zuik Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of flaming (1, -12, D:1) a +0 hand axe (1, -3, D:1) 22 arrows (7, -10, D:1) a +0 short sword (12, -24, D:1) a +0 whip of draining (13, -30, D:1) a cursed +0 robe (14, -24, D:1) a +0 short sword (20, -33, D:1) a stone (22, -29, D:1) a +0 leather armour (23, -35, D:1) a +0 hand axe (24, -35, D:1) a stone (24, -9, D:1) a +0 robe (25, -37, D:1) a stone (35, -4, D:1) 16 arrows (37, -33, D:1) 20 poisoned needles (43, -44, D:1) a +2 short sword of protection Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 7, D:2) a +0 club (5, 11, D:2) a +0 mace a +0 short sword (9, -1, D:2) 13 stones (14, 21, D:2) 22 stones (15, 12, D:2) a +0 robe (17, 12, D:2) 29 bolts (20, 16, D:2) a +0 club (21, 35, D:2) a +0 whip (24, -6, D:2) a stone (28, 4, D:2) a cursed -2 dagger (41, 12, D:2) a +2 dagger of speed (50, 8, D:2) a +0 short sword (50, 18, D:2) 24 arrows (52, 10, D:2) a +0 helmet (59, 30, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (8, 22, D:3) a +0 trident a cursed +0 leather armour (9, 22, D:3) a +0 leather armour (9, 23, D:3) a cursed -3 club a +0 scale mail (11, 21, D:3) a +0 mace (27, 20, D:3) a +0 whip (29, 1, D:3) a +0 leather armour (30, 19, D:3) a +0 dagger (30, 20, D:3) a +0 mace (37, 1, D:3) a +0 robe (41, 20, D:3) a +0 scale mail a +0 mace (43, 19, D:3) a cursed +0 leather armour a cursed -2 mace (43, 20, D:3) a +0 leather armour a +0 whip a +0 mace (46, 20, D:3) a +0 leather armour 3 tomahawks a +0 club (47, 20, D:3) a +0 dagger a +0 leather armour a +0 whip a +0 leather armour a +0 short sword a +0 leather armour a +0 flail a +0 scale mail (48, 20, D:3) a tomahawk (50, 12, D:3) a +0 mace (50, 14, D:3) a +0 falchion (52, 12, D:3) a +0 spear of venom (52, 14, D:3) a +0 hand axe (56, 12, D:3) a +0 hand axe (62, -4, D:3) a +0 club (62, 7, D:3) a +0 flail (63, -11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 7 poisoned needles (4, 3, D:4) a +0 club (6, 2, D:4) a +0 halberd (6, 4, D:4) a +0 whip (7, 9, D:4) a +0 dagger (8, 4, D:4) a throwing net (9, 0, D:4) a +0 ring mail (21, 9, D:4) 18 poisoned needles (21, 14, D:4) a +0 scale mail (32, 33, D:4) a +0 hand axe a +0 leather armour (37, 19, D:4) a +0 helmet (37, 21, D:4) a +0 ring mail (38, 36, D:4) a +0 chain mail (39, -7, D:4) a +0 helmet (39, 31, D:4) an uncursed ring of teleportation (40, 30, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 3 javelins (2, 14, D:5) a +0 leather armour (3, -12, D:5) a -2 ring of strength (13, 0, D:5) a +0 plate armour (14, 8, D:5) 15 stones (26, -14, D:5) a +0 blowgun (36, -12, D:5) 24 arrows (37, 2, D:5) a +0 trident (37, 6, D:5) a +0 ring mail (38, -12, D:5) a +0 quarterstaff (43, -2, D:5) a +0 mace (43, 13, D:5) 6 large rocks Level 6 of the Dungeon [Shop] Meguamubb's Jewellery Shop a cursed ring of loudness (63 gold) an uncursed ring of protection from cold (350 gold) a cursed ring of loudness (63 gold) a +5 amulet of reflection (576 gold) the ring of the Sixty-Six Wonders {Wiz Str+5} (665 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (+5). an uncursed amulet of magic regeneration (420 gold) an uncursed ring of flight (245 gold) a cursed +2 ring of dexterity (63 gold) a +2 ring of strength (105 gold) the