zxspectator Level 1 of the Dungeon [Shop] Luxiver's Book Emporium a book of Callings (364 gold) a Young Poisoner's Handbook (260 gold) a book of Conjurations (260 gold) a book of Blood (416 gold) a manual of Throwing (1040 gold) a book of the Spheres (832 gold) a book of Burglary (286 gold) a book of Misfortune (442 gold) a book of Frost (260 gold) a book of Conjurations (260 gold) [Shop] Caatoj's General Store a potion of heal wounds (65 gold) a scroll of enchant armour (97 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a potion of cancellation (104 gold) a book of Weapons (364 gold) 6 boomerangs (156 gold) a +0 whip (32 gold) a potion of haste (130 gold) a +0 short sword (39 gold) [Shop] Xoadawokk's Antique Weapon Boutique a +0 whip (75 gold) a +4 flail of protection (786 gold) a +0 trident (105 gold) a +1 antimagic morningstar (570 gold) a +0 dagger (60 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (1908 gold) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. the +7 great sword of Joressig {drain, rElec Will+} (1989 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. a +1 dagger of venom (282 gold) a +0 sling (45 gold) a +0 club (30 gold) [Shop] Yffen's Distillery a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of enlightenment (60 gold) a potion of heal wounds (60 gold) a potion of curing (36 gold) 2 potions of lignification (72 gold) a potion of invisibility (96 gold) a potion of curing (36 gold) a potion of curing (36 gold) (0, 0, D:1) a +0 club a ball python corpse (skeletalised by now) (0, 27, D:1) a +0 leather armour (6, 16, D:1) a +0 hand axe (7, 14, D:1) a +0 dagger (9, 16, D:1) a beast talisman (16, -4, D:1) a hobgoblin skeleton (18, -4, D:1) a hobgoblin skeleton (18, 6, D:1) a -2 spear (18, 8, D:1) a -2 hand axe (19, 16, D:1) a +0 ring mail (20, 6, D:1) a -2 sling (20, 8, D:1) a -1 club (21, -10, D:1) a +0 club a goblin skeleton (21, -9, D:1) a rat skeleton (22, 27, D:1) a +0 dagger (26, 11, D:1) a ball python skeleton (42, -8, D:1) a rat skeleton (46, 0, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (3, 25, D:2) the felid corpse of Natasha (skeletalised by now) (7, 11, D:2) a +0 dagger a goblin skeleton (7, 12, D:2) the felid skeleton of Natasha (8, 13, D:2) a +0 whip 5 stones a hobgoblin skeleton (11, -7, D:2) a quokka skeleton (12, -7, D:2) a +0 club a stone (12, 21, D:2) a +0 club (20, -7, D:2) a +0 short sword (20, 21, D:2) a +0 dagger a goblin corpse (skeletalised by now) (21, 14, D:2) a +0 hand axe a +0 robe a goblin corpse (skeletalised by now) (28, 6, D:2) an adder corpse (skeletalised by now) (32, -1, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) the +3 short sword of the Orcish Mines {drain, rElec rN+ Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (23, -3, D:3) a rat corpse (43, 5, D:3) a +0 club (43, 16, D:3) a quokka corpse (skeletalised by now) (45, -3, D:3) a +0 club a goblin corpse (skeletalised by now)