zimbabwe Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (10, 43, D:1) a +0 whip (10, 56, D:1) a +0 pair of gloves (12, 43, D:1) a +0 robe (33, 9, D:1) a +0 leather armour (45, 6, D:1) 26 stones (56, 51, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a -2 club (4, 2, D:2) a +0 leather armour (11, -19, D:2) a +0 club (19, -33, D:2) a +0 dagger (26, -3, D:2) a +0 ring mail (26, -2, D:2) a +0 hand axe (40, -6, D:2) an amulet of faith (40, -1, D:2) a +0 hunting sling (41, -1, D:2) a +0 club (45, -1, D:2) 15 sling bullets (46, 3, D:2) a +0 leather armour (48, 3, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, 7, D:3) a +0 club (7, 54, D:3) a +1 dagger (10, 26, D:3) 27 stones (11, 18, D:3) 25 sling bullets (30, 14, D:3) a +0 dagger (30, 39, D:3) a +0 club (34, 11, D:3) a +0 robe (37, 4, D:3) a +0 robe (38, 4, D:3) a +0 scythe (40, 60, D:3) a +0 short sword (41, 5, D:3) 23 stones (42, 10, D:3) 17 stones (45, 29, D:3) 15 sling bullets (49, 9, D:3) a +0 leather armour (49, 24, D:3) a +0 club (55, 49, D:3) 20 stones Level 4 of the Dungeon [Shop] Aguhaf's Distillery a potion of haste (140 gold) a potion of brilliance (56 gold) a potion of might (56 gold) a potion of brilliance (56 gold) a potion of mutation (112 gold) a potion of haste (140 gold) a potion of haste (140 gold) a potion of mutation (112 gold) a potion of resistance (140 gold) (0, 0, D:4) a +0 giant club (4, 30, D:4) a +0 dagger (7, -2, D:4) a +0 helmet a +0 animal skin a +0 short sword of venom (11, 4, D:4) a +0 leather armour a +0 club a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 dagger (12, 4, D:4) a +0 club (13, 15, D:4) a potion of attraction (13, 22, D:4) a scroll of noise (15, 21, D:4) a +0 short sword (16, 44, D:4) a +0 whip (46, -6, D:4) a potion of degeneration (48, 38, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Daarrouh's Antique Weapon Shop a +0 hunting sling (30 gold) a +0 arbalest (90 gold) a +3 dagger of protection (388 gold) a +0 dagger (40 gold) the +8 hand axe of Dithmenos {antimagic, rF+} (1260 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. a +0 trident (70 gold) the +2 quarterstaff "Ucrudak" {drain, rC- Will+ Dex+2} (540 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. Will: It increases your willpower. the +6 fustibalus "Wuhe" {speed, Int+3 SInv} (1850 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). SInv: It lets you see invisible. a +0 bardiche (180 gold) (0, 0, D:5) a +0 dagger a +0 robe (4, -22, D:5) a wand of mindburst (7) (10, -9, D:5) a +0 leather armour (11, -8, D:5) a book of Maledictions (14, -9, D:5) a +0 giant club (20, -4, D:5) a +0 ring mail (33, 15, D:5) 10 arrows (51, 3, D:5) 20 stones