amulet "Bunacsosu" {Harm *Contam *Drain +Blink rPois rN+} (655 gold) [amulet of harm] It increases damage dealt and taken. It protects you from poison. It protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. It causes draining when unequipped. an uncursed ring of flight (245 gold) an uncursed ring of fire (350 gold) an uncursed ring of protection from cold (350 gold) an uncursed ring of wizardry (420 gold) (3, 26, D:6) a +0 hand axe (7, 8, D:6) a +0 falchion (7, 9, D:6) 3 tomahawks a +0 falchion of holy wrath a +0 hand axe a +0 dagger a +0 flail a +0 scale mail (9, 7, D:6) a +0 dagger a +0 robe (10, 8, D:6) a +0 dagger a +0 robe (15, 4, D:6) a +1 war axe of electrocution a +0 plate armour (16, 4, D:6) a +0 dagger a +0 robe (23, 7, D:6) 15 sling bullets (26, 19, D:6) 11 arrows (27, 16, D:6) a +0 falchion a +0 falchion (27, 17, D:6) a +0 glaive a +0 plate armour (28, 16, D:6) a +0 dagger a +0 robe (28, 17, D:6) a +0 dagger a +0 robe (28, 21, D:6) a +0 war axe (28, 33, D:6) a +0 spear (29, 32, D:6) a +0 whip (30, 35, D:6) 25 stones (39, 15, D:6) a +0 leather armour (49, 3, D:6) a throwing net (55, 20, D:6) a +0 dagger (57, 20, D:6) 6 tomahawks Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (1, 32, D:7) a +0 falchion (2, 32, D:7) 16 stones (3, 27, D:7) 24 stones (4, 28, D:7) a +0 shortbow 16 arrows (5, 25, D:7) 13 poisoned needles (5, 29, D:7) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (6, 29, D:7) 2 arrows (8, 30, D:7) a book of Geomancy (10, 31, D:7) 26 stones (15, 31, D:7) a +0 scale mail (21, -6, D:7) 2 large rocks (26, -4, D:7) a +0 scale mail (27, -10, D:7) 3 large rocks (28, 11, D:7) a +0 club (32, 33, D:7) a +0 robe (36, -9, D:7) a +0 giant club (47, 44, D:7) an arrow (47, 45, D:7) a +0 shortbow 11 arrows (50, 31, D:7) a +0 ring mail (50, 45, D:7) 2 arrows (51, 45, D:7) an arrow (52, 1, D:7) a stone (54, -4, D:7) a stone (54, -1, D:7) 5 stones a +0 giant club (55, -2, D:7) a +0 short sword 4 stones (56, -4, D:7) a +0 club 20 stones (56, -3, D:7) a +0 short sword a +0 whip 2 stones (57, -4, D:7) a +0 short sword 3 stones Level 8 of the Dungeon (0, 0, D:8) a +5 longbow (1, 0, D:8) a +0 giant club a +0 giant spiked club (3, 0, D:8) 4 stones (7, 12, D:8) a +0 giant spiked club (18, 2, D:8) a +0 giant club a +0 giant spiked club (20, 7, D:8) a book of Conjurations (20, 11, D:8) 5 sling bullets a +0 flail (23, 11, D:8) a +0 club 3 stones a +0 dagger a cursed +0 plate armour (23, 12, D:8) a +2 quarterstaff of protection a +0 hunting sling 21 sling bullets a +0 leather armour a +0 short sword a +0 blowgun 16 poisoned needles a +0 whip (24, 11, D:8) a poisoned needle (29, 3, D:8) a +0 short sword (29, 11, D:8) a poisoned needle (31, 19, D:8) a +1 robe of cold resistance (32, 19, D:8) a cursed -3 giant spiked club a cursed -2 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (5, 15, D:9) 14 sling bullets (5, 18, D:9) a +4 dagger a +0 robe (16, 37, D:9) 25 stones (26, 16, D:9) a book of Necromancy (29, 25, D:9) 11 arrows a +0 shortbow (29, 44, D:9) a +0 rapier (30, 25, D:9) an arrow (34, 21, D:9) a +0 giant club (36, 25, D:9) an arrow (38, 12, D:9) a +0 hand axe (40, 28, D:9) a +0 chain mail a +2 dagger of flaming (41, 26, D:9) a cursed +0 robe a +0 dagger (42, 26, D:9) a +0 club (42, 27, D:9) a +0 robe a +0 dagger (42, 28, D:9) a +0 hand axe a +0 ring mail (43, 37, D:9) a +0 war axe (57, 5, D:9) a cursed +0 flail (57, 6, D:9) a +0 dagger a +0 chain mail (57, 7, D:9) a +0 dagger a +0 robe (58, 5, D:9) a +0 dagger (59, 17, D:9) a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 20 arrows (1, -1, D:10) a +0 halberd a +1 robe of positive energy (1, 1, D:10) a +0 dagger a +0 robe a +1 scimitar a +0 robe a +0 battleaxe a +0 robe (4, -25, D:10) a +0 morningstar (6, -9, D:10) 15 sling bullets (8, 0, D:10) the +4 longbow "Ownu" {velocity, rF+ Int+6} Any arrow fired from it inflicts extra damage. It affects your intelligence (+6). It protects you from fire. (12, -6, D:10) a +0 giant club (14, -38, D:10) a +0 short sword a +0 leather armour a +2 scimitar of electrocution a +0 plate armour (15, -38, D:10) a +0 dagger a +0 robe (22, 0, D:10) a +0 giant club (22, 6, D:10) 18 arrows (32, -34, D:10) a +0 mace (33, 7, D:10) a +0 whip a stone a +0 dagger a +0 robe (34, 4, D:10) a stone (34, 5, D:10) 4 stones (34, 6, D:10) a +0 dagger a +0 dagger a +0 dagger a +0 short sword (34, 7, D:10) a +0 whip 2 stones (35, -17, D:10) a +0 mace a +0 club a +0 leather armour (36, -17, D:10) a +0 war axe a +0 leather armour (47, -15, D:10) a +0 spear (48, -15, D:10) a +0 short sword 4 tomahawks a +0 leather armour (48, -14, D:10) a +0 dagger of pain a +0 robe a +0 halberd (48, -13, D:10) a tomahawk a cursed -2 club a +0 flail a +0 spear a +0 scale mail (48, -12, D:10) a +0 dire flail a +0 giant club Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (unseen) (0, 1, Orc:1) a +0 giant spiked club 5 chunks of flesh an ogre skeleton (2, -11, Orc:1) a cursed -1 giant club a +0 giant club (3, -10, Orc:1) a +0 giant spiked club a +0 giant spiked club 4 chunks of flesh a two-headed ogre skeleton (9, 9, Orc:1) a +0 dagger a +0 robe (9, 10, Orc:1) a +0 morningstar a +0 leather armour a +0 dagger a +0 robe (11, 9, Orc:1) a +0 mace a +0 plate armour a +1 helmet of intelligence (12, -15, Orc:1) a +0 dire flail a +0 chain mail (12, 8, Orc:1) a +0 dire flail a +0 giant club a +0 dagger a +0 robe (13, -15, Orc:1) a +0 giant club (13, -14, Orc:1) a cursed -3 giant spiked club a +0 flail (13, -13, Orc:1) a +0 scimitar a +0 chain mail a +0 giant club a +0 giant club (14, -16, Orc:1) a cursed +0 giant spiked club (14, -14, Orc:1) a +0 glaive 4 exploding tomahawks a +3 chain mail (22, -8, Orc:1) a +0 war axe a +0 leather armour (27, -14, Orc:1) a +0 scimitar a +0 chain mail Level 2 of the Orcish Mines (0, 0, Orc:2) 16 gold pieces (1, 2, Orc:2) a +0 hand axe a +0 morningstar (2, -5, Orc:2) 14 gold pieces (2, 1, Orc:2) a +0 troll leather armour (unseen) (2, 2, Orc:2) a +3 flail of draining (unseen) (3, 0, Orc:2) a +0 robe (unseen) (7, -4, Orc:2) 27 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 poisoned needles (5, -37, Lair:1) a +0 ring mail (6, -26, Lair:1) a +0 falchion (12, 0, Lair:1) a +0 dagger (14, 5, Lair:1) a +0 falchion of flaming (20, 11, Lair:1) 27 sling bullets (27, 11, Lair:1) 26 stones (29, 15, Lair:1) 19 stones (40, 5, Lair:1) 24 stones (41, -28, Lair:1) a +0 rapier (41, -5, Lair:1) 20 stones (49, -11, Lair:1) 19 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 