Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. zuh666 the Grave Robber (Demigod Necromancer) Turns: 260, Time: 00:07:17 Health: 14/14 AC: 8 Str: 9 XL: 1 Next: 60% Magic: 5/5 EV: 4 Int: 17 God: Gold: 46 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . g - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 46 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles f - 4 stones Armour b - a +0 robe g - a +0 chain mail (worn) Talismans d - a flux talisman Potions c - a potion of magic (quivered) e - a potion of curing Skills: + Level 0.3 Short Blades + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.9 Spellcasting + Level 3.8 Necromancy You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 96% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 28% 2d9 99% 2 Vampiric Draining Necr 14% 2d7 100% 3 Animate Dead Necr 14% N/A 100% 4 Curse of Agony Necr 14% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Okay, then. An endoplasm comes into view. The endoplasm quivers. Found 9 gold pieces. The endoplasm jiggles. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! You now have 46 gold pieces (gained 9). You open the door. There is an open door here. A bat comes into view. The bat hits you but does no damage. The bat barely misses you. You hit the bat. The bat is heavily wounded. The bat hits you but does no damage. You hit the bat but do no damage. The bat is heavily wounded. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. You miss the bat. The bat is severely wounded. The bat hits you but does no damage. You hit the bat but do no damage. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Soul Splinter (safe; 96% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. #### ...##### ### #.....# ...# #.....# ....# ####.....#.....# #### .......@........ .... ..#####'##.....# #. #.........#### #. #.........# #. #.........# #######. #.........# #....... #.........## #....... #########..## #....... ##..# #...†... There are no monsters in sight! Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zuh666 the Demigod Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 75 | D:1 | You fall into a shaft and drop 1 floor! Illustrated notes Action || total ---------------------------++------- Melee: Dagger || 29 Use: Potion || 1 Armour: Robe || 18 Chain mail || 10 Skin || 3 Dodge: Dodged || 14