zx48k the Dungeon (0, 50, D) a +2 plate armour of fire resistance (0, 51, D) a book of Misfortune (0, 52, D) the ring "Kischosch" {*Corrode rN+ MP+9 Str+4} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. (1, 32, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (1, 33, D) a +2 morningstar of freezing (1, 34, D) a book of Fire (1, 50, D) an uncursed staff of summoning (1, 51, D) a +3 flail of protection (1, 52, D) a +3 spear of flaming (2, 14, D) the +3 plate armour of Wrong Decisions {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (2, 15, D) a +2 shortbow of velocity (2, 16, D) an uncursed staff of summoning (2, 32, D) a sack of spiders (2, 33, D) an uncursed staff of energy (2, 34, D) a +2 great sword of holy wrath (2, 50, D) a +1 lajatang of pain (2, 52, D) the +1 great sword of Boenihol {protect, rF+ MR+ Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +3 quarterstaff of protection (3, 15, D) a +3 vampiric hand axe (3, 16, D) a +1 shortbow of velocity (3, 33, D) a sack of spiders (3, 34, D) the +4 buckler of Instinct {+Inv Regen+ Int-2 SInv} It affects your intelligence (-2). It lets you see invisible. It lets you turn invisible. It increases your rate of regeneration. (3, 50, D) a +0 robe (3, 51, D) a +1 flail of protection (3, 52, D) Sif Muna's Disquisition on Assistive Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Sticks to Snakes Transmutation 2 e - Ozocubu's Armour Charms/Ice 3 f - Irradiate Conjuration/Transmutation 5 g - Yara's Violent Unravelling Hexes/Transmutation 5 (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +7 longbow of freezing (4, 16, D) a +0 whip of pain (4, 32, D) an uncursed ring of fire (4, 34, D) a +2 vampiric hand axe (4, 50, D) the Almanac of Mutagenic Unholy Rituals Spells Type Level a - Sublimation of Blood Necromancy 2 b - Sticks to Snakes Transmutation 2 c - Irradiate Conjuration/Transmutation 5 d - Dispel Undead Necromancy 5 (4, 51, D) the ring of Veim {Ice rElec rPois Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (5, 14, D) a +2 dagger of speed (5, 15, D) a +3 leather armour of fire resistance (5, 16, D) a +2 morningstar of protection (5, 32, D) a +2 short sword of draining (5, 33, D) the ring of Xotomic {rElec EV+2 Str-5 Int+2 Slay+4} [ring of evasion] It affects your evasion (+2). It affects your strength (-5). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. (5, 34, D) an uncursed staff of fire (5, 50, D) a cursed staff of cold (5, 51, D) a lamp of fire (5, 52, D) a +1 glaive of protection (6, 14, D) a +2 leather armour of cold resistance (6, 15, D) a +3 ring mail of fire resistance (6, 32, D) a lamp of fire (6, 33, D) the +8 pearl dragon scales of the Planets {*Contam rN+ Str+2 Int+5} It affects your strength (+2). It affects your intelligence (+5). It protects you from negative energy. It causes magical contamination when unequipped. (6, 34, D) a book of Air (6, 50, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (6, 51, D) the cursed +0 ring mail of Tomorrow {rPois rN+ MR+ Int-2} It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 52, D) a +0 halberd of venom (7, 14, D) an uncursed staff of fire (7, 15, D) the +9 dagger "Rieduq" {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (7, 16, D) Iximmid's Incunabulum of Stolen Souls and Toxins Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Vampiric Draining Necromancy 3 c - Olgreb's Toxic Radiance Poison 4 d - Excruciating Wounds Charms/Necromancy 5 e - Alistair's Intoxication Transmutation/Poison 5 (7, 32, D) the amulet of Veza {Harm *Drain Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It causes draining when unequipped. an uncursed ring of flight an uncursed ring of see invisible a +0 helmet of see invisible (7, 33, D) a cursed staff of