24 stones (2, 25, Lair:2) a +0 chain mail a +0 ring mail (10, 10, Lair:2) 23 stones (12, -2, Lair:2) a +0 short sword (16, 19, Lair:2) 16 stones (27, 24, Lair:2) 8 tomahawks (33, 13, Lair:2) a +4 hand crossbow of freezing (36, 31, Lair:2) the +4 long sword of Terror {protect, Fragile rPois rN+} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. (38, 13, Lair:2) a +0 hunting sling (39, 14, Lair:2) 27 arrows (41, 1, Lair:2) 4 tomahawks Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 shortbow (3, -27, Lair:3) 9 sling bullets (5, -14, Lair:3) Puinau's Almanac of Flying Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Dazzling Spray Conjuration/Hexes 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Deflect Missiles Charms/Air 6 e - Iron Shot Conjuration/Earth 6 (18, -20, Lair:3) a +0 blowgun (23, -17, Lair:3) a curare-tipped needle (31, 19, Lair:3) 17 stones (33, -15, Lair:3) a curare-tipped needle (34, 1, Lair:3) a cursed +0 club (40, -18, Lair:3) a +0 blowgun (40, -2, Lair:3) a +0 spear (42, 13, Lair:3) a +0 great sword (43, 4, Lair:3) 4 potions of degeneration 2 scrolls of immolation a potion of berserk rage 5 scrolls of enchant weapon 6 potions of lignification (58, -13, Lair:3) a +0 robe (63, -1, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of immolation (10, -17, Lair:4) 19 arrows (33, -9, Lair:4) a +0 dagger a +0 robe (34, -8, Lair:4) a +0 plate armour (37, 9, Lair:4) a +0 ring mail a +0 mace (40, 10, Lair:4) a throwing net (50, -11, Lair:4) a +0 short sword (53, -16, Lair:4) 11 poisoned needles (56, -3, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +1 trident of protection (22, 18, Lair:5) a cursed +0 robe (27, -4, Lair:5) a +0 leather armour (40, -8, Lair:5) a +0 leather armour (49, 22, Lair:5) a +0 hand axe a +0 robe (50, 23, Lair:5) a +0 hand axe a +0 leather armour (55, 31, Lair:5) the +1 demon trident "Hut Zam" {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. (57, 19, Lair:5) a +0 hand axe a +0 robe (57, 31, Lair:5) 21 stones (64, 24, Lair:5) a +0 plate armour (66, 32, Lair:5) a +0 shortbow (66, 33, Lair:5) the Collected Works on Fiery Toxins Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Fire Conjuration/Fire 6 Level 6 of the Lair of Beasts (6, 3, Lair:6) the Grimoire of Unholy Rites and Venom Spells Type Level a - Corpse Rot Necromancy 2 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Draining Conjuration/Necromancy 5 (7, 8, Lair:6) a +4 plate armour of poison resistance (8, 4, Lair:6) a +0 flail (9, 5, Lair:6) a +1 leather armour of fire resistance (10, 6, Lair:6) 20 stones (10, 7, Lair:6) 18 stones (12, -9, Lair:6) 22 sling bullets (16, -28, Lair:6) 17 stones (18, -14, Lair:6) a curare-tipped needle (19, -16, Lair:6) 3 curare-tipped needles (20, -17, Lair:6) a curare-tipped needle (21, -45, Lair:6) a +0 long sword (21, -18, Lair:6) a curare-tipped needle (22, -43, Lair:6) 5 curare-tipped needles (24, -20, Lair:6) a +3 blowgun a +0 short sword of distortion (28, 6, Lair:6) a wand of random effects (48) (37, -42, Lair:6) 16 arrows (37, -38, Lair:6) a +1 rapier of speed (40, 8, Lair:6) a +0 club (44, -37, Lair:6) 13 stones (45, -20, Lair:6) a +0 flail (45, 6, Lair:6) 23 stones (63, -1, Lair:6) 11 bolts