zuik the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 mace (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 17, D) a large rock (19, 15, D) a javelin (19, 16, D) a sack of spiders (19, 17, D) a +5 ring of intelligence (20, 0, D) a sack of spiders (20, 16, D) a +2 spear of freezing (21, 1, D) a +0 robe (21, 12, D) a +0 robe (unseen) (21, 16, D) a phantom mirror (21, 17, D) a +2 centaur barding of flying (21, 34, D) an uncursed amulet of regeneration (22, 1, D) a sack of spiders (22, 9, D) a +3 vampiric rapier (unseen) (22, 10, D) a +0 dagger (unseen) (22, 12, D) a +1 antimagic great sword (22, 16, D) a +0 spear (22, 19, D) an arrow (still there?) a large rock (still there?) (22, 20, D) 4 large rocks (22, 21, D) 2 arrows (22, 34, D) +0 swamp dragon scales (23, 0, D) a +0 robe (23, 9, D) a +4 mace (unseen) (23, 10, D) a +5 mace of protection a +1 robe of positive energy the ring "Plog" {+Fly rN+ MP+9 SInv} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. (23, 11, D) a cursed +4 hand axe (unseen) (23, 13, D) a cursed +3 short sword of freezing a +0 robe an uncursed ring of protection from fire (23, 20, D) a +0 shortbow (unseen) (23, 21, D) a +0 arbalest (unseen) (23, 22, D) a +0 arbalest (unseen) (23, 34, D) a +2 broad axe of draining (24, 4, D) a +3 antimagic falchion (24, 8, D) a +0 spear a +0 longbow of flaming a +4 scale mail of fire resistance (24, 9, D) a +0 flail the cursed +0 hand crossbow of the Equator {freeze, +Blink} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you blink. It has a curse placed upon it. a +2 war axe of distortion (24, 16, D) a lamp of fire (24, 17, D) an arrow (unseen) (24, 18, D) a fan of gales (24, 19, D) a +2 antimagic spear (unseen) (24, 20, D) a +3 great sword of protection (unseen) (24, 21, D) the +9 great mace of the Hills {crush, rElec rF+ Str+3 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. 2 bolts an arrow a +1 antimagic dire flail a javelin 4 large rocks (24, 34, D) a book of Unlife (24, 41, D) a +9 antimagic great mace (25, 8, D) a +2 antimagic great mace (still there?) a +2 antimagic great mace (still there?) a +0 halberd of protection (still there?) a +0 robe (still there?) (25, 18, D) a javelin of returning (still there?) a +3 spear of venom (still there?) (25, 19, D) a +0 spear (still there?) a javelin (still there?) (25, 20, D) an uncursed staff of poison a +0 arbalest a +0 vampiric demon whip a +0 shortbow a +4 war axe of chopping a +0 leather armour 14 arrows a large rock a cursed -3 arbalest 33 bolts the +10 falchion "Socorch" {antimagic, Str+4 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+2). 27 javelins of returning a +0 leather armour a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (25, 21, D) a +0 arbalest 17 bolts a cyclops corpse (25, 22, D) a cyclops corpse (25, 24, D) an arrow (25, 34, D) +1 pearl dragon scales (26, 0, D) a +0 robe (26, 18, D) 2 javelins (26, 19, D) a bolt (26, 20, D) a +0 arbalest (still there?) 2 bolts (still there?) (26, 21, D) a bolt (unseen) (26, 22, D) a +0 spear (unseen) (26, 26, D) an arrow (26, 34, D) an uncursed ring of stealth (27, 17, D) a box of beasts (27, 18, D) a +6 antimagic great mace (still there?) a +6 antimagic great mace (still there?) an arrow (still there?) a bolt (still there?) (27, 21, D) an arrow (27, 34, D) a box of beasts (28, 0, D) a +0 dagger (28, 1, D) the cursed +1 war axe of Destruction {chop, +Fly rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (28, 16, D) a +2 plate armour of cold resistance (28, 17, D) the -8 buckler of Irus {rElec Regen+ Dex-5} It affects