# TEAMCAPTAIN Stoats ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://gitorious.org/crawl/crawl/source/HEAD:crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = rotten travel_avoid_terrain = (shallow water | deep water) explore_stop = shops,altars,portals,branches,runed_doors { function inventory() return iter.invent_iterator:new(items.inventory()) end function pray() --crawl.process_keys('p') crawl.sendkeys('p') end function chop() --crawl.process_keys('c') crawl.sendkeys('c') end function explore() --crawl.process_keys('o') crawl.sendkeys('o') end function can_eat() --crawl.mpr("" .. you.hunger() .. "") local race = you.race() if race == "Ghoul" then return true elseif race == "Spriggan" then return false elseif (you.gourmand() or race == "Kobold" or race == "Felid" or race == "Troll") then return (you.hunger() < 7) else return (you.hunger() < 4) end end function on_corpses() local fl = you.floor_items() for it in iter.invent_iterator:new(fl) do if string.find(it.name(), "corpse") and (not string.find(it.name(), "rotting")) then return true end end return false end function on_dangerous_corpse() local fl = you.floor_items() for it in iter.invent_iterator:new(fl) do if string.find(it.name(), "corpse") then return food.dangerous(it) end end return false end --[[ function eat_chunk() if can_eat() then for it in inventory() do if (string.find(it.name(), "chunk") and (not food.dangerous(it))) then eat() return true end end end end --]] function explore_pray_butcher() if on_corpses() then if ((not can_eat() or on_dangerous_corpse()) and not string.find(view.feature_at(0, 0), "altar") and not you.silenced() and you.god_likes_fresh_corpses()) then pray() return true --explore_epb() else if (not on_dangerous_corpse()) then chop() return true --explore_epb() end end end return false end function explore_epb() if you.feel_safe() then explore_pray_butcher() end explore() end }