# TEAMCAPTAIN MoogleDan autopickup = $?!+"/% default_friendly_pickup += none ae := autopickup_exceptions ae = ae += useless_item, dangerous_item, evil_item { local dump_count = you.turns() + 1000 - (you.turns() % 1000) --funtion ready() function ready2() if you.turns() >= dump_count then dump_count = dump_count+1000 crawl.take_note(you.turns() .. " ||| ") end end } { local function autopickup(it, name) local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end if class == "missile" then if name:find("curare") then return true end end return false end add_autopickup_func(autopickup) } : if you.god() == "Nemelex Xobeh" then ae +=