Dungeon Crawl Stone Soup version 0.27-a0-1597-ge58577e147 (webtiles) character file. Game seed: 5439958266628789670 77 zeramoth the Poker (level 4, 0/33 HPs) Began as a Merfolk Gladiator on July 21, 2021. Was an Initiate of Vehumet. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:07:53 (2345 turns). zeramoth the Poker (Merfolk Gladiator) Turns: 2345, Time: 00:07:53 Health: 0/33 AC: 4 Str: 14 XL: 4 Next: 33% Magic: 6/6 EV: 13 Int: 8 God: Vehumet [......] Gold: 146 SH: 0 Dex: 15 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -7) A: (nimble swimmer 2), mertail a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 146 gold pieces. Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 2.1 Fighting - Level 5.6 Polearms - Level 2.0 Throwing - Level 5.1 Dodging + Level 1.3 Spellcasting * Level 0.8 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level X - Frozen Ramparts Ice 2% 1d2 71% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 43% 1 Slow Hex 0% N/A 58% 2 Call Canine Familiar Summ 0% N/A 82% 3 Confusing Touch Hex 0% N/A 82% 3 Summon Guardian Golem Hex/Summ 0% N/A 82% 3 Vampiric Draining Necr 0% 2d6 82% 3 Ice Form Ice/Tmut 1% N/A 99% 4 Summon Ice Beast Ice/Summ 1% N/A 99% 4 Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 5 throwing nets (quivered) {=f} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) i - a +0 leather armour Jewellery o - an amulet of magic regeneration C - a ring of protection from cold F - a ring of protection from fire Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of vulnerability {unknown} g - a scroll of identify {unknown} j - 2 scrolls of magic mapping {unknown} m - a scroll of blinking {unknown} Potions h - a potion of magic {unknown} k - a potion of brilliance {unknown} l - 2 potions of mutation {unknown} n - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Vehumet Wu Jian The Shining One Annotations: D:1 exclusion: downstairs D:2 Sigmund #####...#...>##......##...# #.....#.....###.######..#.# #....##(###.....# #.##.##### ##....##.#####>.## #. #.....## ......≈≈.≈≈ ..## #.> #####... .#....≈#+#≈ # ..###...# ###. .#....≈# #.#.#...## ## ##....≈# ###.#.s.# # ###.##≈≈≈≈≈#..$.@# # ##### ######.#.#.### # ≈≈## ##... #...## # ≈≈≈# ...# ####..## # ##≈## ##.# .# ##..# # ##≈≈####..##..# ##.## # ####........# #..########### #.#.........########............ ##.#....<..............########## You could see a scorpion. Message History You hit the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. Unknown command. You hit the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. You barely miss the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 | 5.6 Dodging | 5 | 5.1 Spellcasting | 1 | 1.3 Fighting | | 2.1 Throwing | | 2.0 Ice Magic | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 118 | 21 || 139 Stab: Sleeping | 2 | 1 || 3 Armor: Leather armour | 23 | 8 || 31 Dodge: Dodged | 50 | 8 || 58 Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross, minmay_liquid_box, chequers_serial_rivers_micro_b D:2: layout_loops_ring, chequers_ecumenical_altar_simple, basic_altar, dk_noncrumbling_4, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_rooms, overflow_temple_1_default, mainiacjoe_overflow_catwalk, minmay_misc_feat_rows D:4: layout_rooms, lemuel_crystal_altar, kennysheep_mini_moat, temple_hall, chequers_serial_rivers_small_3 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeramoth the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 250 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 416 | D:1 | Reached skill level 5 in Polearms 875 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 1013 | D:2 | Found a faded altar of an unknown god. 1020 | D:2 | Noticed Sigmund 1131 | D:2 | Reached skill level 5 in Dodging 1183 | D:2 | Found a radiant altar of Vehumet. 1193 | D:2 | Became a worshipper of Vehumet 1521 | D:3 | Found an ornate altar of the Wu Jian Council. 1524 | D:3 | You fall into a shaft and drop 1 floor! 1791 | D:3 | Reached skill level 1 in Spellcasting 1791 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/5 1800 | D:3 | Found an opulent altar of Gozag. 1886 | D:3 | Learned a level 3 spell: Frozen Ramparts 2065 | D:4 | Noticed an ogre 2294 | D:4 | Found a glowing golden altar of the Shining One. 2336 | D:4 | Noticed a scorpion 2343 | D:4 | HP: 3/33 [poisoned by a scorpion] 2344 | D:4 | HP: 1/33 [poisoned by a scorpion] 2345 | D:4 | Succumbed to a scorpion's poison Vanquished Creatures A hound skeleton (D:4) An adder (D:2) A dart slug (D:1) An orc (D:3) A ball python (D:2) 6 endoplasms A giant cockroach (D:1) 8 goblins 3 hobgoblins 3 jackals (D:3) A quokka (D:2) 5 bats 3 frilled lizards (D:1) 6 kobolds 6 rats 47 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2345 | 2268 | 77 | 0 | 1720 | 4 | 586.2 | Dungeon | 2345 | 2268 | 77 | 0 | 1720 | 4 | 586.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1074 daAuts D:3: 430 daAuts D:4: 420 daAuts D:2: 420 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 110 | 0 | 0.0 | 47 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 31 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 19 | 0 | 0.0 | 10 | 0 | 0.0 D:4 | 26 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------