zx48k the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of dexterity a +6 ring of dexterity a +0 robe +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +2 hand axe of venom (37, 1, D) an uncursed staff of power (39, 1, D) an uncursed staff of cold (40, 1, D) a +0 cloak of poison resistance (41, 1, D) a +1 shortbow of flaming (42, 1, D) a +4 broad axe of flaming (49, 0, D) the amulet "Guosu" {Spirit *Slow rC++ Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It greatly protects you from cold. It may slow you when you take damage. (49, 1, D) an uncursed staff of poison (49, 12, D) a +0 pair of boots of stealth (49, 24, D) a +4 hunting sling of flaming (49, 37, D) a +0 quarterstaff (50, 1, D) a +2 pair of gloves of dexterity (50, 12, D) +1 ice dragon scales (50, 24, D) an uncursed staff of earth (50, 36, D) an uncursed staff of conjuration (50, 37, D) a +5 spear of freezing (51, 0, D) an uncursed staff of cold (51, 2, D) the amulet "Vabben" {Harm *Drain +Inv rElec rC- Int+2} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. a +1 pair of gloves of archery a +4 ring of slaying an uncursed ring of protection from fire (51, 36, D) the +11 glaive of Maluq {chop, Str+3 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+5). (51, 44, D) an arrow (52, 0, D) a +3 antimagic trident (52, 1, D) an uncursed staff of wizardry (52, 12, D) a phial of floods (52, 13, D) a +5 long sword of slicing (52, 36, D) a +2 short sword of venom (52, 37, D) a lightning rod (4/4) (53, 0, D) the ring "Ururoshoi" {Str-5 Int+4 Dex+4 Stlth-} [ring of attention] It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+4). It makes you less stealthy. (53, 1, D) a +5 blowgun (53, 12, D) a +2 scythe of protection (53, 25, D) a +1 eveningstar of protection (53, 37, D) the ring of Fadus {+Inv MR+ Str-3 Dex+7} [ring of protection from magic] It affects your strength (-3). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you turn invisible. (54, 0, D) a cursed ring of magical power (54, 1, D) an uncursed amulet of regeneration (54, 43, D) a +0 longbow a +0 spear 23 arrows a +0 rapier a +0 animal skin a +0 flail a +0 animal skin a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (54, 44, D) the cursed +2 hand axe of Kismet {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It has a curse placed upon it. a +0 robe an apis corpse (skeletalised by now) (55, 6, D) a cursed +0 flail a +0 robe a necrophage corpse (55, 9, D) a +0 glaive (55, 13, D) the +5 war axe "Woeqasus" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (55, 24, D) a +2 broad axe of chopping (55, 31, D) a +0 longbow (still there?) a +0 arbalest (still there?) (55, 43, D) a +2 flail of protection a +0 robe a +2 broad axe of electrocution a cursed +0 animal skin a +0 lajatang of pain a cursed +0 robe a dryad corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (55, 44, D) 2 arrows 59 bolts 17 sling bullets (56, 7, D) a +0 falchion a +0 robe a cursed -3 dagger a +0 robe a human corpse (56, 8, D) a lamp of fire (inert) (56, 20, D) a blink frog corpse an elephant corpse a water moccasin corpse (56, 32, D) a +0 arbalest a +0 arbalest the +1 robe of the Journeyman {+Inv rPois Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. a +0 arbalest a +0 shortbow 13 arrows 52 bolts a yaktaur corpse (skeletalised by now) (56, 33, D) a +0 longbow 33 arrows a +0 leather armour an elf corpse (skeletalised by now) (57, 8, D) a ghoul corpse (57, 19, D) a water moccasin corpse (57, 20, D) a yak corpse (still there?) a spiny frog corpse (still there?) (57, 32, D) 2 large rocks an uncursed staff of energy a +0 arbalest 14 bolts a cursed staff of wizardry a +0 shortbow 21 arrows a yaktaur corpse (skeletalised by now) (57, 33, D) a +1 vampiric lajatang 7 large rocks 6 bolts 21 arrows (60, 37, D) a +2 battleaxe of chopping (61, 16, D) a +0 quarterstaff (61, 26, D) a +0 ring mail of cold resistance (61, 36, D) a +1 great sword of draining (61, 37, D) a +2 halberd of venom (62, 0, D) a +3 hand crossbow of freezing (62, 1, D) a +0 dagger (62, 8, D) a +2 arbalest of freezing (62, 16, D) an uncursed staff of poison (62, 17, D) the +5 hunting sling of Extermination {venom, Int+4 Dex+3} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+3). (62, 26, D) a +1 cloak of poison resistance (62, 36, D) a +3 plate armour of fire resistance (63, 0, D) a +0 short sword (63, 4, D) a +1 antimagic dagger a +0 flail a +0 ring mail (63, 5, D) a +6 short sword of freezing (63, 8, D) a cursed staff of fire (63, 17, D) a +1 spear of freezing (63, 36, D) a +4 mace of holy wrath (63, 37, D) the +10 hand crossbow "Muchar" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (64, 4, D) a +0 mace (64, 17, D) an uncursed staff of fire (64, 26, D) a +0 hat (64, 44, D) a shadow dragon corpse (skeletalised by now) (65, 26, D) +0 fire dragon scales (65, 32, D) a +0 halberd a +0 robe (65, 43, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (65, 44, D) 18 bolts (66, 22, D) a +0 rapier a +0 robe (66, 23, D) a +1 rapier of freezing a +0 robe (67, 0, D) an uncursed staff of air (67, 22, D) a +2 dagger of protection a +0 robe of positive energy a +0 quarterstaff a +0 robe (67, 23, D) a +2 hat of magic resistance 7 needles of sleeping (68, 0, D) an uncursed staff of earth (70, 37, D) an uncursed staff of power (71, 17, D) an uncursed staff of cold (71, 26, D) an uncursed staff of energy (71, 36, D) a +2 chain mail of cold resistance (72, 8, D) the ring "Haly" {Fire rPois MR++ Str+4 Int-2} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +6 ring of strength a +6 ring of intelligence (72, 17, D) the cursed +1 scale mail of Tizocami {+Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (72, 23, D) a bolt (72, 27, D) a +3 ring mail of cold resistance (72, 36, D) an uncursed staff of summoning (72, 37, D) an uncursed staff of power (73, 1, D) a +1 chain mail of poison resistance (73, 16, D) a lightning rod (4/4) a lightning rod (4/4) (73, 17, D) an uncursed staff of summoning (73, 27, D) a +0 halberd of venom (73, 42, D) a +0 halberd a +0 robe (74, 3, D) a cursed -2 rapier a +0 robe a +0 buckler (74, 13, D) a +0 short sword a +0 flail a +2 morningstar of protection a +0 ring mail (74, 22, D) a +0 arbalest 29 bolts a +0 war axe a +0 chain mail (74, 23, D) a +0 arbalest 19 bolts a +0 long sword a +0 plate armour (75, 1, D) a +7 blowgun (75, 12, D) a +0 club a +0 leather armour a +0 dagger a +0 robe (75, 22, D) a +0 war axe a +0 plate armour (75, 23, D) 3 needles of sleeping (75, 33, D) 21 bolts (75, 42, D) a cursed +0 great sword a +0 robe a cursed +3 hand axe a +0 robe