Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 5606411208703467589 35 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 27, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:40 (1090 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1090, Time: 00:01:40 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 17% Magic: 3/7 EV: 12 Int: 21 God: Gold: 37 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: spiny 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of enchant armour {unknown} g - 2 scrolls of identify {unknown} Potions b - 2 potions of magic d - a potion of curing {unknown} h - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You regenerate magic rapidly. Message History The jackal is almost dead. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You hit the jackal. You kill the jackal! Magic restored. HP restored. You see here a jackal corpse. You see here a +0 ring mail. h - an inky potion Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #..# #..# #.># ########..## ####.##..........# .......@.........# .##..............###### ##?.##.###............ ......#.###.##......... .#.#.#..##...#..####### ........#.......# . #....<......[######## .......#...........†... #.###..........######## There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 endoplasms (D:1) A goblin (D:1) 4 hobgoblins (D:1) 3 jackals (D:2) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 349 | D:1 | Learned a level 2 spell: Searing Ray 1090 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1090 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1090 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic D:2: layout_loops_ring, kennysheep_small_spiral, chequers_serial_rivers_room_b Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 21 Club || 5 Cast: Magic Dart || 22 Searing Ray || 10 Armour: Robe || 9 Dodge: Dodged || 31