zx48k the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 37, D) a book of Summonings (51, 37, D) a cursed ring of fire (52, 37, D) a book of Geomancy (53, 37, D) a +3 amulet of reflection (54, 43, D) a +0 dire flail (55, 43, D) a +0 robe (55, 44, D) a +1 rapier of venom a +0 robe (59, 33, D) 19 arrows (59, 36, D) a +0 hat a +0 robe (59, 37, D) 2 large rocks an uncursed staff of conjuration (60, 36, D) a +0 scimitar (60, 37, D) a +2 plate armour of cold resistance (61, 0, D) an uncursed staff of power (61, 16, D) an uncursed staff of summoning (61, 26, D) a +7 giant club (61, 36, D) a +0 dagger (62, 1, D) an uncursed staff of earth (62, 8, D) a +2 spear of piercing (62, 16, D) the +1 chain mail "Irops" {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (62, 17, D) a cursed staff of cold (62, 26, D) an uncursed staff of cold (62, 27, D) a +1 whip of holy wrath (62, 36, D) a +0 dagger (62, 37, D) a cursed -4 ring of dexterity (63, 17, D) a crystal ball of energy (63, 27, D) the +9 ring mail of the Sacrificial Victim {rElec rPois Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. (63, 37, D) a +4 long sword of slicing (63, 44, D) the cursed +1 halberd of Akkeug {speed, *Slow rN+ Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. a +0 robe the orc corpse of Blork the orc (skeletalised by now) (64, 5, D) 14 sling bullets (64, 16, D) a +6 blowgun (64, 17, D) a +3 long sword of electrocution (64, 42, D) a +2 halberd of venom a +0 plate armour of cold resistance the orc corpse of Saint Roka (skeletalised by now) (64, 44, D) a +4 quarterstaff of chaos a +0 lajatang a +0 robe the gnoll corpse of Crazy Yiuf (skeletalised by now) the guardian serpent corpse of Aizul (skeletalised by now) the spriggan corpse of Agnes (skeletalised by now) (65, 26, D) the +5 war axe "Mez Geut" {protect, *Noise rN+ Str+7} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It protects you from negative energy. It may make noises in combat. (65, 43, D) 20 arrows a +6 war axe of chopping a +0 robe 5 large rocks a +4 rapier of draining a +0 robe a +0 troll leather armour {Purgy} the orc corpse of Nergalle (skeletalised by now) the troll corpse of Purgy (skeletalised by now) (65, 44, D) 8 needles of sleeping 3 large rocks 25 sling bullets (67, 0, D) a cursed staff of death (67, 23, D) 24 bolts (69, 0, D) a +1 flail of venom (69, 4, D) a +0 short sword (unseen) (69, 13, D) (unseen) (70, 8, D) an uncursed ring of protection from magic (70, 9, D) a +1 scale mail of magic resistance (70, 36, D) a +3 shortbow of velocity (70, 37, D) a +3 scale mail of positive energy (71, 8, D) a cursed amulet of inaccuracy (71, 26, D) a +4 halberd (71, 27, D) a crystal ball of energy (71, 36, D) a +3 scale mail of magic resistance (71, 37, D) a cursed amulet of harm (71, 43, D) 14 bolts (72, 8, D) an uncursed staff of cold (72, 9, D) the +9 staff of Olgreb {rPois} It protects you from poison. (72, 17, D) a +1 glaive of venom (72, 27, D) a +1 shield of protection (72, 37, D) the ring of Amelioration {rC+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. (73, 16, D) a +2 scimitar of holy wrath (73, 17, D) a +0 glaive of flaming (73, 26, D) an uncursed staff of poison (73, 36, D) a cursed ring of poison resistance (73, 37, D) a +3 vampiric hand axe (74, 33, D) a cursed +4 battleaxe a +0 robe (75, 32, D) a +5 falchion