zuik Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (0, 2, D:1) a +0 ring mail (3, 3, D:1) 8 tomahawks (5, 0, D:1) a +0 whip (11, -15, D:1) a +0 hunting sling (16, -8, D:1) a cursed -1 short sword (19, 29, D:1) a +0 ring mail (28, -5, D:1) a +0 flail (29, 26, D:1) a cursed -1 club (30, 1, D:1) 14 stones (47, -7, D:1) a +0 spear (51, 1, D:1) 22 sling bullets Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of Compression {rF+ rN+ rCorr Str+4 Int-2} (4500 gold) It affects your strength (+4). It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. the +1 robe "Tomu" {Str+2} (1690 gold) It affects your strength (+2). the +3 dagger "Mianeh" {pierce, rF+} (3200 gold) It inflicts extra damage upon your enemies. It protects you from fire. the +3 ring mail "Woruc" {rPois rF+ Str+2 Dex-3} (3510 gold) It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It protects you from poison. (0, 0, D:2) a stone (2, 0, D:2) 2 stones (4, -26, D:2) 21 arrows (6, 0, D:2) a +0 dagger (14, -40, D:2) a +0 club (15, -21, D:2) a book of Minor Magic (15, -3, D:2) a +0 dagger (16, -30, D:2) a stone (16, -29, D:2) a +0 club 14 stones (19, -20, D:2) 25 stones (21, -11, D:2) a +0 dagger (22, -37, D:2) a +0 dagger (24, 6, D:2) 12 stones (36, -25, D:2) a stone (36, -24, D:2) a stone (36, -23, D:2) a stone (36, -21, D:2) a stone (36, -19, D:2) a +0 dagger (38, -27, D:2) a +0 short sword (46, -8, D:2) a +0 club (46, -6, D:2) a +0 spear (49, -23, D:2) a +0 short sword (49, -17, D:2) a +1 flail of protection (52, -26, D:2) a +0 club (55, -50, D:2) a +0 club (61, -19, D:2) a +0 dagger (66, -19, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 22, D:3) a +0 leather armour (6, -6, D:3) a +0 dagger (14, -4, D:3) 8 stones (21, 19, D:3) a +0 ring mail (22, 19, D:3) a +0 short sword a +0 mace a +0 leather armour 3 poisoned tomahawks (22, 20, D:3) a +0 short sword (31, -4, D:3) a +0 whip (34, 12, D:3) a +0 club (43, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (1, -15, D:4) a +0 robe (3, -18, D:4) a +0 club 2 tomahawks of returning (4, 2, D:4) a +0 robe (11, -34, D:4) 32 stones (20, -27, D:4) 20 stones Level 5 of the Dungeon [Shop] Geto's General Store a potion of agility (48 gold) a +2 pair of gloves of archery (258 gold) a wand of paralysis (6) (96 gold) the cursed +1 short sword "Minotaur's Peril" {elec, *Noise rElec rF+++ rC-} (576 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. the +5 hand axe of Wuric {vamp, Stlth+} (525 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. a +0 club (12 gold) [Shop] Fuolicw's Assorted Antiques a +0 robe (16 gold) a +0 robe (16 gold) an uncursed staff of poison (575 gold) a +0 pair of boots (103 gold) a scroll of remove curse (69 gold) a +0 scale mail (92 gold) 2 scrolls of identify (92 gold) 2 potions of agility (184 gold) a +0 plate armour (529 gold) (0, 0, D:5) a +0 robe (4, 8, D:5) a +0 giant spiked club (11, 5, D:5) a +0 flail (12, 13, D:5) 23 sling bullets (14, 6, D:5) 22 stones (16, -13, D:5) a +0 flail (19, 10, D:5) a +0 hand axe (21, -16, D:5) a +0 short sword (21, -15, D:5) a +0 mace a +0 dagger a +0 robe a +0 falchion (23, -3, D:5) a scroll of amnesia (23, -2, D:5) an uncursed ring of teleportation an uncursed amulet of rage (23, 0, D:5) a +0 animal skin (25, -6, D:5) a +0 short sword (30, -14, D:5) a +0 war axe (31, -9, D:5) 21 stones (32, 7, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (36, -3, D:5) a +0 leather armour (36, -2, D:5) the +12 short sword "Zayhamni" {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (39, -15, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Giuck's Weapon Emporium a +5 spear of venom (336 gold) a +4 trident (280 gold) a +4 mace of venom (281 gold) a +4 broad axe of chopping (308 gold) a +0 giant spiked club (20 gold) a +0 giant club (18 gold) a +0 hunting sling (16 gold) a +0 dagger (22 gold) (0, 0, D:6) a +0 whip (1, 1, D:6) 23 stones (2, 44, D:6) a +0 robe (10, 30, D:6) a +0 hunting sling (11, 42, D:6) 27 sling bullets (16, 3, D:6) a +0 war axe (19, 5, D:6) the +7 short sword "Xewiasel" {venom, rElec MR- MP+9} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (19, 18, D:6) a +0 flail (20, 11, D:6) a +0 battleaxe a +0 chain mail (20, 13, D:6) a +0 ring mail (20, 16, D:6) a +0 halberd (20, 17, D:6) a +0 whip (20, 31, D:6) a scroll of noise (21, 17, D:6) a +0 flail (22, 12, D:6) a +0 short sword a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a cursed -1 dagger a +0 robe (12, -19, D:7) 14 arrows (14, -11, D:7) 4 arrows (15, -13, D:7) a +0 leather armour (16, -10, D:7) a +0 shortbow 20 arrows (22, -30, D:7) a scroll of amnesia (29, -20, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +2 shield (7, 23, D:8) 11 bolts (10, 20, D:8) a +0 flail (10, 22, D:8) a +0 club (11, 19, D:8) a +0 whip a +2 war axe of chopping a cursed +0 chain mail a +0 giant spiked club (12, -18, D:8) 15 stones (12, 9, D:8) a +2 dagger of freezing (17, -4, D:8) a +0 ring mail (24, -4, D:8) a +0 whip (24, -3, D:8) a +0 flail a +0 trident a +0 scale mail a +0 buckler (24, -2, D:8) a +0 spear (26, 33, D:8) 9 arrows (29, 6, D:8) 8 sling bullets (36, 23, D:8) a +0 robe (38, 10, D:8) 2 stones (38, 11, D:8) a stone (39, 11, D:8) a +0 whip a stone (39, 12, D:8) 3 stones a +1 whip of electrocution a +0 robe a +0 shortbow 13 arrows (39, 13, D:8) a +0 animal skin (40, 11, D:8) 3 stones (41, 11, D:8) a +0 club 2 stones (42, -14, D:8) a book of Necromancy (45, 32, D:8) a +0 giant club (47, 16, D:8) 19 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (8, 19, D:9) 19 bolts (14, -27, D:9) a +0 long sword (14, 5, D:9) 17 gold pieces (15, 5, D:9) 22 arrows (16, 5, D:9) a +0 scale mail (16, 6, D:9) 22 gold pieces (22, 4, D:9) a +0 leather armour (23, -26, D:9) a +0 giant club a cursed -3 giant spiked club (33, 0, D:9) a scroll of amnesia (44, -26, D:9) 16 stones (44, 12, D:9) a +0 whip a +0 dagger (44, 13, D:9) a +0 dagger a +0 club (44, 14, D:9) a cursed +0 dagger a stone a +0 whip (45, -29, D:9) a +0 leather armour (47, 7, D:9) 2 stones (52, 3, D:9) a +0 spear (53, 2, D:9) a +0 flail (53, 3, D:9) a +0 spear (54, 4, D:9) a cursed +0 club Level 10 of the Dungeon [Shop] Mitusima's Jewellery Boutique a cursed -3 ring of protection (30 gold) an uncursed amulet of guardian spirit (450 gold) a +1 ring of evasion (45 gold) an uncursed amulet of the acrobat (450 gold) the amulet "Rigrup" {Acrobat MR+ Stlth+} (681 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed ring of protection from magic (375 gold) the ring of Awe {rPois rN+ Dex+4 Stlth+} (636 gold) [ring of positive energy] It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It makes you more stealthy. an uncursed amulet of regeneration (450 gold) an uncursed amulet of guardian spirit (450 gold) an uncursed amulet of rage (600 gold) an uncursed amulet of harm (450 gold) an uncursed ring of ice (375 gold) (0, 0, D:10) 8 curare-tipped needles (10, 27, D:10) a cursed -1 long sword (17, 20, D:10) the Incunabulum of the Sixty-Six Dances Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (18, 24, D:10) 27 stones (20, 16, D:10) a +0 blowgun (21, 15, D:10) a +0 flail of draining (21, 16, D:10) a +0 spear (22, 15, D:10) a +0 club 2 throwing nets (22, 16, D:10) a +0 club (23, 16, D:10) a +0 spear a +0 scale mail (32, 1, D:10) 13 sling bullets (33, 27, D:10) a +0 rapier (48, -9, D:10) 12 stones Level 11 of the Dungeon (0, 0, D:11) a +0 mace (2, -26, D:11) a +0 dagger (6, -40, D:11) a +0 giant spiked club a +0 giant club (8, -25, D:11) a +0 leather armour a +0 morningstar (20, -15, D:11) 9 poisoned needles (20, -8, D:11) a +0 giant club (22, -32, D:11) 2 large rocks (24, -34, D:11) 2 large rocks (27, -33, D:11) a +0 giant spiked club (39, -37, D:11) 17 arrows (40, -8, D:11) 10 arrows (41, -8, D:11) 22 arrows a +0 shortbow (42, -9, D:11) a +0 whip a +0 shortbow a +0 shortbow a +0 shortbow a +0 shortbow 64 arrows (45, -35, D:11) a +0 dagger a +0 robe (45, 1, D:11) 21 sling bullets (46, -35, D:11) a +0 hand axe (46, -34, D:11) a +2 mace of protection (46, -2, D:11) a +0 short sword (47, -35, D:11) a +0 flail a +0 scale mail (47, -34, D:11) a +0 dagger a +0 robe (48, -8, D:11) a +0 flail (49, -21, D:11) 6 silver javelins a cursed +0 halberd a +0 robe (50, -21, D:11) a +0 falchion a +0 robe a cursed +0 great sword a +0 robe a cursed +0 halberd a +0 robe (57, -28, D:11) 2 large rocks (66, -42, D:11) a +0 leather armour (67, -42, D:11) a +0 dagger a +0 ring mail a +0 short sword a +0 dagger Level 12 of the Dungeon (0, 0, D:12) 23 gold pieces (1, -11, D:12) a scroll of identify (4, -11, D:12) a scroll of identify Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (10, 24, Lair:1) a scroll of amnesia (12, 21, Lair:1) 27 bolts (21, 23, Lair:1) a +0 robe (24, 20, Lair:1) a cursed ring of teleportation a +0 hand axe (25, 18, Lair:1) a bullfrog corpse (33, -6, Lair:1) a +0 spear (36, -9, Lair:1) a bullfrog skeleton (41, -10, Lair:1) a cursed +0 hand crossbow (48, -10, Lair:1) a spiny frog corpse (55, 15, Lair:1) 29 stones