Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 16912392959561003230 68 zen1337 the Conjurer (level 4, 15/30 HPs) Began as a Demonspawn Conjurer on Sept 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:03:41 (1653 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1653, Time: 00:03:42 Health: 15/30 AC: 5 Str: 13 XL: 4 Next: 1% Magic: 1/10 EV: 10 Int: 21 God: Gold: 63 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . e - +0 ring mail rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: quite poisoned (15 -> 8) A: antennae 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe e - a +0 ring mail (worn) h - a +0 leather armour Jewellery f - a +6 ring of strength (left hand) Scrolls g - 2 scrolls of teleportation {unknown} j - a scroll of fear {unknown} Potions b - 2 potions of magic d - a potion of lignification {unknown} i - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 4% 1 b - Searing Ray Conj 42% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 34% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 8% N/A 36% 2 Ignite Poison Fire/Tmut/Pois 4% N/A 61% 3 Vhi's Electric Charge Tloc/Air 8% N/A 61% 3 Fulminant Prism Conj/Hex 6% 3d7 75% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 75% 4 Arcjolt Conj/Air 6% 1d16 97% 5 Freezing Cloud Conj/Ice/Air 4% 6-21 99% 5 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Spells you cast may paralyse adjacent enemies. Message History Aim: an adder (63% to hit) The searing ray misses the kobold. The searing ray misses the adder. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The kobold completely misses you. The searing ray misses the adder. The adder bites you. The kobold closely misses you. A kobold breaks down the door. Found 8 gold pieces. An adder comes into view. The adder bites you. You are poisoned. The adder poisons you! The adder moves out of view. You feel sick. There is a stone staircase leading up here. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! Your magical contamination has completely faded away. The searing ray hits the adder! You kill the adder! You feel sick. Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........######.......#†# ............ ...[.......# ........###...######.#.## ........# .....###...# <######.# #...>.### ### ## .# ####..#{ ...# .# #..# ....# ####..#.....# #@†.).<.....+ ####'##.....# ......... ....###++ ....# ...S# ....+ .$..+ There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 4 bats (D:1) 4 endoplasms A giant cockroach (D:2) 3 goblins 3 hobgoblins (D:1) 3 kobolds 5 quokkas (D:1) 4 ball pythons 4 frilled lizards 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 244 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 244 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 287 | D:1 | Learned a level 2 spell: Searing Ray 1112 | D:1 | Reached XP level 3. HP: 19/24 MP: 2/7 1653 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1653 | D:2 | Reached XP level 4. HP: 15/30 MP: 1/10 1653 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, chequers_garden, minmay_misc_feat_nine_boxes D:2: layout_basic, basic_altar, kennysheep_generic_room_15 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Club | 71 | || 71 Punch | 2 | || 2 Cast: Magic Dart | 15 | || 15 Searing Ray | 14 | || 14 Armour: Ring mail | 46 | || 46 Robe | 1 | || 1 Dodge: Dodged | 80 | || 80