Dungeon Crawl Stone Soup version 0.32-a0-1685-gacc7b8076f (webtiles) character file. Game seed: 16200604859703963339 2 zorb987 the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on July 5, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (52 turns). zorb987 the Conjurer(Octopode Conjurer) Turns: 52, Time: 00:00:40 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 2 poisoned darts Jewellery c - a ring of resist corrosion (left tentacle) Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth * Level 2.0 Spellcasting + Level 4.0 Conjurations + Level 0.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm comes into view. The bat misses you. The hobgoblin shouts! You barely miss the hobgoblin. Your grab misses the hobgoblin. You hear a shout! The bat closely misses you. A hobgoblin comes into view. The hobgoblin misses you. You barely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. The bat hits you. The hobgoblin barely misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is moderately wounded. You constrict the hobgoblin. The bat barely misses you. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is severely wounded. You constrict the hobgoblin. You kill the hobgoblin! The bat hits you. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The bat barely misses you. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. You tentacle-slap the endoplasm, but do no damage. The endoplasm is lightly wounded. The endoplasm hits you. The bat hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The bat closely misses you. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The bat misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ♣P♣♣P♣....♣ ...##...#♣P♣P....♣.♣ ........#♣P...⌠.P♣.♣ ........#♣♣♣....♣♣.♣ ........# ♣♣...P♣.♣ ........# ♣♣.♣♣♣.♣ .>......# ♣.....♣ ......g†# ♣♣♣♣♣.♣ ......b@##########'# ......J............# ...#......########## . #.###### #. # You could see an endoplasm, a hobgoblin and a bat. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zorb987 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 52 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 10 Constrict || 1 Punch || 1 Cast: Magic Dart || 1 Armour: Skin || 6 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 12 | 12 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 12 | 12 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts