# TEAMCAPTAIN zkyp name = Medar rest_wait_both = true sort_menus = true : equipped, identified, basename, qualname, curse, qty autofight_stop = 50 automagic_enable = true automagic_slot = x show_inventory_weights = true default_manual_training = true view_delay = 300 show_more = false confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = true tile_map_pixels = 3 autopickup = $?!+"/%|\} autopickup_exceptions += cur.plus then return true end if cur.name("qual") == "hat" and it.name("qual") ~= "hat" then if it.plus + 1 > cur.plus then return true end end else if cur.plus < 2 then return true end if cur.name("qual") == "hat" and it.name("qual") ~= "hat" then return true end end elseif st == "body" then local cur = items.equipped_at("armour") if cur == nil then return false end if norace_name(cur) ~= norace_name(it) then return false end if it.branded then return true end if cur.branded or cur.artefact then return false end if it.plus ~= nil then if it.plus > cur.plus then return true end else if cur.plus < 2 then return true end end elseif st == "shield" then if it.branded then return true end local cur = items.equipped_at("shield") if cur == nil then return false end if norace_name(cur) ~= norace_name(it) then return false end if cur.branded or cur.artefact then return false end if it.plus ~= nil then if it.plus > cur.plus then return true end else if cur.plus < 2 then return true end end end elseif class == "weapon" then if you.genus() == "draconian" and name:find("dragon slaying") then return true end if name:find("distortion") or name:find("chaos") then return true end elseif class == "missile" then if name:find("curare") then return true end end return false end add_autopickup_func(autopickup) } explore_stop = items,greedy_pickup,greedy_sacrificeable explore_stop += stairs,shops,altars,gates,greedy_visited_item_stack,portals stop := runrest_stop_message stop += An alarm trap emits a blaring wail stop += You are starting to lose your buoyancy stop += You start to feel a little slower stop += Your transformation is almost over stop += You lose control over your flight stop += You start to feel a little uncertain stop += Your skin is crawling a little less now stop += Your magical contamination has completely faded away stop += Deactivating autopickup stop += You feel yourself come back to life runrest_ignore_poison = 2:10 runrest_ignore_monster += fish:2 runrest_ignore_monster += shark:2 more := force_more_message more += You are starting to lose your buoyancy more += You start to feel a little slower more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += You lose control over your flight more += You start to feel a little uncertain more += You feel less protected from missiles more += time is quickly running out more += life is in your own hands more += dispelling energy hits you more += You convulse more += god:(sends|finds|silent|anger) more += divine experience more += You have finished your manual more += You are (blasted|electrocuted)! more += Your surroundings flicker more += The writing blurs in front of your eyes more += Space warps.* around you more += Space bends around you more += The blast of calcifying dust hits you more += This wand has no charges more += There are no visible monsters within range more += You have reached level more += Your .* Skill increases more += You don't know that spell autoinscribe += potion.*mutation:!q autoinscribe += potion.*berserk rage:!q autoinscribe += scroll.*torment:!r autoinscribe += scroll.*silence:!r autoinscribe += rod of:!a autoinscribe += staff of (Wucad Mu|energy|channeling|wizardry|power):!a autoinscribe += staff of (conjuration|enchantment|summoning|poison):!a autoinscribe += throwing net:=f =F bindkey = [.] CMD_NO_CMD_DEFAULT bindkey = [&] CMD_NO_CMD_DEFAULT