##### 1- Starting Screen ############################################ default_manual_training = true ##### 3-e Level Map Functions #################### level_map_cursor_step = 5 ##### 3-f Viewport Options ###################### view_max_width = 81 view_max_height = 71 ##### 3-g Travel and Exploration ################# explore_stop = items,stairs,shops,altars,portals,branches,runed_doors explore_stop += greedy_pickup_smart,greedy_visited_item_stack explore_stop += greedy_sacrificeable auto_sacrifice = before_explore ##### 3-h Command Enhancements ################### autofight_stop = 70 autofight_throw = true automagic_enable = true automagic_stop = 0 automagic_fight = false automagic_slot = z ##### 3-i Messages and Display Enhancements ###### hp_warning = 50 mp_warning = 0 hp_colour = 70:yellow, 35:red mp_colour = 70:yellow, 35:red show_inventory_weights = true ##### 3-m Inscriptions ########################### autoinscribe += bad_item.*potion:!q autoinscribe += potion.*mutation:!q autoinscribe += chunks? of:@w0 ##### 4-a Saving ################################# dump_on_save = true ##### 4-b Items and Kill List #################### #kill_map = friend:you, other:you dump_kill_places = single dump_kill_breakdowns = true dump_item_origins = artefacts, ego_arm, ego_weap, rods dump_item_origin_price = -1 dump_message_count = 50 dump_order = header, hiscore, stats, mutations, misc, skills, dump_order += spells, inventory, overview, messages, dump_order += screenshot, monlist, notes, turns_by_place, dump_order += kills_by_place, kills, action_counts dump_book_spells = false ##### 4-c Notes ################################## user_note_prefix =@@@ note_hp_percent = 5 note_all_skill_levels = true note_skill_max = false note_xom_effects = true note_chat_messages = true #note_items += rod of, acquirement, preservation, running, of Zot #note_monsters += orb of fire, ancient lich, Sigmund ##### 5-a All OS ################################# char_set = ascii cset_ascii = floor:x00B7, floor_magic:x2219, wall:#, wall_magic:*, wavy:x2248 #char_set = unicode #cset_unicode = tree:7, arch:\, floor_magic:x2219, wall:#, wall_magic:*, door_closed:+ ##################################################################### message_colour += yellow:You feel your bond with your battlesphere wane message_colour += yellow:Your battlesphere wavers and loses cohesion message_colour += yellow:* is unaffected runrest_stop_message += You feel your bond with your battlesphere wane. runrest_stop_message += Your battlesphere wavers and loses cohesion. runrest_stop_message += Your transformation is almost over. spell_slot += blink:B spell_slot += controlled blink:b spell_slot += passwall:W spell_slot += mephitic cloud:m spell_slot += repel missiles:p spell_slot += swiftness:S spell_slot += flight:F spell_slot += invisibility:I spell_slot += regeneration:w spell_slot += sublimation of blood:q :if you.class() == "Enchanter" then spell_slot += corona:q spell_slot += ensorcelled hibernation:w spell_slot += confuse:e spell_slot += enslavement:r :end :if you.class() == "Wizard" then spell_slot += magic dart:q spell_slot += call imp:i spell_slot += conjure flame:fl :end :if you.class() == "Conjurer" then spell_slot += magic dart:q spell_slot += searing ray:w spell_slot += iskenderun's mystic blast:e spell_slot += iskenderun's battlesphere:r :end :if you.class() == "Earth Elementalist" then spell_slot += sandblast:q spell_slot += stone arrow:w spell_slot += petrify:e spell_slot += lee's rapid deconstruction:r :end #show_travel_trail = false