zkobry Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -23, D:1) a +0 club (3, -14, D:1) a +0 ring mail (4, -36, D:1) a +0 club (12, -25, D:1) a +0 dagger (19, -25, D:1) a +0 club (22, -26, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 9, D:2) a +0 club (5, 25, D:2) a +0 dagger (9, 20, D:2) a +0 club (19, 40, D:2) a +0 club a +0 club (20, 45, D:2) a +0 club (26, 37, D:2) a +0 dagger (35, 27, D:2) 17 arrows (39, 22, D:2) a +0 dagger (46, 27, D:2) 9 arrows (52, 18, D:2) a +0 spear Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 pair of gloves "Upnopiwn" {rPois Str+4 Stlth-} (2770 gold) It affects your strength (+4). It protects you from poison. It makes you less stealthy. the +1 whip of Rinaehakh {flame, +Blink MR- Dex+5} (2980 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you blink. the +1 leather armour "Modua" {rPois rC- Str+2 Int+2} (1960 gold) It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. the cursed +1 dagger "Woiled" {elec, +Rage Str+3} (2380 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It lets you go berserk. It has a curse placed upon it. (0, 0, D:3) a +0 robe a +0 club (6, -17, D:3) a +0 plate armour (8, -4, D:3) 19 stones (14, -14, D:3) an uncursed ring of ice (17, -36, D:3) 13 bolts (20, -6, D:3) 17 arrows (21, 17, D:3) a +0 hand axe a +0 leather armour (30, 2, D:3) a +0 spear a +0 flail (32, -14, D:3) a +0 club (36, -5, D:3) a +0 club (39, -25, D:3) a +0 club (40, -23, D:3) a +0 hand axe (47, -6, D:3) a +0 mace a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (22, 5, D:4) a +0 flail (27, -4, D:4) a +0 mace of crushing a +0 whip of venom (46, -10, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 20, D:5) a +0 chain mail (4, 35, D:5) an uncursed ring of ice (15, -3, D:5) a +2 whip of electrocution (16, 12, D:5) a +0 flail (18, 30, D:5) a +0 hand axe (22, 39, D:5) a +0 ring mail (25, 5, D:5) 16 sling bullets (45, 27, D:5) a +0 leather armour (50, 16, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) 13 arrows a +0 shortbow (1, 7, D:6) 16 arrows (2, 1, D:6) an arrow (3, 1, D:6) an arrow (9, -18, D:6) a +0 dagger (11, 10, D:6) 11 stones (13, 15, D:6) a +0 whip (17, 5, D:6) a +0 rapier (26, -2, D:6) the +1 hand axe of a labyrinth {flame, rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from poison. a +1 hunting sling of freezing a +0 spear of venom (26, 17, D:6) a +0 ring mail (28, -5, D:6) a +1 war axe of chopping (32, -8, D:6) a +0 club (40, -5, D:6) 26 sling bullets (40, 31, D:6) a +0 war axe (43, -23, D:6) 16 arrows (45, -24, D:6) 15 bolts (46, -9, D:6) 18 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (1, -29, D:7) a cursed -3 giant club (2, -3, D:7) 23 bolts (5, -30, D:7) a +2 pair of boots (17, -24, D:7) a +0 spear (18, -30, D:7) a potion of degeneration (18, -25, D:7) a +0 flail (18, -24, D:7) a +0 spear (20, -4, D:7) a +0 animal skin a +0 animal skin a +0 animal skin (22, -24, D:7) a +0 whip (25, -6, D:7) a +1 whip of freezing a +0 robe (27, -32, D:7) a +0 rapier (33, -35, D:7) 13 arrows (38, -29, D:7) a +0 dire flail a +0 chain mail (38, -28, D:7) a +0 war axe (38, -22, D:7) a +0 chain mail (38, -16, D:7) a cursed +0 dagger a +0 robe a +0 rapier a +0 ring mail (39, -29, D:7) a +0 dagger a +0 flail a +0 chain mail (40, -29, D:7) a +0 dagger a +0 robe (40, -20, D:7) a +0 hunting sling (43, -29, D:7) a +0 flail a +0 chain mail (44, -20, D:7) a +0 leather armour (47, 4, D:7) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 leather armour (48, 4, D:7) a +0 war axe a +0 leather armour (50, -1, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +2 hand axe of draining (1, 0, D:8) Plog's Last Tome of Boris Spells Type Level a - Dragon's Call Summoning 9 (10, 15, D:8) a +0 giant club (19, 52, D:8) a +0 giant spiked club (35, 28, D:8) an uncursed ring of ice (46, 13, D:8) a +0 leather armour a cursed +0 club a +0 short sword a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +2 robe of magic resistance (1, -2, D:9) a +3 dagger of chaos (17, 4, D:9) a +0 giant spiked club a +0 giant spiked club (23, 25, D:9) a +0 giant club a +0 giant spiked club (25, 11, D:9) a +0 whip (25, 12, D:9) a cursed -2 short sword (26, 10, D:9) an arrow (26, 11, D:9) a +0 whip (26, 12, D:9) a +0 shortbow 19 arrows (27, 12, D:9) a +0 short sword (51, 5, D:9) a -6 ring of dexterity (51, 7, D:9) a +0 giant club a +0 giant club (55, -20, D:9) a +0 mace (57, 2, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) 18 arrows (2, -10, D:10) 2 arrows (3, -10, D:10) an arrow (4, -11, D:10) a +0 shortbow 19 arrows (4, 9, D:10) a +0 club (10, 1, D:10) a +0 club (16, -27, D:10) a +0 ring mail (16, 9, D:10) a +0 leather armour (16, 10, D:10) a +0 mace (17, 8, D:10) a +0 dagger (32, 10, D:10) a +0 giant club a cursed -2 giant club (34, 9, D:10) a +0 club (51, -21, D:10) a +0 rapier (56, -10, D:10) a +0 robe (56, 0, D:10) a +0 halberd of freezing a +1 dagger of venom (59, 6, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe (0, 6, D:11) 7 poisoned needles (3, 6, D:11) a +0 mace a +0 leather armour a +0 hand axe (4, 7, D:11) a +0 hand axe a +0 ring mail (7, -6, D:11) Sif Muna's Guide on Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 (9, -14, D:11) a wand of polymorph (13/24) (17, 1, D:11) an uncursed ring of stealth (20, 12, D:11) the +0 leather armour of the Hidden Wars {Str+3} It affects your strength (+3). (28, -5, D:11) an uncursed ring of protection from cold (32, -11, D:11) a +0 chain mail (32, 28, D:11) a +0 dagger a +0 robe (38, 9, D:11) a +0 trident (40, 15, D:11) 17 sling bullets (46, 32, D:11) a +2 short sword of venom (49, 37, D:11) a wand of iceblast (0/15) (51, 35, D:11) a +0 robe (52, -4, D:11) a +0 scale mail (52, 22, D:11) +0 acid dragon scales (53, 29, D:11) a +0 robe (53, 37, D:11) a +1 glaive of chopping (54, -12, D:11) a wand of random effects (21/48) (55, 27, D:11) a +0 club (56, 26, D:11) a +0 whip (57, 35, D:11) a +0 giant spiked club (59, 24, D:11) a +0 whip Level 12 of the Dungeon (0, 0, D:12) 24 bolts (7, 26, D:12) 16 poisoned needles (9, 2, D:12) a +0 robe a +2 short sword of freezing (9, 3, D:12) a +0 robe a +2 battleaxe of freezing a +0 robe a +0 morningstar (11, -10, D:12) an uncursed ring of wizardry (11, 34, D:12) a book of Geomancy (13, -4, D:12) a +0 flail (15, 0, D:12) a +0 shortbow 20 arrows (15, 1, D:12) a +0 shortbow 14 arrows (16, 1, D:12) a +0 shortbow 18 arrows (16, 2, D:12) 6 arrows (16, 6, D:12) a +0 dagger a +0 flail a +2 chain mail of fire resistance a +0 trident 