Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15570932325161916911 12 zielscheibe the Caller (level 2, -4/20 HPs) Began as a Merfolk Summoner on July 10, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (786 turns). zielscheibe the Caller (Merfolk Summoner) Turns: 786, Time: 00:01:21 Health: -4/20 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 1/5 EV: 13 Int: 14 God: Gold: 33 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . h - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of vulnerability {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} g - a potion of cancellation {unknown} j - a potion of mutation {unknown} Skills: + Level 0.5 Fighting + Level 0.7 Polearms + Level 2.9 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 12% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 69% 4 Summon Lightning Spire Summ/Air 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits your bat with a +0 flail. Your bat dies! Your bat's corpse disappears in a puff of smoke! Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You swap places. Your cerulean imp hits the gnoll but does no damage. You reach to attack! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits your cerulean imp with a +0 flail! Your cerulean imp barely misses the gnoll. You could not reach far enough! The gnoll hits your cerulean imp with a +0 flail. Your cerulean imp hits the gnoll with a -3 spear. You could not reach far enough! The gnoll closely misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. You could not reach far enough! The gnoll closely misses your cerulean imp. Your cerulean imp closely misses the gnoll. You reach to attack! You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits your cerulean imp with a +0 flail! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! You reach to attack! You hit the gnoll but do no damage. The gnoll is severely wounded. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is almost dead. The gnoll misses you. The gnoll hits you with a +0 flail! You die... #.#.........#..... #.##.............) #.##.............. #.##..........##.. #.##.............. #.##...........#.. #.#########.#..#.. ######.# #.####.. #..SSg@# #.####.. #.###### #.#..... #§.$....) #..... #J§###### #..... #.g# ###..... #SS. ........ #>#.# .#####.# ..... #.# #.#.#. #.# You could see a gnoll and 2 ball pythons. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) A kobold (D:1) A frilled lizard (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 5 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zielscheibe the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 351 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 354 | D:1 | Learned a level 2 spell: Call Imp 786 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic, st_stairs_9 Action || total ---------------------------++------- Melee: Club || 11 Unarmed || 4 Dagger || 7 Spear || 14 Cast: Summon Small Mamm || 16 Call Imp || 5 Stab: Distracted || 2 Armour: Robe || 24 Dodge: Dodged || 31