poison (unseen) (7, 34, D) a +2 pair of boots of stealth (7, 50, D) a +1 scale mail of fire resistance (7, 51, D) a +3 morningstar of holy wrath (7, 52, D) an uncursed staff of power (8, 14, D) the +7 hunting sling of Spring {freeze, rPois rC+ rN+++ Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It renders you almost immune to negative energy. It makes you less stealthy. (8, 15, D) the +3 whip "Qonwerep" {holy, +Inv rC++ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It greatly protects you from cold. It lets you turn invisible. (8, 16, D) a +4 battleaxe of chopping (8, 32, D) a +0 scimitar of pain (8, 33, D) a +2 morningstar of flaming (8, 34, D) a book of Transfigurations (8, 50, D) an uncursed staff of wizardry (8, 51, D) an uncursed staff of summoning (8, 52, D) a +5 falchion of draining (9, 14, D) a book of Battle (9, 15, D) a +3 shortbow of flaming (9, 33, D) a +5 hand axe of chopping (9, 34, D) an uncursed ring of protection from fire (9, 51, D) a scroll of brand weapon (9, 52, D) a +1 glaive of chopping (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 rapier of protection (10, 15, D) an uncursed staff of cold (10, 16, D) an uncursed staff of poison (10, 32, D) a +2 scale mail of fire resistance (10, 33, D) a +1 dagger of venom (10, 34, D) a +0 halberd of chopping (10, 50, D) a book of Minor Magic (10, 51, D) a +0 dire flail (10, 52, D) a +4 scale mail of positive energy (11, 1, D) a +0 scale mail a +0 shield a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 14, D) the +6 dagger of Dismemberment {pain, MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). The Shining One disapproves of the use of such an item. (11, 16, D) an uncursed staff of conjuration (11, 34, D) an uncursed amulet of magic regeneration (11, 50, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (11, 51, D) a lightning rod (4/4) (11, 52, D) a cursed -3 ring of dexterity (12, 15, D) a +0 hand crossbow of freezing (12, 16, D) the +9 shadow dragon scales of a wizard's laboratory {rC- rN+++ MR++ Str+2 Stlth++++} It affects your strength (+2). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you much more stealthy. (12, 31, D) the cursed +3 glaive of Inflation {chop, +Inv Stlth+} It inflicts extra damage upon your enemies. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (12, 32, D) an uncursed staff of cold (12, 34, D) a +1 flail of protection (12, 50, D) a +0 plate armour of poison resistance (12, 51, D) an uncursed staff of fire (12, 52, D) a +3 leather armour of cold resistance (13, 32, D) a +1 flail of crushing (13, 33, D) an uncursed staff of power (13, 34, D) the ring of Aduam {-Tele rPois rN+++ Slay+5 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It renders you almost immune to negative energy. It prevents most forms of teleportation. It makes you more stealthy. (13, 50, D) a +1 spear of piercing (13, 51, D) the +7 falchion of the Depths {protect, +Rage rF+ rC+ Str+4 Int+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It protects you from cold. It lets you go berserk. (13, 52, D) a +2 broad axe of chopping (14, 28, D) (unseen) (14, 29, D) (unseen) (14, 50, D) the ring of Suspected Treachery {*Contam rElec rF+ rN+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (14, 51, D) a +1 scimitar of electrocution (14, 52, D) an uncursed staff of air (14, 64, D) a +1 scythe of venom (15, 46, D) a +6 quarterstaff of protection (unseen) (15, 65, D) a scroll of brand weapon a +0 lajatang of pain (17, 12, D) the ring "Lualeor" {Wiz *Drain rF+ rC++ Slay-5} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It greatly protects you from cold. It causes draining when unequipped. a +4 demon blade of flaming a +0 plate armour a +0 demon whip of electrocution (18, 11, D) an uncursed