8 tomahawks a +0 plate armour (17, 0, D:12) an arrow (17, 5, D:12) an arrow (18, 1, D:12) a +0 hunting sling (18, 29, D:12) a +2 robe of magic resistance (22, -15, D:12) 13 sling bullets (23, 27, D:12) a +0 trident (24, 6, D:12) a +0 chain mail a +0 short sword a +0 dagger a +0 glaive a +0 chain mail (29, -2, D:12) a +0 robe (30, -2, D:12) a tomahawk (31, -1, D:12) a tomahawk (32, -2, D:12) 2 tomahawks (32, 3, D:12) 2 tomahawks a +0 club (32, 5, D:12) a wand of lightning (6/15) (32, 9, D:12) a book of Maledictions (32, 34, D:12) the +8 broad axe of Resourcefulness {chop, *Contam rC+++ MP+9 Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It renders you almost immune to cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. (33, 1, D:12) a +0 hand axe 2 tomahawks Level 13 of the Dungeon (0, 0, D:13) +0 acid dragon scales (3, 1, D:13) 16 arrows (4, -5, D:13) a +0 plate armour (5, -9, D:13) a +0 whip (6, -9, D:13) a +0 dagger a +0 robe of magic resistance (6, -8, D:13) a +0 short sword a +0 ring mail a +0 hand axe (8, 5, D:13) a +0 robe a +0 dagger (11, 19, D:13) a cursed amulet of inaccuracy (12, 5, D:13) an arrow (13, 11, D:13) 3 large rocks (18, -1, D:13) a +0 shortbow 9 arrows (19, -3, D:13) a +0 scale mail (19, -2, D:13) a potion of lignification a wand of lightning (8/15) (22, -9, D:13) a +0 cloak (23, -7, D:13) a +0 leather armour (29, -11, D:13) a +0 robe a +0 dagger (30, -12, D:13) a +0 leather armour a +0 rapier (31, -11, D:13) a +0 flail a +0 flail a +0 scale mail a +0 club a +0 club (33, -11, D:13) a +0 ring mail a +6 scimitar of electrocution (35, 1, D:13) a potion of agility (36, -10, D:13) an arrow (37, -10, D:13) a +0 shield a +0 leather armour a +0 long sword (37, -5, D:13) 8 poisoned needles (39, -5, D:13) a +0 short sword a +0 leather armour (43, -6, D:13) 21 arrows a cursed -3 shortbow (47, 15, D:13) a scroll of noise (50, -3, D:13) a book of Spatial Translocations (52, -8, D:13) a scroll of noise Level 14 of the Dungeon (0, 0, D:14) a +0 scale mail (1, -12, D:14) 24 stones (5, 3, D:14) a +0 glaive of venom a +0 chain mail (6, -4, D:14) a +0 scimitar (8, -40, D:14) a +2 spear of venom (12, -13, D:14) a +0 scale mail (13, -33, D:14) a crystal ball of energy (14, -28, D:14) 24 stones (17, -27, D:14) a +0 broad axe (18, -29, D:14) the +8 spear of Kismet {freeze, *Contam +Blink MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. (19, -27, D:14) a +0 giant spiked club a +0 giant club (25, -31, D:14) a +0 chain mail (29, -37, D:14) +0 acid dragon scales (29, -35, D:14) a +4 long sword (30, -32, D:14) a +2 fustibalus of flaming a +0 quarterstaff (31, -32, D:14) a +3 long sword (33, -23, D:14) an arrow (33, -18, D:14) a cursed -1 dire flail a cursed +0 giant club a +0 robe a +0 dagger (33, 4, D:14) a potion of lignification (35, -23, D:14) 13 arrows a +0 shortbow (36, -23, D:14) a +0 flail a +0 ring mail (36, 9, D:14) a cursed -2 quarterstaff (37, -23, D:14) a +0 dagger (40, -8, D:14) 27 stones (41, -10, D:14) a poisoned javelin (43, -12, D:14) a +0 dagger a +0 robe Level 15 of the Dungeon (2, 10, D:15) a +0 ring mail (2, 29, D:15) 4 large rocks (3, 8, D:15) a +0 robe (5, 32, D:15) a +0 buckler a +0 war axe a +0 leather armour (6, 30, D:15) a +1 vampiric