zuik Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 4, D:1) 2 stones (9, 3, D:1) a +0 dagger (17, -7, D:1) a +0 club (21, -7, D:1) a +0 spear (22, -14, D:1) a cursed +0 ring mail (26, -6, D:1) a +0 scale mail (27, 3, D:1) 15 stones (32, 12, D:1) a +0 club (33, 23, D:1) 7 tomahawks (35, 7, D:1) 17 stones (38, -24, D:1) 3 stones (38, -21, D:1) a stone (43, 18, D:1) 25 stones (50, -4, D:1) a +0 short sword (56, 2, D:1) 2 stones a +0 whip (56, 4, D:1) a stone (56, 7, D:1) a cursed -3 club 2 stones (58, 22, D:1) a +0 hunting sling (60, 23, D:1) 16 arrows (66, 8, D:1) a cursed +0 chain mail (66, 13, D:1) a +0 dagger (69, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (3, -6, D:2) a cursed +0 robe (3, 0, D:2) a +0 flail (5, 11, D:2) a +0 dagger (6, 11, D:2) a +0 club (7, 11, D:2) a +0 club a +0 dagger a +0 animal skin a +0 helmet (8, 11, D:2) a +0 club a +0 club a +0 club a +0 club (9, 11, D:2) a +0 dagger (10, 9, D:2) a +0 club (14, -8, D:2) a +0 dagger (23, 23, D:2) a +0 club (26, 18, D:2) 23 arrows (30, -6, D:2) 17 arrows (37, 31, D:2) a +0 leather armour (41, -15, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 naga barding (0, 8, D:3) 4 scrolls of random uselessness (5, -2, D:3) a +0 dagger (6, 10, D:3) a +0 ring mail (15, 17, D:3) a +0 leather armour (18, 18, D:3) 10 poisoned needles (21, -10, D:3) 7 tomahawks (21, 4, D:3) 14 sling bullets (22, -3, D:3) a +0 ring mail (24, 1, D:3) a +0 short sword (27, 0, D:3) a +0 whip (29, 0, D:3) a +0 spear (30, -16, D:3) a +0 short sword 5 stones (30, 0, D:3) a +0 flail (32, -3, D:3) a +0 hunting sling (34, 18, D:3) 19 stones (36, 10, D:3) a +0 club (41, 24, D:3) 25 stones (42, -2, D:3) 25 arrows (45, 7, D:3) a +0 club (47, -9, D:3) a +0 blowgun 3 poisoned needles Level 4 of the Dungeon [Shop] Opreubuh's Weapon Shop a +0 trident (45 gold) a +2 hunting sling of flaming (191 gold) the +5 long sword of Ravage {flame, *Contam rElec rPois} (570 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. a +0 rapier (52 gold) a +0 club (13 gold) 10 stones (13 gold) a +4 falchion of holy wrath (356 gold) a +0 mace (39 gold) 21 stones (27 gold) a +0 trident (45 gold) a +0 falchion (39 gold) a +3 hunting sling of velocity (249 gold) a +0 mace of protection (72 gold) (0, 0, D:4) a +0 quarterstaff (2, -13, D:4) 5 tomahawks a +0 hand axe (10, -14, D:4) a +0 leather armour (14, -22, D:4) 27 stones (17, -28, D:4) 14 sling bullets (18, -28, D:4) 7 poisoned tomahawks (27, 21, D:4) a +0 quarterstaff (32, 8, D:4) a +0 war axe a +0 hand axe (32, 9, D:4) a cursed -2 dagger a +0 leather armour (51, 12, D:4) 11 arrows (56, 1, D:4) a +0 spear (61, -5, D:4) 11 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, 2, D:5) 28 stones (2, 0, D:5) a leopard gecko corpse (skeletalised by now)