ring of protection from cold a +5 trident of distortion (18, 12, D) a +1 war axe of flaming a +0 robe (18, 13, D) a +4 mace a +0 robe a +3 great sword a +0 plate armour (18, 48, D) a cursed staff of summoning (18, 49, D) a +3 hand crossbow of freezing (18, 50, D) a +1 war axe of chopping (19, 0, D) a +2 antimagic long sword (19, 1, D) the Reference Book on Toxins and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Throw Frost Conjuration/Ice 2 d - Searing Ray Conjuration 2 e - Ignite Poison Fire/Transmutation/Poison 3 f - Lightning Bolt Conjuration/Air 5 g - Bolt of Cold Conjuration/Ice 6 (19, 16, D) a lightning rod (4/4) (19, 17, D) the +1 falchion of Winter {flame, rC- Str+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. (19, 32, D) the +2 hand crossbow of Patterns {freeze, rN+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from negative energy. (19, 33, D) a +1 flail of protection (19, 48, D) a +0 rapier (19, 49, D) a +2 great sword of slicing (20, 1, D) the +9 arbalest of Yniditue {freeze, rElec Int+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. (20, 16, D) a +2 ring of protection (20, 17, D) the +7 chain mail of Levity {-Tele +Inv Regen+} It lets you turn invisible. It prevents most forms of teleportation. It increases your rate of regeneration. (20, 32, D) an uncursed ring of poison resistance (20, 33, D) an uncursed ring of fire (20, 50, D) a book of Necromancy (21, 16, D) an uncursed staff of wizardry (21, 17, D) a scroll of brand weapon (21, 32, D) a +1 scimitar of protection (21, 33, D) a +4 war axe of freezing (21, 34, D) a scroll of fog (21, 48, D) a kraken corpse (21, 50, D) an uncursed amulet of magic regeneration (22, 0, D) an uncursed staff of air (22, 1, D) a +5 ring of dexterity (22, 16, D) a box of beasts (22, 17, D) a cursed ring of resist corrosion (22, 32, D) the +9 broad axe of Gaddoimp {pain, rF+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from fire. The Shining One disapproves of the use of such an item. (22, 33, D) the amulet of Bididghuf {+Rage rN+} [amulet of rage] It protects you from negative energy. It lets you go berserk. (22, 34, D) the +7 sceptre of Torment The Shining One disapproves of the use of such an item. (22, 48, D) a crystal ball of energy (23, 0, D) a +1 dagger of electrocution (23, 16, D) the Grimoire of Floating Poisoning Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 f - Alistair's Intoxication Transmutation/Poison 5 (23, 17, D) a book of Transfigurations (23, 32, D) a +3 ring mail of cold resistance (23, 34, D) a +2 ring of intelligence (23, 48, D) a phantom mirror (23, 50, D) a book of Misfortune (24, 1, D) a +0 antimagic scythe (24, 16, D) an uncursed staff of power (24, 32, D) an uncursed staff of cold (24, 33, D) a cursed ring of loudness (24, 34, D) a +1 leather armour of positive energy (24, 49, D) a phantom mirror (24, 50, D) a lightning rod (4/4) (25, 0, D) a book of Alchemy (25, 1, D) a book of the Warp (25, 16, D) the ring "Vouliuth" {rCorr rN+ Str-4 SInv} [ring of resist corrosion] It affects your strength (-4). It protects you from negative energy. It lets you see invisible. (25, 17, D) the cursed ring of Ysyuf {AC-2 Dex+4} [ring of protection] It affects your AC (-2). It affects your dexterity (+4). It has a curse placed upon it. (25, 18, D) a +1 scimitar of protection (25, 32, D) a lightning rod (4/4) (25, 33, D) a phantom mirror (25, 34, D) an uncursed staff of conjuration (25, 48, D) a +0 spear of pain (25, 50, D) an uncursed staff of summoning (26, 0, D) a +2 hand axe of venom (26, 1, D) a +3 plate armour of fire resistance (26, 17, D) a +1 hand axe of distortion (26, 32, D) a +3 ring mail of positive energy (26, 33, D) a +1 shield of protection (26, 34, D) a book of the Warp (26, 