halberd (16, 15, D:15) an arrow (19, 14, D:15) an arrow (25, 14, D:15) a +0 shortbow 26 arrows (25, 27, D:15) an arrow (27, 23, D:15) a +0 shortbow 11 arrows (27, 28, D:15) an arrow (28, 29, D:15) a +0 shortbow (unseen) (28, 32, D:15) a +0 shortbow (unseen) (29, 21, D:15) an arrow (29, 31, D:15) an arrow (29, 40, D:15) an arrow (30, 25, D:15) an arrow (30, 39, D:15) a +0 shortbow 20 arrows (30, 42, D:15) an arrow (31, 23, D:15) an arrow (31, 37, D:15) an arrow (31, 38, D:15) an arrow (34, 14, D:15) a +0 leather armour (35, 23, D:15) 2 arrows (36, 24, D:15) an arrow (37, 11, D:15) the +2 centaur barding of the Voivode {rC- rN+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. (37, 23, D:15) a +4 shortbow of flaming 21 arrows (38, 28, D:15) an arrow (38, 48, D:15) a +2 longbow of flaming 22 arrows (39, 27, D:15) an arrow (39, 51, D:15) an arrow (41, 25, D:15) an arrow (41, 38, D:15) a +0 halberd (42, 50, D:15) a wand of iceblast (0/15) an arrow (44, 16, D:15) an arrow (45, 19, D:15) a cursed -2 shortbow 14 arrows (45, 20, D:15) a +0 shortbow 29 arrows (46, 21, D:15) a +0 longbow 19 arrows (46, 23, D:15) a +0 shortbow 17 arrows (47, 24, D:15) 29 bolts (47, 54, D:15) a bolt (49, 9, D:15) a +0 dire flail a +0 giant spiked club (49, 53, D:15) a +0 battleaxe of freezing (51, 53, D:15) a +0 arbalest 14 bolts (52, 53, D:15) a +0 shortbow 19 arrows (57, 54, D:15) a bolt (59, 16, D:15) a +0 giant club a +0 giant club (64, 13, D:15) a +6 amulet of reflection (68, 51, D:15) a bolt the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger a +0 animal skin (7, -22, Orc:1) a +0 mace an orc corpse (skeletalised by now) (9, -22, Orc:1) a cursed +0 battleaxe a +0 chain mail (13, -23, Orc:1) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +2 dagger of protection a +0 leather armour of poison resistance (13, -22, Orc:1) a +0 giant spiked club (13, -13, Orc:1) 2 large rocks (13, -2, Orc:1) a +2 dire flail of holy wrath a +2 dire flail of distortion (14, -23, Orc:1) a cursed -3 giant club an ogre corpse (15, -23, Orc:1) a +0 giant club (16, -20, Orc:1) 2 large rocks (16, -13, Orc:1) 3 large rocks (17, -20, Orc:1) 2 large rocks (18, -6, Orc:1) 3 large rocks (18, 2, Orc:1) a +0 club a +0 ring mail (18, 4, Orc:1) a +0 dagger (19, -20, Orc:1) 3 large rocks (19, 4, Orc:1) a +0 leather armour a +0 short sword a +0 war axe a +0 plate armour a +0 short sword a +0 leather armour a cursed -1 dagger a +0 robe (20, 3, Orc:1) a +0 leather armour (20, 4, Orc:1) a +0 leather armour a +0 club (21, -20, Orc:1) a large rock (21, -7, Orc:1) a +0 giant club (21, 2, Orc:1) a +0 club (22, -9, Orc:1) 5 large rocks (23, -19, Orc:1) a large rock (23, -11, Orc:1) a large rock (24, -19, Orc:1) a large rock (24, -11, Orc:1) a large rock (37, -25, Orc:1) 3 large rocks (37, -24, Orc:1) a +0 great mace a +0 dire flail (38, -20, Orc:1) 4 tomahawks of dispersal a large rock (39, -22, Orc:1) the +9 shortbow of Expedience {venom, rC+ Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It protects you from cold. 2 large rocks (39, -21, Orc:1) 5 large rocks (41, -21, Orc:1) the +6 dire flail "Wuemutwo" {drain, rF- rC++ Str+10 Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+10). It affects your intelligence (-4). It makes you