your dexterity (-5). It insulates you from electricity. It increases your rate of regeneration. (28, 18, D) a large rock (29, 0, D) a +0 war axe (29, 17, D) a +2 plate armour of poison resistance (33, -1, D) a bolt (35, 0, D) a bolt (35, 14, D) a +0 dagger (35, 15, D) a crystal ball of energy (35, 28, D) a lamp of fire (35, 29, D) an uncursed amulet of the gourmand (36, 0, D) a phantom mirror (36, 3, D) a large rock (36, 19, D) a +0 trident a +6 blowgun a +0 scale mail a curare-tipped needle (36, 20, D) a +2 dagger of speed a +0 robe (36, 28, D) a +2 whip of flaming (36, 29, D) the +1 robe of the Cockatrice {rElec} It insulates you from electricity. (37, 1, D) a large rock (37, 2, D) a large rock (37, 3, D) 2 large rocks (37, 15, D) a +1 rapier of holy wrath (37, 16, D) an arrow (37, 17, D) 2 arrows (37, 19, D) a -2 spear of freezing a +4 plate armour of poison resistance (37, 20, D) 9 large rocks (38, 1, D) a large rock a crystal ball of energy (38, 3, D) a +0 arbalest (still there?) a bolt (still there?) (38, 4, D) a cursed -2 arbalest (still there?) a large rock (still there?) (38, 5, D) the +6 long sword of Ukug {speed, *Slow rPois rN++ MR+} Attacks with this weapon are significantly faster. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (unseen) (38, 14, D) a cursed staff of summoning (38, 15, D) a +1 ring mail of fire resistance (38, 20, D) a +2 lajatang of speed a +0 cloak a +0 dagger of distortion a +1 animal skin a cursed ring of see invisible (38, 21, D) the +7 shortbow of Trog's Condemnation {velocity, *Slow rN+ Dex+4} (still there?) Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from negative energy. It may slow you when you take damage. the +7 shortbow of Trog's Condemnation {velocity, *Slow rN+ Dex+4} (still there?) Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from negative energy. It may slow you when you take damage. a +5 antimagic great mace (still there?) a curare-tipped needle (still there?) a +5 great mace of draining (still there?) 2 poisoned javelins (still there?) (38, 29, D) a crystal ball of energy (39, 1, D) a +1 large shield of protection (39, 3, D) a large rock a +0 longbow 27 arrows (39, 4, D) a +0 arbalest 14 bolts a large rock (39, 5, D) a +2 antimagic lajatang (still there?) a +2 antimagic lajatang (still there?) a bolt (still there?) 2 large rocks (still there?) a +2 great mace of holy wrath (still there?) 5 arrows (still there?) (39, 6, D) a bolt (39, 7, D) a bolt 3 arrows (39, 8, D) 2 arrows (39, 14, D) a +0 halberd (39, 15, D) the cursed +3 dire flail "Gulu" {flame, +Fly Str+2 Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+2). It lets you fly. It has a curse placed upon it. (39, 19, D) a +3 trident of venom a +1 robe of positive energy (39, 21, D) a +0 blowgun (unseen) (39, 22, D) a +5 whip of venom (still there?) a curare-tipped needle (still there?) 2 arrows (still there?) (39, 24, D) an arrow (39, 28, D) a +1 falchion of venom (39, 29, D) the cursed +0 ring mail "Koakipn" {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (39, 32, D) a +4 great mace of draining a +4 great mace of protection (39, 35, D) a +2 antimagic great mace 2 poisoned javelins 8 javelins of returning (40, 1, D) 2 arrows an uncursed staff of air (40, 3, D) a +0 longbow (still there?) an arrow (still there?) (40, 4, D) a +2 broad axe of chopping (still there?) 