Dungeon Crawl Stone Soup version 0.26-a0-707-g31817bcca1 (webtiles) character file. Game seed: 15392878964501160431 0 zordking the Cudgeler (level 1, 13/13 HPs) Began as an Octopode Wanderer on Oct 26, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (0 turns). zordking the Cudgeler (Octopode Wanderer) Turns: 0, Time: 00:00:25 Health: 13/13 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) b - a +0 hand crossbow Missiles c - 26 bolts Skills: + Level 1.0 Fighting + Level 4.0 Maces & Flails + Level 1.0 Throwing + Level 1.0 Spellcasting + Level 1.0 Summonings Level 1.0 Fire Magic Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Summon Small Mammal Summ #... 16% 1 Your spell library contained the following spells: Spells Type Power Failure Level Summon Guardian Golem Hex/Summ #....... 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, zordking the Octopode Wanderer. Will you be the one to retrieve the awesome Orb of Zot from the depths? Press ? for a list of commands and other information. Found a hand axe. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 hand crossbow, 26 bolts; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #+# ##.## ##...## #.##.....### #.....@....+ ####.....### ##.).## ##.## #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zordking the Octopode Wanderer began the quest for the Orb. 0 | D:1 | zordking set off with the following items: a +2 mace, a +0 | hand crossbow, 26 bolts; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, roderic_lattice_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+