zynnq Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 10, D:1) 6 sling bullets (6, 5, D:1) a +0 long sword (10, -6, D:1) 10 arrows (26, 8, D:1) 7 stones (51, 19, D:1) a +0 dagger (53, 41, D:1) a +0 robe (54, 38, D:1) 20 arrows (55, 21, D:1) a +0 robe (56, 25, D:1) 11 poisoned darts (56, 31, D:1) a +0 dagger (59, -5, D:1) a +0 hunting sling Level 2 of the Dungeon [Shop] Neenyam's Assorted Antiques a wand of acid (3) (378 gold) a +1 vorpal spear (310 gold) a +0 robe (18 gold) a potion of heal wounds (135 gold) a scroll of teleportation (81 gold) a potion of heal wounds (135 gold) the +1 tower shield of Cowardice {-Tele Rampage rF+ Str+2} (596 gold) Str: It affects your strength (+2). rF: It protects you from fire. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. a +0 falchion (81 gold) (3, 18, D:2) a +0 club (12, 26, D:2) a +0 whip 2 stones a +0 dagger (14, -7, D:2) 18 stones (15, -4, D:2) a +0 robe (19, -3, D:2) a +0 leather armour (21, 3, D:2) a +0 leather armour (35, -13, D:2) a +0 club (39, -11, D:2) 18 stones (40, 33, D:2) 15 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club (still there?) a goblin corpse (still there?) (5, -6, D:3) a +1 dagger of venom a +0 robe the human corpse of Jessica (5, -5, D:3) a jackal corpse (9, -4, D:3) a +0 hunting sling 21 stones (9, -3, D:3) a +0 club a +2 dagger of draining a goblin corpse (9, -2, D:3) a +0 hunting sling 18 stones a jackal corpse a goblin corpse (14, -27, D:3) a bat corpse (skeletalised by now) (16, -9, D:3) a +0 dagger an orc corpse (23, -27, D:3) a +0 plate armour a +0 mace a +0 dagger a +0 chain mail a +0 flail a +0 flail a +0 club (24, -22, D:3) a +0 whip (27, -54, D:3) a +0 leather armour (35, -23, D:3) 5 boomerangs (37, -56, D:3) a hobgoblin corpse (skeletalised by now) (37, -51, D:3) 20 sling bullets (52, -21, D:3) a +0 war axe (52, -15, D:3) a +0 dagger