zeros Level 1 of the Dungeon (0, 0, D:1) a cursed +0 leather armour (1, 15, D:1) a +0 hunting sling (6, 22, D:1) a +0 leather armour (10, 18, D:1) a +0 mace (19, 4, D:1) 4 stones (25, 4, D:1) a +0 dagger a stone (25, 7, D:1) a stone (25, 10, D:1) a stone (27, 5, D:1) a +0 club (27, 6, D:1) a +0 club (32, 16, D:1) 16 stones (33, 31, D:1) a +0 dagger (38, 26, D:1) a +0 club a +0 short sword (40, -3, D:1) a +0 hunting sling (46, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 2, D:2) a +0 hand axe (5, -15, D:2) a +0 club (7, -5, D:2) a large rock (11, -13, D:2) a +0 leather armour (15, -7, D:2) a +3 ring mail (15, 4, D:2) a +0 club (15, 12, D:2) a +0 whip a +0 club (21, -21, D:2) 21 stones (22, -22, D:2) a +0 flail (25, -5, D:2) a +0 club a +0 club a +0 club a +0 helmet a +1 animal skin a +0 short sword (27, -5, D:2) a +0 club a +0 dagger a +0 club (37, -23, D:2) a +0 ring mail (38, -1, D:2) a +0 flail of crushing a +0 ring mail (38, 0, D:2) a +0 club (42, 0, D:2) a +0 chain mail (44, -7, D:2) a +0 plate armour (45, -10, D:2) a hobgoblin corpse (skeletalised by now) (46, 12, D:2) a +0 club (52, 6, D:2) a +0 hand axe (63, -12, D:2) a goblin corpse (skeletalised by now) (63, 1, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of curing (2, -3, D:3) a scroll of identify (7, 4, D:3) a scroll of identify (8, 4, D:3) a potion of might