Dungeon Crawl Stone Soup version 0.34-a0-34-g459acda4a3 (webtiles) character file. Game seed: 1187237836849639036 2 zeramoth the Tinkerer (level 1, -1/14 HPs) Began as a Mountain Dwarf Forgewright on May 3, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon on July 18, 2025. The game lasted 00:00:39 (120 turns). zeramoth the Tinkerer (Mountain Dwarf Forgewright) Turns: 120, Time: 00:00:40 Health: -1/14 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 3/3 EV: 10 Int: 15 God: Gold: 10 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Skills: + Level 0.3 Fighting - Level 1.3 Dodging - Level 1.4 Stealth + Level 1.8 Spellcasting + Level 4.9 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level X - Kinetic Grapnel Frge 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 32% 2d4 4% 2 Launch Clockwork Bee Frge 16% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Inventory: Hand Weapons a - a +0 hammer (weapon) Missiles e - 11 stones Armour b - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions c - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5873 Altars: ############ ##..........######### ##..##.#####.#........ ##..##P.P# #.......... #..###≈.≈## #............. #.###≈≈.≈≈###..............# #.#P≈≈≈.≈≈≈P#..............# #..............@...........#. ###P≈≈≈.≈≈≈P#..h#.#.#.#.#.#.# ###≈≈.≈≈####...#.#.#.#.#.# ##≈.≈## ##.#.#.≈≈≈≈≈.#. ##P.P## ##.#.#≈.<.≈#.# ##.....#######.#.≈...≈.# #.♣...♣.#.....#.#≈...≈#.# #...ß...#....#†#.~~~l~.#.# #.♣...♣.#.....#.#.#.#.#.# You could see a jackal. Message History The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! You see here 4 stones. A jackal comes into view. You see here 4 stones. You hit the frilled lizard. You kill the frilled lizard! The jackal closely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. The jackal bites you. 😕 HP[-1] You take 1 damage, and now have 13/14 hp. You barely miss the jackal. The jackal barely misses you. The jackal bites you. You completely miss the jackal. The jackal bites you. The jackal closely misses you. 😕 HP[-1] You take 1 damage, and now have 12/14 hp. You hit the jackal. You kill the jackal! 😕 HP[+1] e - 4 stones e - 11 stones (gained 7) You now have 10 gold pieces. A jackal comes into view. 😎 HP[+1] Your hp is fully restored (14). A jackal is nearby! The jackal barks! You hear a bark! A jackal is nearby! A jackal is nearby! A jackal is nearby! The jackal misses you. The jackal bites you. 😕 HP[-2] You take 2 damage, and now have 12/14 hp. You barely miss the jackal. The jackal bites you. The jackal barely misses you. 😮 HP[-2] You take 2 damage, and now have 10/14 hp. You closely miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 7/14 hp. MASSIVE DAMAGE!! (PAUSE) Sorry, you're not good enough to have a special ability. Unknown command. 🤖 Initializing magus.rc ... Bad monster_list_colour key: strict_neutral Bad channel name 'pray' for runrest: 'pray:' Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' ✅ Successfully initialized magus.rc [v1.11.3] Welcome back, zeramoth the Mountain Dwarf Forgewright. Press ? for a list of commands and other information. Okay, then. Okay, then. Okay, then. A jackal is nearby! You hit the jackal. The jackal misses you. The jackal bites you but does no damage. The jackal barely misses you. 😮 HP[+1] The jackal bites you but does no damage. The jackal closely misses you. The jackal barely misses you. The jackal barely misses you. The jackal barely misses you. x2 😮 HP[+1] The jackal bites you. 😮 HP[-1] You take 1 damage, and now have 8/14 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. The jackal closely misses you. 😨 HP[-4] You take 4 damage, and now have 4/14 hp. MASSIVE DAMAGE!! (PAUSE) The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-1] You take 1 damage, and now have 3/14 hp. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. 😨 HP[+1] The jackal misses you. x2 The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... Action || total ---------------------------++------- Melee: Mace || 13 Armour: Robe || 21 Dodge: Dodged || 26 Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms, dreamdust_princess_bridge Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeramoth the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | magus.rc [v1.11.3] 102 | D:1 | magus.rc [v1.11.3] 111 | D:1 | HP: 3/14 [jackal (2)] 120 | D:1 | HP: 2/14 [jackal (2)] 120 | D:1 | Slain by a jackal Vanquished Creatures A hobgoblin (D:1) A frilled lizard (D:1) A jackal (D:1) 3 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Mace || 13 Armour: Robe || 21 Dodge: Dodged || 26 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 125 | 125 | 0 | 0 | 64 | 1 | 125.0 | Dungeon | 125 | 125 | 0 | 0 | 64 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 125 daAuts