Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 600140359262452835 72 zen1337 the Magician (level 4, -3/30 HPs) Began as a Demonspawn Conjurer on Mar 4, 2024. Slain by a sleepcap (14 damage) ... on level 4 of the Dungeon. The game lasted 00:03:05 (1768 turns). zen1337 the Magician (Demonspawn Conjurer) Turns: 1768, Time: 00:03:06 Health: -3/30 AC: 2 Str: 7 XL: 4 Next: 6% Magic: 1/10 EV: 2 Int: 21 God: Gold: 136 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . h - +0 long sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: sleeping A: horns 1, powered by death 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +0 short sword h - a +0 long sword (weapon) Armour a - a +0 robe (worn) m - a +0 leather armour Jewellery l - an amulet of reflection Scrolls e - 2 scrolls of fear {unknown} g - a scroll of identify {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of invisibility {unknown} i - 2 potions of heal wounds {unknown} k - a potion of mutation {unknown} n - a potion of lignification {unknown} o - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund, Menkaure Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. Message History Aim: Edmund, wielding a +3 flail of protection and wearing a +0 chain mail (84% to hit) The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) A sleepcap comes into view. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. The sleepcap moves out of view. The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits Edmund. Edmund is heavily wounded. You finish channelling your searing ray. Found a stone staircase leading up. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap, p - Edmund Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the sleepcap. The sleepcap is heavily damaged. Menkaure whispers a few words. The searing ray hits the sleepcap! The sleepcap is severely damaged. The sleepcap barely misses you. The searing ray hits the sleepcap! The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap releases spores at you. Menkaure points at you and mumbles some strange words. Pain shoots through your body! The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You die... .#..≈.#.....§.# .#...≈.#._.#.§.# ...#.≈.....#.≈.# #...≈@#####.≈.## #..≈.M§§...≈... #.≈≈≈§≈≈≈≈≈.# #....§§.....# #.f@.§...# # #..###.##.# .# ....###...#.###.## ....+.............. <.. ####.........# .. ##.#...#### . ###.>.# ###...# #.....# You could see Edmund, a sleepcap and Menkaure. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:2) 3 endoplasms 4 giant cockroaches 4 goblins 4 hobgoblins 8 kobolds 2 quokkas 7 ball pythons 8 bats 2 frilled lizards (D:1) 8 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 232 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 232 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 282 | D:1 | Learned a level 2 spell: Searing Ray 874 | D:2 | Discovered your monstrous ancestry. 874 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 874 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1438 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 1746 | D:2 | You fall into a shaft and drop 2 floors! 1753 | D:4 | Noticed Edmund 1754 | D:4 | Noticed Menkaure 1768 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, minmay_worlds_worst_comb D:2: layout_basic D:4: layout_loops_corners, kennysheep_mini, mainiacjoe_overflow_brackets, minmay_door_square, uniq_crazy_yiuf_cottage, uniq_menkaure, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Club | 3 | || 3 Short sword | 15 | || 15 Long sword | 1 | || 1 Headbutt | 1 | || 1 Cast: Magic Dart | 27 | || 27 Searing Ray | 17 | 4 || 21 Armour: Robe | 36 | 4 || 40 Dodge: Dodged | 57 | 1 || 58