3 bolts (still there?) (40, 14, D) a +1 mace of protection (40, 15, D) an uncursed staff of death (40, 29, D) an uncursed amulet of rage (41, 1, D) an arrow (unseen) (41, 2, D) an arrow (41, 3, D) a +0 shortbow (still there?) a +0 longbow (still there?) (41, 4, D) a +0 arbalest (unseen) (41, 15, D) the cursed +1 ring mail of Sif Muna's Wrath {rN++ Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It greatly protects you from negative energy. It has a curse placed upon it. (41, 19, D) a +0 dagger (unseen) (41, 22, D) a +1 longbow of flaming (still there?) an arrow (still there?) (41, 28, D) a +1 shortbow of flaming (41, 29, D) an uncursed ring of flight (42, 0, D) a lamp of fire (42, 1, D) an uncursed staff of cold (42, 2, D) a bolt (42, 3, D) 2 bolts (42, 6, D) a large rock (42, 14, D) a +0 robe (42, 15, D) 2 curare-tipped needles (still there?) a curare-tipped needle (still there?) (42, 29, D) a lightning rod (4/4) (43, 28, D) an uncursed staff of air (43, 29, D) a +2 trident of piercing (44, 28, D) a +2 war axe of electrocution (45, -1, D) 3 arrows (45, 18, D) 2 curare-tipped needles (49, 0, D) the cursed +1 mace of the New World {distort, rC+ Str-4 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (49, 1, D) a box of beasts (49, 12, D) a sack of spiders (49, 24, D) a +2 arbalest of flaming (still there?) a +2 arbalest of flaming (still there?) a +2 shield of protection (still there?) (49, 36, D) a +2 dagger of holy wrath (49, 37, D) a large rock (unseen) (49, 39, D) a large rock (50, 0, D) a cursed staff of summoning (50, 1, D) an uncursed staff of fire (50, 5, D) +0 ice dragon scales (50, 6, D) +0 steam dragon scales +0 fire dragon scales (50, 7, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (50, 12, D) a +2 plate armour of fire resistance (50, 13, D) an uncursed staff of conjuration (50, 20, D) a +9 dire flail of protection a +4 antimagic dire flail (50, 24, D) an uncursed staff of fire (50, 25, D) the +3 robe "Heji" {Regen+ Int+3 Stlth-} It affects your intelligence (+3). It increases your rate of regeneration. It makes you less stealthy. (50, 39, D) a bolt (50, 41, D) 2 large rocks (unseen) (50, 42, D) a +0 battleaxe (unseen) (51, 0, D) a sack of spiders (51, 13, D) the cursed +2 broad axe "Orb Guardian's Curse" {chop, rPois rC++ MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 15, D) a +4 longbow of velocity (51, 24, D) an uncursed ring of resist corrosion (51, 37, D) a +1 chain mail of cold resistance (51, 40, D) a +0 arbalest (still there?) a bolt (still there?) (51, 41, D) a +0 great mace (unseen) (51, 42, D) a +5 battleaxe of distortion a +2 hunting sling of freezing (52, 0, D) a +1 war axe of freezing (52, 1, D) the +10 dagger "Vedyvviz" {elec, Str-5 Dex+5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your dexterity (+5). It makes you more stealthy. (52, 13, D) an uncursed staff of fire (52, 18, D) a +5 scythe of protection (52, 30, D) (unseen) (52, 31, D) a +7 antimagic bardiche (52, 36, D) a sack of spiders (52, 37, D) a +0 plate armour (52, 40, D) a +1 glaive (unseen) (52, 41, D) a +0 long sword the +3 plate armour of Morality {Regen+} It increases your rate of regeneration. (52, 42, D) a +0 great sword (unseen) (53, 0, D) the +1 long sword of Infection {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (53, 13, D) a +3 leather armour of fire resistance (53, 24, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 31, D) an uncursed staff of wizardry (unseen) (53, 36, D) a +2 ring mail of cold resistance (53, 37, D) an uncursed staff of wizardry (54, 0, D) a +2 shield of reflection (54, 12, D) a +0 shortbow of flaming (54, 13, D) an uncursed amulet of guardian spirit (54, 24, D) an uncursed staff of cold (54, 25, D) the +8 great sword "Killer Klown's Curse" {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (55, 