48, D) a book of Burglary (26, 49, D) a +1 pair of gloves of archery (26, 50, D) a sack of spiders (27, 1, D) a +2 hand axe of freezing (27, 16, D) a +6 great sword of draining (27, 17, D) the Papyrus of the Death Scarab Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Petrify Transmutation/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (27, 32, D) a +1 chain mail of cold resistance (27, 33, D) a scroll of brand weapon (27, 34, D) an uncursed staff of power (27, 44, D) +0 steam dragon scales (unseen) (27, 49, D) an uncursed staff of fire (27, 50, D) +2 gold dragon scales (28, 0, D) a lamp of fire (28, 1, D) a +0 long sword (28, 16, D) a book of Battle (28, 17, D) a phial of floods (28, 18, D) the ring "Noess" {Fire Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. the +5 acid dragon scales of Wrong Decisions {*Drain rPois rCorr Str+9 Int-2} It affects your strength (+9). It affects your intelligence (-2). It protects you from poison. It protects you from acid and corrosion. It causes draining when unequipped. a +2 cloak of magic resistance (28, 32, D) an uncursed staff of poison (28, 33, D) a +2 leather armour of cold resistance (28, 44, D) +0 steam dragon scales (28, 48, D) an uncursed staff of energy (28, 49, D) a phial of floods (28, 50, D) an uncursed ring of flight (29, 0, D) a +4 spear of freezing (29, 1, D) +0 shadow dragon scales (29, 16, D) a +0 chain mail of fire resistance (29, 17, D) a +4 trident of freezing (29, 32, D) a +0 dagger of venom (29, 33, D) a +3 scythe of freezing (29, 48, D) a +3 plate armour of cold resistance (29, 49, D) a +0 spear (29, 50, D) a book of Maledictions (30, 44, D) +0 ice dragon scales +0 shadow dragon scales (30, 45, D) +0 fire dragon scales (30, 48, D) a +0 spear (30, 49, D) an uncursed staff of air (30, 50, D) the +1 plate armour "Garan" {rPois rC+ Int-2 Dex+10} It affects your intelligence (-2). It affects your dexterity (+10). It protects you from cold. It protects you from poison. (30, 57, D) an arrow a javelin a throwing net (30, 59, D) a javelin (31, 48, D) the ring "Hizoeh" {Ice rN++ Str+5} [ring of ice] It enhances your ice magic. It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. (31, 49, D) a +0 leather armour (31, 50, D) a book of Maledictions (32, 48, D) the ring "Elimnupp" {rElec rPois MR+ Stlth+} [ring of protection from magic] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (32, 49, D) an uncursed staff of earth (32, 50, D) a +1 troll leather armour (33, 38, D) a +3 mace of holy wrath 12 javelins of penetration a +0 leather armour a +2 rapier of holy wrath a +0 robe (33, 39, D) an arrow 3 large rocks 10 javelins of penetration (33, 49, D) the +5 scale mail "Qumups" {rElec rF+ Str-3 Slay+4} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It insulates you from electricity. (33, 64, D) a +0 trident a +0 trident a +0 robe an uncursed ring of resist corrosion a +3 trident of venom a +0 robe a +3 spear of venom 11 poisoned javelins a +1 troll leather armour a +0 spear of venom 18 javelins a +0 leather armour a merfolk corpse (33, 65, D) a scroll of brand weapon a +0 trident the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. 16 javelins a +0 leather armour a +1 trident of protection 4 tomahawks of dispersal a +1 trident of venom a +2 robe of magic resistance a +1 trident of piercing a +0 leather armour a merfolk corpse a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (33, 66, D) a +0 trident the +1 leather armour of Follow the Leader {rC+ Int+7 Dex-4} It affects your intelligence (+7). It affects your dexterity (-4). It protects you from cold. a +0 vampiric trident (34, 28, D) a book of Minor Magic (34, 37, D) a +2 vampiric trident the cursed +1 plate armour "Laob" {+Inv rF+ rN+} It protects you from fire. