Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 1471795396287374238 137 zen1337 the Magician (level 5, 33/35 HPs) Began as a Demonspawn Conjurer on Nov 26, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:04:50 (2041 turns). zen1337 the Magician (Demonspawn Conjurer) Turns: 2041, Time: 00:04:51 Health: 33/35 AC: 3 Str: 8 XL: 5 Next: 0% Magic: 12/12 EV: 11 Int: 20 God: Gold: 99 SH: 4 Dex: 11 Spells: 10/13 levels left rFire . . . e - +1 dagger (venom) rCold . . . (no shield) rNeg + + . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of positive energy HPRegen 0.25/turn p - ring of positive energy MPRegen 0.13/turn %: no passive effects @: no status effects A: sturdy frame 1, condensation shield, demonic touch 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Armour a - a +0 robe h - a +0 leather armour (worn) Jewellery i - a ring of positive energy (left hand) p - a ring of positive energy (right hand) Wands k - a wand of paralysis (7) n - a wand of flame (18) o - a wand of roots (4) Scrolls d - a scroll of enchant armour {unknown} f - a scroll of immolation {unknown} j - 2 scrolls of identify {unknown} l - a scroll of silence {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} g - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.8 Spellcasting - Level 4.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 13% 1 Soul Splinter Necr 16% N/A 13% 1 Confusing Touch Hex 4% N/A 36% 3 Inner Flame Hex/Fire 4% N/A 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Flame Wave Conj/Fire 12% 2d6 50% 4 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Martyr's Knell Necr/Summ 4% N/A 77% 4 Sticky Flame Fire/Alch 4% 2d4 77% 4 Curse of Agony Necr 4% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) A meltable shield of frost defends you. (SH +4) Your touch may inflict minor irresistible damage on your foes. Message History The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion closely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. You kill the scorpion! You finish channelling your searing ray. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Magic restored. You see here a hobgoblin corpse. You now have 99 gold pieces (gained 14). You see here a +0 dagger. p - a ring of positive energy p - a ring of positive energy (right hand) Found a leather armour. An endoplasm comes into view. The endoplasm quivers. The endoplasm misses you. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You have reached level 5! Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##### #.# #.# #.# #.# #.# #.# # #.# #.# .# #.# ####.#####.#### #.# #.............. #.# ###.##..#.......# #.# #........@#.. #.# #.ß.....ß...[.... #.####............###. #..†.)....>....##...#. ######.........# .#.## #.........# #... #.........# ### #.ß.....ß.# ... #.........# There were no monsters in sight! Vanquished Creatures A scorpion (D:3) 2 adders (D:2) A ribbon worm (D:2) 3 ball pythons 6 bats 7 endoplasms 4 giant cockroaches (D:1) 9 goblins 4 hobgoblins 4 jackals (D:2) 4 frilled lizards 3 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 237 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 237 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 852 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 856 | D:2 | Reached XP level 3. HP: 24/24 MP: 8/8 1090 | D:2 | Found a stormy altar of Qazlal. 1266 | D:2 | Reached XP level 4. HP: 23/30 MP: 5/10 1924 | D:3 | Noticed a scorpion 1940 | D:3 | Killed a scorpion 2041 | D:3 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 2041 | D:3 | Reached XP level 5. HP: 33/35 MP: 12/12 2041 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, minmay_heptomino_o4 D:2: wad_pebble_path, layout_loops_ring, basic_altar, minmay_cut_off D:3: layout_loops_ring, mainiacjoe_overflow_large_starburst, st_stairs_1, hellmonk_guarded_unrand_hermit Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 83 | 10 || 93 Cast: Magic Dart | 5 | || 5 Searing Ray | 4 | 3 || 7 Stab: Sleeping | 5 | 1 || 6 Armour: Robe | 27 | || 27 Leather armour | 28 | 5 || 33 Dodge: Dodged | 69 | 7 || 76 Block: Other | 11 | || 11