27, 8, D:7) a +0 hand axe (32, 12, D:7) an arrow (33, 15, D:7) a +0 spear (33, 16, D:7) a +3 spear of venom a +0 ring mail (34, 15, D:7) a +0 flail a +0 flail a +0 shortbow 13 arrows (35, 15, D:7) a +0 plate armour (42, -4, D:7) a +0 dagger (43, -4, D:7) a +0 dagger a +0 robe (44, -4, D:7) a +0 dagger a +0 robe (45, -9, D:7) a +0 trident (50, -10, D:7) a +0 leather armour (52, 2, D:7) a cursed +0 leather armour (55, -4, D:7) a scroll of random uselessness (56, 1, D:7) 8 arrows Level 8 of the Dungeon (0, 0, D:8) a poisoned dart (1, 4, D:8) 2 poisoned darts (2, 5, D:8) 3 poisoned darts (2, 6, D:8) a poisoned dart (3, 6, D:8) a poisoned dart