0, D) a +0 chain mail of poison resistance (55, 1, D) the cursed +2 lajatang of Eternal Vigilance {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (55, 13, D) a lamp of fire (59, 36, D) a +1 whip of distortion (60, 36, D) a cursed amulet of inaccuracy (60, 37, D) an uncursed staff of fire (61, 8, D) a +1 robe of positive energy (61, 16, D) a lightning rod (4/4) (61, 26, D) a +2 battleaxe of distortion (61, 36, D) the +5 rapier of Dataib {flame, rN+ Str+2 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+5). It protects you from negative energy. (61, 37, D) a +3 arbalest of velocity (61, 42, D) a +3 great mace of draining (62, 1, D) a +6 long sword of slicing (62, 2, D) a +2 antimagic dire flail (62, 4, D) a +0 long sword the +5 longbow of Kismet {speed, rC+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from cold. a +0 ring mail (62, 8, D) a crystal ball of energy (62, 9, D) a box of beasts (62, 11, D) a +3 short sword a +0 robe (62, 16, D) a +2 ring mail of fire resistance (62, 21, D) a +0 flail of protection (unseen) (62, 27, D) a phantom mirror (62, 36, D) a +4 vampiric halberd (62, 37, D) an uncursed staff of wizardry (63, 0, D) an uncursed staff of earth (63, 4, D) a +0 dire flail (unseen) (63, 16, D) the +8 dagger "Qawuttis" {venom, *Rage rPois SInv Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. (63, 17, D) a lamp of fire (63, 20, D) a cursed +0 flail a +2 hunting sling of freezing a +0 robe (63, 21, D) a +2 shortbow of flaming (63, 26, D) a fan of gales (63, 32, D) a +4 antimagic dire flail (63, 37, D) the +7 hunting sling of Joyful Slaughter {flame, -Tele rElec Dex+5 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (64, 16, D) an uncursed staff of power (64, 17, D) an uncursed staff of summoning (64, 20, D) a +2 dagger (unseen) (64, 26, D) the +11 rapier of Sudden Death {drain, +Inv rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It lets you turn invisible. (64, 27, D) a +4 dagger of electrocution (68, 0, D) a fan of gales (70, 9, D) a +6 blowgun (70, 11, D) a +0 short sword of protection (unseen) (70, 36, D) the +8 longbow of Yeast {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (70, 37, D) the +1 helmet of Hadjma {MR+} It affects your resistance to hostile enchantments. (71, 8, D) an uncursed staff of cold (71, 11, D) a +3 halberd of protection (71, 21, D) a +4 shortbow of freezing (71, 26, D) a +0 dagger (71, 29, D) a +0 hand axe (71, 30, D) a +0 dire flail (unseen) (71, 31, D) a +0 dagger (unseen) (71, 36, D) a phial of floods (71, 41, D) a +2 antimagic morningstar 5 steel tomahawks (72, 8, D) a +6 halberd of pain (72, 9, D) a sack of spiders (72, 16, D) the cursed +1 lajatang of the Iron City of Dis {vamp, MR++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 17, D) a +2 short sword of freezing (72, 21, D) a +6 dire flail of draining (72, 26, D) a +2 robe of positive energy (72, 29, D) a +5 dire flail of venom (72, 30, D) an uncursed staff of cold a +0 robe of fire resistance a +0 dagger a +0 robe (72, 31, D) a +3 dire flail of protection (72, 36, D) the +9 war axe of Kamaof {venom, -Tele rN+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from negative energy. It prevents most forms of teleportation. (72, 37, D) a crystal ball of energy (72, 40, D) a +5 morningstar (unseen) (73, 1, D) a +2 war axe of chopping (73, 16, D) an uncursed staff of poison (73, 26, D) a +1 buckler of protection (73, 30, D) a +0 dagger (unseen) (73, 37, D) a +1 great sword of holy wrath (74, 2, D) a +4 scimitar a +0 robe (75, 1, D) a +0 fustibalus of flaming