Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5997467725918526682 28 zen1337 the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on May 7, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:51 (1052 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1052, Time: 00:01:51 Health: 21/24 AC: 0 Str: 7 XL: 3 Next: 0% Magic: 1/7 EV: 12 Int: 20 God: Gold: 81 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 spear rCold . . . (no shield) rNeg . . . (no body armour) rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration, demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe f - a +0 leather armour Scrolls c - a scroll of torment {unknown} d - a scroll of summoning {unknown} g - a scroll of fog {unknown} h - a scroll of teleportation {unknown} i - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History The dart slug is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the dart slug. You kill the dart slug! There is an open door here. Found a stone staircase leading down. You open the door. There is an open door here. An endoplasm and a giant cockroach come into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. The giant cockroach is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the giant cockroach! You kill the giant cockroach! The endoplasm jiggles. The endoplasm hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The endoplasm hits you. The searing ray hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....# #.....# #...... .....## ..... ... ### #.# ..# #@# #.# #. #.# #.# #. ##'## #.# #.#### ##...## #.# #....# ##.....## ##.# ##†...#####.......# ##..# #.......##........>####...##### #........'.........+........... #.......##.........####...##### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 4 frilled lizards (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 373 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 373 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 376 | D:1 | Learned a level 2 spell: Searing Ray 499 | D:1 | Found a faded altar of an unknown god. 1052 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1052 | D:1 | Reached XP level 3. HP: 21/24 MP: 1/7 1052 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_corners, hellmonk_ecumenical_altar_heavens_door Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 11 Spear || 22 Cast: Magic Dart || 12 Searing Ray || 12 Armour: Robe || 15 Skin || 8 Dodge: Dodged || 26