Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 17217266014555510421 28 zelenmisha the Conjurer (level 2, 20/20 HPs) Began as a Demigod Conjurer on Jan 30, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:10:17 (1963 turns). zelenmisha the Conjurer (Demigod Conjurer) Turns: 1963, Time: 00:10:18 Health: 20/20 AC: 6 Str: 8 XL: 2 Next: 75% Magic: 7/7 EV: 8 Int: 20 God: Gold: 88 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 mace rCold . . . (no shield) rNeg . . . e - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth g - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons d - a +0 mace (weapon) Armour a - a +0 robe c - a +0 ring mail e - a +0 scale mail (worn) Jewellery g - a ring of wizardry (left hand) Talismans i - a beast talisman j - a beast talisman m - a storm talisman Scrolls n - a scroll of identify {unknown} Potions b - a potion of cancellation {unknown} f - a potion of heal wounds {unknown} h - a potion of curing {unknown} k - a potion of berserk rage {unknown} l - 2 potions of haste {unknown} o - a potion of enlightenment {unknown} Skills: - Level 1.8 Dodging - Level 1.7 Stealth * Level 2.1 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 11% 1 b - Searing Ray Conj 38% 2d5 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 52% 1 Freeze Ice 8% 1d3 52% 1 Blink Tloc 4% N/A 65% 2 Call Imp Summ 4% N/A 65% 2 Jinxbite Hex 4% N/A 65% 2 Hailstorm Conj/Ice 10% 3d6 58% 3 Frozen Ramparts Ice 4% 1d1 86% 3 Fulminant Prism Conj/Alch 5% 3d6 92% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 92% 4 Alistair's Intoxication Alch 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The ribbon worm is heavily wounded. The ribbon worm barely misses you. Magic courses through your body. The ribbon worm barely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! The web tears apart. Your magical contamination has completely faded away. You start resting. Magic restored. Unknown command. A bat comes into view. Found a ring mail. Found a stone staircase leading up. Found a dagger and a metallic silvery potion. The bat barely misses you. The bat hits you but does no damage. The magic dart hits the bat. The bat is severely wounded. The bat closely misses you. The magic dart hits the bat. You kill the bat! b - a metallic silvery potion You pick up a book of Minor Magic and begin reading... You add the spells Blink and Call Imp to your library. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Welcome back, zelenmisha the Demigod Conjurer. Press ? for a list of commands and other information. Unknown command. Char dumped successfully. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####.##.##..#######. #................ ###.##.######### #.##.# #.##.#### #.......# #.......# #.......###### #......@.....# #........####.# #........# #........# #.#####... #. #.### #.# #. There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches 6 hobgoblins 2 quokkas 2 bats (D:2) A frilled lizard (D:2) A kobold (D:2) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zelenmisha the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 517 | D:1 | Reached skill level 4 in Conjurations 848 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 855 | D:1 | Learned a level 2 spell: Searing Ray 1963 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_corners, serial_bayou_lagoon_b D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.3 Spellcasting | 2 | 2.1 Dodging | | 1.8 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Mace || 4 Cast: Magic Dart || 41 Searing Ray || 4 Use: Potion || 1 Armour: Ring mail || 5 Scale mail || 4 Dodge: Dodged || 10