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (34, 38, D) a +0 shortbow (unseen) (34, 39, D) a +0 rapier a +0 robe a +1 rapier of venom a cursed -1 robe (34, 48, D) a +1 rapier of venom (34, 50, D) a +0 rapier (34, 64, D) a +1 rapier of venom a +0 trident a +2 trident of freezing a +0 robe a merfolk corpse a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (34, 65, D) a +4 hand axe of venom a +0 robe a +0 rapier a +0 robe a manticore corpse a merfolk corpse a manticore corpse a manticore corpse a sea snake corpse (skeletalised by now) a manticore corpse (skeletalised by now) (34, 66, D) an uncursed ring of ice a +0 longbow a +0 quarterstaff 12 arrows a +2 rapier of protection a +0 robe a +1 rapier of draining a +3 hunting sling of flaming 2 throwing nets a +0 rapier a +0 robe a water nymph corpse a manticore corpse a manticore corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (35, 0, D) a +6 ring of strength (35, 14, D) a +0 cloak of invisibility (35, 15, D) a +4 ring of dexterity (35, 28, D) a +0 leather armour (35, 29, D) an uncursed staff of fire (35, 37, D) a +0 trident (35, 38, D) a +0 demon trident of pain a cursed +0 robe (35, 39, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. 15 javelins a +1 leather armour of fire resistance (35, 64, D) a +0 trident a +0 trident of freezing a +0 robe an uncursed ring of resist corrosion a +1 trident of piercing a +0 robe a +0 trident a +0 robe a +4 vampiric trident a +0 leather armour a merfolk corpse a merfolk corpse a merfolk corpse (skeletalised by now) (35, 65, D) the +4 dagger of Dust {flame, *Corrode rElec rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. a +4 war axe of freezing a +0 robe the +6 scimitar "Ewinorgh" {slice, *Contam rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It causes magical contamination when unequipped. a +0 robe a +2 morningstar of crushing a +0 robe a sea snake corpse (skeletalised by now) (35, 66, D) 6 arrows a throwing net (36, 0, D) a +2 hat (36, 1, D) a +3 chain mail of poison resistance (36, 14, D) a +1 triple crossbow of flaming (36, 15, D) an uncursed staff of fire (36, 29, D) a phantom mirror (37, 1, D) the amulet "Plog" {Faith rElec rN+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from negative energy. (37, 14, D) a +1 flail of crushing (37, 28, D) a lamp of fire (37, 29, D) a +4 spear of venom (38, 0, D) a cursed amulet of inaccuracy (38, 1, D) the +2 leather armour of Toim {rN+ Dex+7} It affects your dexterity (+7). It protects you from negative energy. (38, 14, D) a +0 flail of holy wrath (38, 15, D) a crystal ball of energy (38, 28, D) a +0 spear (38, 29, D) an uncursed ring of protection from magic (39, 0, D) Teixt's Disquisition on Blistering Protection Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Regeneration Charms/Necromancy 3 d - Conjure Flame Conjuration/Fire 3 e - Excruciating Wounds Charms/Necromancy 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (39, 1, D) a cursed -4 ring of slaying (39, 14, D) a +1 leather armour of cold resistance (39, 15, D) the +8 hunting sling of the Vine {velocity, rF+} Any stone fired from it inflicts extra damage. It protects you from fire. (39, 28, D) the +3 leather armour of the Hare {rCorr} It protects you from acid and corrosion. (39, 29, D) a +5 spear of freezing (40, 0, D) the +4 swamp dragon scales of Nost {rElec rPois rF+} It protects you from fire. It insulates you from electricity. It protects you from poison. (40, 1, D) a +2 short sword of venom (40, 14, D) a +2 spear of freezing (40, 29, D) a fan of gales (41, 0, D) a +6 falchion of holy wrath (41, 1, D) a +1 falchion of freezing (41, 14, D) the Grimoire of Clay Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (41, 15, D) a phantom mirror (41, 28, D) a +1 chain mail of magic resistance (41, 29, D) an uncursed staff of cold (42, 1, D) a +1 shortbow of freezing (42, 14, D) an uncursed staff of conjuration (42, 15, D) a phial of floods (42, 27, D) a Grand Grimoire a fan of gales a book of Summonings 6 scrolls of brand weapon a lamp of fire a wand of enslavement (22) (42, 28, D) a box of beasts (42, 29, D) a +5 broad axe of flaming (43, 10, D) (unseen) (43, 14, D) a book of Enchantments (43, 15, D) an uncursed staff of energy (43, 28, D) a lamp of fire (44, 10, D) +0 fire dragon scales (44, 11, D) +0 fire dragon scales (44, 28, D) the cursed +3 arbalest "Licwoas" {penet, *Contam rF++ Int+2 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It greatly protects you from fire. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (44, 51, D) a cursed staff of summoning (45, 8, D) +0 acid dragon scales (45, 10, D) +0 steam dragon scales +0 steam dragon scales (45, 51, D) the cursed +1 giant spiked club "Malogush" {elec, *Noise rC+ rN+ MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (46, 51, D) a +4 antimagic dagger (47, 32, D) the +7 hand axe "Yliddim" {chop, rElec Str+3 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. a +0 long sword a cursed +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an arrow (47, 33, D) 9 arrows (47, 51, D) an uncursed staff of death (48, 30, D) 2 arrows (48, 31, D) a +0 longbow a +0 short sword 6 arrows a +0 leather armour (48, 32, D) a +0 short sword a +0 longbow a +0 leather armour a +0 long sword a +0 shortbow 39 arrows (48, 33, D) a +0 rapier a +0 rapier a +0 leather armour (48, 51, D) a +2 trident of venom (49, 0, D) a +2 plate armour of fire resistance (49, 1, D) a +2 rapier of protection (49, 24, D) a +0 long sword (49, 28, D) a +4 war axe of flaming (49, 29, D) 2 arrows (49, 37, D) a +1 rapier of holy wrath (50, 0, D) the Compendium of Ashen Transmutation Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (50, 1, D) an uncursed staff of wizardry (50, 12, D) a lamp of fire (50, 13, D) a book of the Earth (50, 19, D) a cursed +0 scimitar (unseen) (50, 24, D) a +0 dagger (50, 25, D) a +1 short sword of venom (50, 37, D) a +2 great sword of holy wrath (51, 1, D) the +6 crystal plate armour of Loss {rC- MR+ Str+2} It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (51, 12, D) a +0 dagger (51, 13, D) an uncursed staff of death (51, 18, D) an uncursed staff of power a +0 robe a +0 war axe (51, 20, D) a +0 flail (51, 24, D) an uncursed staff of power (51, 28, D) 2 potions of invisibility an uncursed amulet of the gourmand a +6 ring of strength a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (51, 29, D) a +0 scimitar of venom (51, 36, D) a fan of gales (51, 37, D) the +7 hand axe "Zouwebek" {holy, *Contam rPois rN++ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (52, 1, D) a +3 leather armour of poison resistance (52, 5, D) a +0 rapier (unseen) (52, 12, D) a +4 mace of holy wrath (52, 13, D) a +1 robe of fire resistance (52, 24, D) a +0 long sword (52, 25, D) an uncursed staff of summoning (52, 37, D) the +4 war axe "Vemeluug" {speed, Str+2 Dex+6} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+6). (53, 0, D) a +4 battleaxe of chopping (53, 1, D) a fan of gales (53, 18, D) a +2 ring of strength a +0 dagger a +0 robe a cursed +0 morningstar a +0 robe an uncursed staff of summoning a +3 leather armour of cold resistance (53, 19, D) a +0 robe (53, 20, D) an uncursed staff of poison a +0 robe (53, 24, D) a +3 spear of venom (53, 25, D) a book of Unlife (53, 32, D) a +0 longbow a +0 short sword 5 arrows a +0 leather armour (53, 36, D) an uncursed staff of earth (53, 37, D) the Grimoire of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (54, 0, D) a phantom mirror (54, 