# Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. # confirm_butcher = (auto | always | never), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true # default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # pickup_menu = false # pickup_menu_limit = 4 # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) ##### 3-b Targeting ############################ # # default_target = false # target_unshifted_dirs = true # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # clean_map = true ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # # travel_delay = 20 (or -1 online) # explore_delay = -1 # rest_delay = 0 (or -1 online) # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches,runed_doors # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # explore_stop += greedy_sacrificeable # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_safe_poison = 80:100 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message += You hear a.* slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes # A good number of runrest_messages are defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # easy_eat_chunks = true # auto_eat_chunks = true # auto_drop_chunks = (never | rotten | yes) # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus = pickup: true : art, ego, basename, qualname, curse, qty # sort_menus = inv: true : equipped, freshness, charged # autofight_stop = 30 # automagic_enable = false # automagic_stop = 0 # automagic_fight = false ##### 3-i Messages and Display Enhancements ##### # # hp_warning = 30 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targeting = true # show_gold_turns = false # show_game_turns = false # show_newturn_mark = false # clear_messages = true # small_more = true # show_more = false # show_inventory_weights = (drop_pickup | true | false) # item_stack_summary_minimum = 5 # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = false (true for online) # view_delay = 600 ##### 3-j Colours (messages and menus) ########## # # Food is colour coded by default as follows: # # yellow = preferred food # darkgrey = cannot be eaten at all # lightred = causes rot # magenta = dangerous to use, mutagenic # red = considered "evil" by your deity # lightgreen = poisonous # brown = contaminated, may cause nausea # # You can change colours by using something like # menu_colour ^= magenta:contaminated # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages # yellow = significant messages # lightred = item damaged/destroyed # darkgrey = boring, message clutter # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:warning:comes into view # message_colour ^= mute:You start (searching|resting) # message_colour ^= mute:Done searching # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / tomahawk / dart / stone / rock / net # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e # show_god_gift = yes|unident|no ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = #660000 # tile_neutral_col = #660000 # tile_peaceful_col = #664400 # tile_friendly_col = #664400 # tile_plant_col = #446633 # tile_item_col = #005544 # tile_unseen_col = black # tile_floor_col = #333333 # tile_wall_col = #666666 # tile_mapped_floor_col = #222266 # tile_mapped_wall_col = #444499 # tile_door_col = #775544 # tile_downstairs_col = #ff00ff # tile_upstairs_col = cyan # tile_branchstairs_col = #ff7788 # tile_portal_col = #ffdd00 # tile_feature_col = #997700 # tile_trap_col = #aa6644 # tile_water_col = #114455 # tile_deep_water_col = #001122 # tile_lava_col = #552211 # tile_excluded_col = #552266 # tile_excl_centre_col = #552266 # tile_window_col = #558855 # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_stat_file = VeraMono.ttf # tile_font_msg_file = VeraMono.ttf # tile_font_tip_file = VeraMono.ttf # tile_font_lbl_file = Vera.ttf # tile_font_ft_light = false # tile_font_crt_size = 15 # tile_font_stat_size = 16 # tile_font_msg_size = 14 # tile_font_tip_size = 15 # tile_font_lbl_size = 14 # tile_show_minihealthbar = false # tile_show_minimagicbar = false # tile_show_demon_tier = false # tile_water_anim = false # tile_misc_anim = false ### WebTiles only # tile_font_crt_family = monospace # tile_font_stat_family = monospace # tile_font_msg_family = monospace # tile_font_lbl_family = monospace # tile_realtime_anim = true # tile_display_mode = glyph # tile_level_map_hide_messages = false # tile_level_map_hide_sidebar = true ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (descriptions only for now). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt bindkey = [a] CMD_MOVE_LEFT bindkey = [s] CMD_MOVE_DOWN bindkey = [w] CMD_MOVE_UP bindkey = [d] CMD_MOVE_RIGHT bindkey = [q] CMD_MOVE_UP_LEFT bindkey = [e] CMD_MOVE_UP_RIGHT bindkey = [y] CMD_MOVE_DOWN_LEFT bindkey = [c] CMD_MOVE_DOWN_RIGHT bindkey = [A] CMD_RUN_LEFT bindkey = [S] CMD_RUN_DOWN bindkey = [W] CMD_RUN_UP bindkey = [D] CMD_RUN_RIGHT bindkey = [Q] CMD_RUN_UP_LEFT bindkey = [E] CMD_RUN_UP_RIGHT bindkey = [Y] CMD_RUN_DOWN_LEFT bindkey = [C] CMD_RUN_DOWN_RIGHT bindkey = [a] CMD_TARGET_LEFT bindkey = [s] CMD_TARGET_DOWN bindkey = [w] CMD_TARGET_UP bindkey = [d] CMD_TARGET_RIGHT bindkey = [q] CMD_TARGET_UP_LEFT bindkey = [e] CMD_TARGET_UP_RIGHT bindkey = [y] CMD_TARGET_DOWN_LEFT bindkey = [c] CMD_TARGET_DOWN_RIGHT bindkey = [A] CMD_TARGET_DIR_LEFT bindkey = [S] CMD_TARGET_DIR_DOWN bindkey = [W] CMD_TARGET_DIR_UP bindkey = [D] CMD_TARGET_DIR_RIGHT bindkey = [Q] CMD_TARGET_DIR_UP_LEFT bindkey = [E] CMD_TARGET_DIR_UP_RIGHT bindkey = [Y] CMD_TARGET_DIR_DOWN_LEFT bindkey = [C] CMD_TARGET_DIR_DOWN_RIGHT bindkey = [a] CMD_MAP_MOVE_LEFT bindkey = [s] CMD_MAP_MOVE_DOWN bindkey = [w] CMD_MAP_MOVE_UP bindkey = [d] CMD_MAP_MOVE_RIGHT bindkey = [q] CMD_MAP_MOVE_UP_LEFT bindkey = [e] CMD_MAP_MOVE_UP_RIGHT bindkey = [y] CMD_MAP_MOVE_DOWN_LEFT bindkey = [c] CMD_MAP_MOVE_DOWN_RIGHT bindkey = [A] CMD_MAP_JUMP_LEFT bindkey = [S] CMD_MAP_JUMP_DOWN bindkey = [W] CMD_MAP_JUMP_UP bindkey = [D] CMD_MAP_JUMP_RIGHT bindkey = [Q] CMD_MAP_JUMP_UP_LEFT bindkey = [E] CMD_MAP_JUMP_UP_RIGHT bindkey = [Y] CMD_MAP_JUMP_DOWN_LEFT bindkey = [C] CMD_MAP_JUMP_DOWN_RIGHT bindkey = [^A] CMD_OPEN_DOOR_LEFT bindkey = [^S] CMD_OPEN_DOOR_DOWN bindkey = [^W] CMD_OPEN_DOOR_UP bindkey = [^D] CMD_OPEN_DOOR_RIGHT bindkey = [^Q] CMD_OPEN_DOOR_UP_LEFT bindkey = [^E] CMD_OPEN_DOOR_UP_RIGHT bindkey = [^Y] CMD_OPEN_DOOR_DOWN_LEFT bindkey = [^C] CMD_OPEN_DOOR_DOWN_RIGHT bindkey = [G] CMD_DROP bindkey = [T] CMD_EAT bindkey = [f] CMD_FIRE bindkey = [g] CMD_PICKUP bindkey = [i] CMD_DISPLAY_INVENTORY bindkey = [h] CMD_QUAFF bindkey = [u] CMD_READ bindkey = [v] CMD_EVOKE_WIELDED bindkey = [V] CMD_EVOKE bindkey = [I] CMD_WIELD_WEAPON bindkey = [l] CMD_THROW_ITEM_NO_QUIVER bindkey = [U] CMD_MEMORISE_SPELL bindkey = [j] CMD_WEAR_JEWELLERY bindkey = [F] CMD_QUIVER_ITEM bindkey = [J] CMD_REMOVE_JEWELLERY bindkey = [Z] CMD_REMOVE_ARMOUR bindkey = [z] CMD_WEAR_ARMOUR bindkey = [=] CMD_ADJUST_INVENTORY bindkey = [{] CMD_INSCRIBE_ITEM bindkey = [(] CMD_CYCLE_QUIVER_FORWARD bindkey = [)] CMD_CYCLE_QUIVER_BACKWARD bindkey = [.] CMD_WEAPON_SWAP bindkey = [t] CMD_BUTCHER bindkey = [r] CMD_EXPLORE bindkey = [x] CMD_MOVE_NOWHERE bindkey = [X] CMD_REST bindkey = [n] CMD_SHOUT bindkey = [m] CMD_LOOK_AROUND bindkey = [M] CMD_DISPLAY_MAP bindkey = [^M]CMD_FULL_VIEW bindkey = [^V]CMD_TOGGLE_VIEWPORT_MONSTER_HP bindkey = ["] CMD_CAST_SPELL bindkey = [^Z]CMD_FORCE_CAST_SPELL bindkey = [o] CMD_CLOSE_DOOR bindkey = [^F]CMD_SEARCH_STASHES bindkey = [R]CMD_INTERLEVEL_TRAVEL bindkey = [O] CMD_OPEN_DOOR bindkey = [^T]CMD_TOGGLE_FRIENDLY_PICKUP bindkey = [^R]CMD_FIX_WAYPOINT bindkey = [>] CMD_GO_UPSTAIRS bindkey = [<] CMD_GO_DOWNSTAIRS bindkey = [;] CMD_INSPECT_FLOOR bindkey = [*] CMD_ANNOTATE_LEVEL bindkey = [!] CMD_USE_ABILITY bindkey = [^] CMD_DISPLAY_SKILLS bindkey = [b] CMD_PRAY bindkey = [n] CMD_DISPLAY_MUTATIONS bindkey = [N] CMD_EXPERIENCE_CHECK bindkey = [k] CMD_DISPLAY_SPELLS bindkey = [^O] CMD_DISPLAY_OVERMAP bindkey = [#] CMD_REPLAY_MESSAGES bindkey = [@] CMD_DISPLAY_CHARACTER_STATUS bindkey = [%] CMD_RESISTS_SCREEN bindkey = [B] CMD_DISPLAY_RELIGION bindkey = [~] CMD_LIST_JEWELLERY bindkey = [[] CMD_LIST_ARMOUR bindkey = []] CMD_LIST_EQUIPMENT bindkey = [$] CMD_LIST_GOLD bindkey = [\] CMD_DISPLAY_KNOWN_OBJECTS bindkey = [}] CMD_DISPLAY_RUNES bindkey = [-] CMD_CHARACTER_DUMP bindkey = [^P] CMD_TOGGLE_AUTOPICKUP bindkey = [^O] CMD_CLEAR_MAP bindkey = [^L] CMD_MACRO_ADD bindkey = [^K] CMD_QUIT bindkey = [^N] CMD_REDRAW_SCREEN bindkey = [P] CMD_SAVE_GAME bindkey = [^J] CMD_SAVE_GAME_NOW bindkey = [^Z] CMD_SUSPEND_GAME bindkey = [:] CMD_MAKE_NOTE bindkey = [?] CMD_DISPLAY_COMMANDS bindkey = [+] CMD_PREV_CMD_AGAIN bindkey = [0] CMD_REPEAT_CMD bindkey = [ESCAPE ] CMD_TARGET_CANCEL bindkey = [v] CMD_TARGET_DESCRIBE bindkey = [?] CMD_TARGET_HELP bindkey = [SPACE ] CMD_TARGET_SELECT bindkey = [x] CMD_TARGET_SELECT_ENDPOINT bindkey = [^P] CMD_TARGET_SHOW_PROMPT bindkey = [:] CMD_TARGET_HIDE_BEAM bindkey = [^I] CMD_TARGET_FIND_PORTAL bindkey = [^] CMD_TARGET_FIND_TRAP bindkey = [^L] CMD_TARGET_FIND_ALTAR bindkey = [>] CMD_TARGET_FIND_UPSTAIR bindkey = [<] CMD_TARGET_FIND_DOWNSTAIR bindkey = [l] CMD_TARGET_PREV_TARGET bindkey = [L] CMD_TARGET_MAYBE_PREV_TARGET bindkey = [,] CMD_TARGET_CYCLE_BACK bindkey = [.] CMD_TARGET_CYCLE_FORWARD bindkey = [?] CMD_MAP_HELP bindkey = [p] CMD_MAP_ADD_WAYPOINT bindkey = [r] CMD_MAP_GOTO_TARGET bindkey = [>] CMD_MAP_FIND_UPSTAIR bindkey = [<] CMD_MAP_FIND_DOWNSTAIR bindkey = [@] CMD_MAP_FIND_YOU