zx48k Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -38, D:1) a +0 dagger (13, -18, D:1) a +0 hand axe (14, -44, D:1) a +0 club (16, -37, D:1) 5 stones (20, -39, D:1) 4 stones (23, -39, D:1) a +0 ring mail (32, -6, D:1) a +0 club (42, -21, D:1) a +0 leather armour (42, -13, D:1) a +0 robe (43, -28, D:1) a +0 short sword a stone (46, -44, D:1) a +0 robe (55, -14, D:1) 6 stones (57, -46, D:1) a +4 dagger of venom Level 2 of the Dungeon (0, 0, D:2) 5 stones (6, 16, D:2) 4 large rocks (17, 12, D:2) a +0 robe (30, -22, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Qousih's General Store a +0 halberd (52 gold) a book of Rime (364 gold) a potion of brilliance (52 gold) a +0 flail (45 gold) a potion of degeneration (13 gold) a scroll of enchant armour (97 gold) a potion of degeneration (13 gold) a +0 ring mail (52 gold) 7 stones (9 gold) a potion of curing (39 gold) a scroll of torment (123 gold) [Shop] Lonafikh's Weapon Shoppe 7 stones (9 gold) the +1 giant spiked club of Oqiocwy {freeze, Fly Dex+4} (336 gold) Dex: It affects your dexterity (+4). Fly: It grants you flight. 6 stones (7 gold) a +0 rapier (52 gold) 6 atropa-tipped darts (70 gold) a +1 dagger of venom (122 gold) a +0 dagger (26 gold) the +6 scimitar of Sharkskin {speed, rF+ rC+ rCorr Str+3} (973 gold) Str: It affects your strength (+3). rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the +11 dagger of Compound Interest {antimagic, rElec} (975 gold) rElec: It insulates you from electricity. a +0 dagger (26 gold) [Shop] Sikog's Assorted Antiques a +2 battleaxe of electrocution (846 gold) a +0 dagger (60 gold) 3 scrolls of fog (360 gold) a +0 ring mail (120 gold) 2 scrolls of enchant armour (450 gold) a scroll of blinking (225 gold) a scroll of acquirement (1560 gold) [Shop] Cosiuq's Antique Weapon Emporium a +0 short sword (69 gold) a +0 scimitar (92 gold) a +0 whip (57 gold) a +0 morningstar (92 gold) a +0 sling (34 gold) the +2 dagger of the Valley of Death {freeze, Drain Int+4 Dex+4} (731 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Drain: It drains your maximum health when unequipped. the +6 short sword of the Silent Majority {flame, rN+} (1071 gold) rN: It protects you from negative energy. a +0 dagger (46 gold) a +0 quarterstaff (92 gold) a +0 dagger (46 gold) (1, -1, D:3) 4 stones (4, -1, D:3) 5 stones (5, 3, D:3) 7 stones (5, 5, D:3) 8 stones (6, 0, D:3) 7 stones (24, -3, D:3) a +0 club (39, -15, D:3) a +0 club (47, -38, D:3) a +0 dagger of speed 5 stones (49, -7, D:3) 2 stones (51, -4, D:3) a +0 robe (57, -8, D:3) a +0 whip (58, -40, D:3) a +0 leather armour (70, 0, D:3) a +0 robe (71, -18, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 5, D:4) a +0 mace (9, -24, D:4) a jackal corpse (skeletalised by now) (10, 1, D:4) an adder corpse (skeletalised by now) (18, 15, D:4) a +0 short sword 5 stones (23, -15, D:4) a staff of death (28, 9, D:4) a +0 dagger (29, 0, D:4) a +0 dagger (40, -16, D:4) a +0 short sword a +0 chain mail (42, -16, D:4) a +0 dagger a +0 robe (45, 2, D:4) a +0 whip of electrocution a +0 robe (46, -14, D:4) a +0 spear (46, 2, D:4) a +0 whip 3 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (7, -5, D:5) a +0 whip (19, -20, D:5) 4 stones