1, D) the +2 cloak of Inotes {rElec Str-5 Int+8 SInv} It affects your strength (-5). It affects your intelligence (+8). It insulates you from electricity. It lets you see invisible. (54, 9, D) a +1 cloak a +2 rapier of electrocution a +0 pair of gloves (54, 12, D) a crystal ball of energy (54, 13, D) a phial of floods (54, 25, D) an uncursed amulet of rage (55, 1, D) a book of Dreams (55, 6, D) a +0 dagger (unseen) (55, 8, D) a +0 rapier a +0 scale mail (55, 12, D) a +0 dagger (55, 13, D) a lightning rod (4/4) (55, 24, D) a lightning rod (4/4) (56, 7, D) a +0 short sword of draining a +0 blowgun 4 curare-tipped needles the +1 robe of Naaps {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (56, 8, D) a +1 troll leather armour {Snorg} a +0 lajatang of speed a +0 robe (56, 9, D) a +3 scimitar of flaming (57, 8, D) a +2 quarterstaff of chaos a +0 cloak a +0 giant club a +2 robe of magic resistance a +0 mace of crushing a +0 leather armour (57, 9, D) a curare-tipped needle (57, 43, D) a cursed +0 robe (58, 43, D) a +0 battleaxe a +0 robe a +0 dagger a +0 robe (58, 44, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a potion of blood (59, 21, D) a +0 trident a +0 trident of freezing a +0 trident 2 silver tomahawks (60, 21, D) a +0 trident (60, 23, D) a +0 shortbow 19 arrows a +1 morningstar of venom (60, 36, D) the +3 rapier of the Grey Skies {drain, *Slow rElec Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It may slow you when you take damage. The Shining One disapproves of the use of such an item. (60, 44, D) an uncursed staff of power (61, 0, D) an uncursed staff of air (61, 8, D) an uncursed staff of fire (61, 16, D) an uncursed staff of fire (61, 23, D) an arrow (61, 26, D) a +3 great sword of slicing (62, 0, D) a sack of spiders (62, 1, D) a +6 ring of strength (62, 9, D) a +2 short sword of draining (62, 16, D) an uncursed ring of wizardry (62, 17, D) an uncursed staff of cold (62, 23, D) a silver tomahawk (62, 27, D) a +2 ring mail of poison resistance (63, 0, D) a +2 robe of resistance (63, 8, D) the cursed ring of Boeceh {Int-2 Dex+4 SInv} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (63, 16, D) a phial of floods (63, 23, D) an arrow a silver tomahawk (63, 26, D) a +2 scythe of freezing (63, 27, D) an uncursed staff of energy (63, 32, D) a +0 quarterstaff a +0 robe a cursed -2 short sword a cursed +0 robe (64, 17, D) a +0 trident (64, 26, D) a +0 dagger (64, 27, D) a +2 ring mail of cold resistance (64, 31, D) a +0 spear (64, 32, D) a cursed staff of air a +0 robe (65, 26, D) a +0 dire flail of crushing (67, 0, D) a crystal ball of energy (67, 42, D) a +0 flail a +0 robe (68, 0, D) a +1 troll leather armour (68, 4, D) a +0 rapier a +0 robe a +0 buckler (68, 43, D) a +0 scimitar a +0 robe (70, 8, D) a cursed ring of loudness (70, 36, D) the cursed +0 rapier of Saltpetre {pain, MR+ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (70, 37, D) an uncursed staff of air (71, 8, D) a cursed -2 ring of protection (71, 17, D) a +4 quarterstaff of distortion (71, 26, D) a +0 spear (71, 27, D) a +2 dagger of venom (71, 31, D) a +0 morningstar of freezing (71, 36, D) a sack of spiders (71, 37, D) the +0 large shield of Javoitz {rPois} It protects you from poison. (72, 16, D) an uncursed staff of fire (72, 26, D) a +0 short sword of protection (72, 27, D) a book of Debilitation (72, 31, D) a +2 dagger of freezing a +0 robe a +0 buckler (72, 36, D) a +2 leather armour of poison resistance (72, 37, D) a +4 halberd of flaming (73, 1, D) a book of the Tempests (73, 26, D) a +3 mace of draining (73, 27, D) the +7 scimitar "Zimicwel" {vamp, rElec rC+ MR++ Int-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (73, 30, D) a +0 spear a +0 buckler (73, 36, D) a sack of spiders