vulnerable to fire. It greatly protects you from cold. (41, -20, Orc:1) a +3 spear of flaming (42, -21, Orc:1) 3 large rocks a +4 rapier of speed (42, -20, Orc:1) a +1 rapier of speed (43, -21, Orc:1) the +6 hunting sling "Qech" {velocity, rPois Str+4 Dex+3} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+3). It protects you from poison. (43, -20, Orc:1) a +1 battleaxe of chopping (43, -12, Orc:1) 3 large rocks (44, -24, Orc:1) 6 large rocks (44, -21, Orc:1) the +6 morningstar of zkobry's Dismemberment {crush, rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. (44, -20, Orc:1) the +9 falchion "Deurucs" {venom, +Inv Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It lets you turn invisible. It makes you more stealthy. (45, -24, Orc:1) 2 large rocks (45, -21, Orc:1) the +3 dagger "Miweq" {speed, *Contam +Rage rPois} Attacks with this weapon are significantly faster. It protects you from poison. It lets you go berserk. It causes magical contamination when unequipped. (45, -20, Orc:1) a +1 war axe of chopping (46, -24, Orc:1) a large rock (47, -22, Orc:1) 2 large rocks (50, -23, Orc:1) a large rock (51, -24, Orc:1) a large rock (51, -23, Orc:1) a large rock (54, -20, Orc:1) a cursed +0 leather armour (54, -16, Orc:1) a +2 shortbow of flaming (55, -19, Orc:1) a lightning rod (4/4) (55, -17, Orc:1) the +2 leather armour of Dice, Bag, and Bottle {-Tele rElec rCorr} It insulates you from electricity. It prevents most forms of teleportation. It protects you from acid and corrosion. (55, -16, Orc:1) a +0 hand crossbow of freezing (56, -19, Orc:1) a +0 robe Level 2 of the Orcish Mines [Shop] Exoeruc's Jewellery Shoppe an uncursed ring of see invisible (240 gold) an uncursed ring of poison resistance (320 gold) an uncursed amulet of harm (480 gold) an uncursed amulet of rage (640 gold) a +3 ring of slaying (720 gold) an uncursed ring of magical power (320 gold) an uncursed ring of ice (400 gold) the ring of Carepaig {rElec rPois AC+1 Str+3 Int+3} (540 gold) [ring of protection] It affects your AC (+1). It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. a cursed amulet of rage (592 gold) an uncursed ring of protection from magic (400 gold) [Shop] Wyfeela's Antique Armour Shoppe (Shop contents are unknown) (0, 0, Orc:2) a curare-tipped needle (1, 3, Orc:2) a large rock (3, 2, Orc:2) a large rock (3, 3, Orc:2) 9 gold pieces (5, 2, Orc:2) a large rock (12, 8, Orc:2) a cursed -3 war axe a +0 chain mail a +0 dagger a +0 robe an orc corpse (12, 9, Orc:2) a +1 great mace a +0 plate armour (12, 13, Orc:2) a large rock (12, 18, Orc:2) 4 large rocks (12, 19, Orc:2) a large rock (13, -2, Orc:2) 24 gold pieces (13, 10, Orc:2) a +0 dagger a +0 robe a +0 mace a +0 scale mail an orc corpse (13, 17, Orc:2) 4 large rocks (13, 18, Orc:2) 3 large rocks (21, 20, Orc:2) a +0 whip an orc corpse (22, 20, Orc:2) a +0 dagger a +0 robe a +0 dire flail a +3 chain mail an orc corpse (23, 20, Orc:2) a +0 dagger a +0 robe (25, 24, Orc:2) 11 gold pieces (28, 15, Orc:2) 26 gold pieces (30, 24, Orc:2) 19 gold pieces (37, 24, Orc:2) 17 gold pieces (38, 34, Orc:2) 20 gold pieces (40, 20, Orc:2) 22 gold pieces (41, 26, Orc:2) a +0 mace (unseen) (44, 22, Orc:2) 34 gold pieces (44, 24, Orc:2) 19 gold pieces