zuik Level 1 of the Dungeon (0, 38, D:1) a +1 dagger of speed (4, -3, D:1) a +0 club (5, 8, D:1) 25 sling bullets (20, 6, D:1) a +0 leather armour (26, 35, D:1) a +0 dagger (27, -2, D:1) a +0 club (28, 14, D:1) a +0 robe (48, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (17, 2, D:2) a +0 dagger a +0 robe (17, 7, D:2) a +0 hand axe (30, -7, D:2) 18 sling bullets (31, -15, D:2) a +0 club (31, 26, D:2) a +0 club (37, 25, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 2 javelins (11, -19, D:3) a +0 club (11, 26, D:3) a +0 whip (13, -19, D:3) a +0 animal skin a +0 club a +0 dagger (15, -17, D:3) a +1 dagger of venom (16, 15, D:3) a +0 club a +0 hunting sling (19, -12, D:3) 9 bolts (29, 28, D:3) a +0 club (32, -10, D:3) a +0 dagger (35, 23, D:3) a +0 spear (41, 36, D:3) a +0 club (45, 26, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a cursed +0 ring mail (4, -16, D:4) a +0 war axe (7, 9, D:4) 2 potions of degeneration (10, 11, D:4) an uncursed ring of attention (14, -9, D:4) a +0 helmet (16, 22, D:4) 13 gold pieces (17, 23, D:4) 11 gold pieces (17, 24, D:4) 25 gold pieces (18, 21, D:4) 8 gold pieces (33, 8, D:4) a +0 giant spiked club (34, 12, D:4) 22 bolts (43, -9, D:4) a +0 mace (44, 10, D:4) 28 bolts (46, -8, D:4) a +0 cloak a +3 quarterstaff of chaos Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 8, D:5) a +0 mace (6, 22, D:5) 22 arrows (10, 12, D:5) a +1 battleaxe of electrocution a cursed +0 robe (12, -9, D:5) a +0 giant club (15, 22, D:5) a +0 falchion (19, -12, D:5) a +0 robe (19, 14, D:5) a +0 long sword (21, -3, D:5) a +0 dagger a +0 robe a +0 short sword (22, -2, D:5) a cursed -2 whip (30, 15, D:5) a +0 falchion (32, 21, D:5) a +0 leather armour (42, 3, D:5) a +0 short sword (50, 2, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (0, 1, D:6) 19 gold pieces (0, 2, D:6) an uncursed amulet of magic regeneration (1, 0, D:6) 18 gold pieces (1, 1, D:6) 9 gold pieces (1, 2, D:6) a ration (2, 0, D:6) a +2 cloak (2, 1, D:6) 17 bolts (2, 2, D:6) a +3 ring of evasion (3, 4, D:6) a +0 giant club (5, -11, D:6) a +0 robe (6, -16, D:6) a +0 short sword (8, -11, D:6) a +0 scimitar a +0 leather armour (8, -10, D:6) a +0 whip (24, -33, D:6) a +0 ring mail (28, 0, D:6) a +0 dagger (29, 7, D:6) a cursed +0 halberd a +0 robe (29, 8, D:6) a cursed +0 long sword a +0 robe (31, 8, D:6) a +1 dagger of speed a +0 robe (38, -35, D:6) a +0 morningstar (42, -34, D:6) a +3 dagger of holy wrath (42, -33, D:6) a +0 short sword a +0 plate armour (43, -33, D:6) an uncursed ring of flight (47, 19, D:6) a +0 short sword (50, -21, D:6) 12 poisoned needles (54, -33, D:6) a +0 giant club (55, -24, D:6) 15 poisoned needles (59, -32, D:6) a +0 giant spiked club (61, -30, D:6) a +1 long sword of holy wrath Level 7 of the Dungeon (0, 0, D:7) an arrow (1, 1, D:7) 3 arrows (1, 2, D:7) an arrow (1, 3, D:7) 2 potions of curing (2, 14, D:7) 3 arrows (3, 3, D:7) an arrow (3, 14, D:7) 3 arrows (3, 18, D:7) 2 arrows (4, 17, D:7) 2 arrows (5, 14, D:7) 3 arrows (5, 19, D:7) an uncursed staff of air (5, 20, D:7) the +8 longbow "Womn" {freeze, MR++ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. (5, 21, D:7) a phantom mirror (6, 19, D:7) a book of Summonings (6, 20, D:7) a +6 shortbow of flaming (6, 21, D:7) the +9 glaive of Atwoum {vamp, +Inv Int+3 Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (-3). It lets you turn invisible. (6, 23, D:7) an arrow (7, 19, D:7) a +2 arbalest of flaming (7, 20, D:7) a book of Power (7, 21, D:7) the Almanac of Igneous Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Malign Gateway Summoning/Translocation 7 (7, 24, D:7) an arrow (11, -2, D:7) a cursed -1 whip (14, 3, D:7) a +0 trident (16, 25, D:7) an orc skeleton (22, -1, D:7) a +0 ring mail (24, -1, D:7) a +0 flail (25, 20, D:7) a +0 giant spiked club (30, 4, D:7) a +0 long sword the Ecumenical Temple