zeroDi Level 1 of the Dungeon (0, 0, D:1) a cursed +0 plate armour (12, 16, D:1) a +0 club (45, 25, D:1) 26 sling bullets a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (16, -36, D:2) 15 bolts (20, 0, D:2) a cursed +0 club (20, 3, D:2) a +0 cloak (22, -21, D:2) a +0 club (30, 3, D:2) a +0 flail (34, 5, D:2) a +0 chain mail (35, -28, D:2) 25 arrows (37, 4, D:2) a +0 club (39, -30, D:2) 12 arrows (40, 11, D:2) a +0 spear (48, 0, D:2) a +0 shortbow (51, -30, D:2) 10 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (9, -27, D:3) 12 stones (15, -11, D:3) a +0 dagger (15, -7, D:3) 23 stones (18, -15, D:3) a +0 club (19, -10, D:3) a +0 whip (19, -4, D:3) 25 stones (19, -2, D:3) 18 stones (25, 13, D:3) a +0 dagger (26, 6, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Urauzu's Antique Weapon Shop a +2 falchion of holy wrath (522 gold) the +8 hunting sling of Indomitability {freeze, rN+ Str+3} (1806 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. a +1 scimitar of draining (426 gold) a +0 falchion (90 gold) a +0 dagger (60 gold) a +0 club (30 gold) a +0 hunting sling of flaming (141 gold) a +1 flail of protection (336 gold) (0, 0, D:4) a +0 hand axe (8, 1, D:4) 14 sling bullets (8, 3, D:4) 11 stones (8, 22, D:4) a +0 dagger (9, 5, D:4) 21 stones (23, 28, D:4) 7 stones (26, 15, D:4) 16 sling bullets (28, 25, D:4) 24 stones (31, 27, D:4) 20 sling bullets (41, 43, D:4) a poisoned needle (41, 44, D:4) 2 curare-tipped needles {=f} (42, 42, D:4) 2 poisoned needles (43, 41, D:4) a +0 dagger a +0 robe