# Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. # confirm_butcher = (auto | always | never), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. #autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false pickup_thrown = true # chunks_autopickup = false # assign_item_slot = (forward | backward) # # pickup_menu = false # pickup_menu_limit = 4 # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) ##### 3-b Targeting ############################ # # default_target = false # target_unshifted_dirs = true # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # clean_map = true ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false show_waypoints = true ##### 3-f Viewport Options ################### # # view_max_width = 50 # view_max_height = 50 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # travel_delay = -1 (or -1 online) explore_delay = 1 # rest_delay = 0 (or -1 online) # travel_avoid_terrain = shallow water # # explore_greedy = false explore_stop = items,stairs,shops,altars,portals,branches,runed_doors # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # explore_stop += greedy_sacrificeable # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 travel_key_stop = true # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_safe_poison = 80:100 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message += You hear a.* slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes runrest_ignore_message = You are feeling hungry runrest_ignore_message = You are feeling very hungry # A good number of runrest_messages are defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = never # easy_eat_chunks = true # auto_eat_chunks = true # auto_drop_chunks = (never | rotten | yes) # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus = pickup: true : art, ego, basename, qualname, curse, qty # sort_menus = inv: true : equipped, freshness, charged # autofight_stop = 51 # automagic_enable = false # automagic_stop = 0 # automagic_fight = false ##### 3-i Messages and Display Enhancements ##### # # hp_warning = 60 # mp_warning = 0 # hp_colour = 100:green, 90:lightgray, 75:yellow, 50:lightred, 25:red # mp_colour = 100:green, 90:lightgray, 75:yellow, 50:lightred, 25:red # hp_warning = 30 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targeting = true show_gold_turns = true show_game_turns = true show_newturn_mark = true # clear_messages = true # small_more = true # show_more = false # show_inventory_weights = (drop_pickup | true | false) # item_stack_summary_minimum = 5 # msg_condense_repeats = false # msg_condense_short = false skill_focus = true show_travel_trail = false # view_delay = 600 ##### 3-j Colours (messages and menus) ########## # # Food is colour coded by default as follows: # # yellow = preferred food # darkgrey = cannot be eaten at all # lightred = causes rot # magenta = dangerous to use, mutagenic # red = considered "evil" by your deity # lightgreen = poisonous # brown = contaminated, may cause nausea # # You can change colours by using something like # menu_colour ^= magenta:contaminated # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages # yellow = significant messages # lightred = item damaged/destroyed # darkgrey = boring, message clutter # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:warning:comes into view # message_colour ^= mute:You start (searching|resting) # message_colour ^= mute:Done searching # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges force_more_message += Your .* goes out. ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / tomahawk / dart / stone / rock / net # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e # show_god_gift = yes|unident|no ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = #660000 # tile_neutral_col = #660000 # tile_peaceful_col = #664400 # tile_friendly_col = #664400 # tile_plant_col = #446633 # tile_item_col = #005544 # tile_unseen_col = black # tile_floor_col = #333333 # tile_wall_col = #666666 # tile_mapped_floor_col = #222266 # tile_mapped_wall_col = #444499 # tile_door_col = #775544 # tile_downstairs_col = #ff00ff # tile_upstairs_col = cyan # tile_branchstairs_col = #ff7788 # tile_portal_col = #ffdd00 # tile_feature_col = #997700 # tile_trap_col = #aa6644 # tile_water_col = #114455 # tile_deep_water_col = #001122 # tile_lava_col = #552211 # tile_excluded_col = #552266 # tile_excl_centre_col = #552266 # tile_window_col = #558855 # If Crawl's response rate is too slow, try increasing the update rate. tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. tile_runrest_rate = 200 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. tile_full_screen = false tile_window_width = 640 tile_window_height = 480 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 24 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_stat_file = VeraMono.ttf # tile_font_msg_file = VeraMono.ttf # tile_font_tip_file = VeraMono.ttf # tile_font_lbl_file = Vera.ttf # tile_font_ft_light = false # tile_font_crt_size = 15 # tile_font_stat_size = 16 # tile_font_msg_size = 14 # tile_font_tip_size = 15 # tile_font_lbl_size = 14 tile_show_minihealthbar = true tile_show_minimagicbar = true tile_show_demon_tier = true tile_water_anim = false tile_misc_anim = false ### WebTiles only # tile_font_crt_family = monospace # tile_font_stat_family = monospace # tile_font_msg_family = monospace # tile_font_lbl_family = monospace tile_realtime_anim = false # tile_display_mode = glyph # tile_level_map_hide_messages = false # tile_level_map_hide_sidebar = true ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (descriptions only for now). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Up-to-date config lives on CDO: # http://crawl.develz.org/configs/trunk/MarvinPA.rc ############# # Autofight # ############# # Don't throw stuff for no reason autofight_throw = false autofight_throw_nomove = false # Weapon and armour autopickup by rwbarton and elliptic # Todo: use parts of Medar's improved version { local function autopickup(it, name) local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then if good_slots[st] ~= "Gloves" or you.has_claws() == 0 then return true end end end if class == "weapon" then if name:find("distortion") then return true end end if class == "missile" then if name:find("curare") then return true end if name:find("confusion") or name:find("paralysis") or name:find("frenzy") or name:find("sleeping") then return false end end return false end add_autopickup_func(autopickup) } ########## # Travel # ########## # explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold # explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates explore_stop += greedy_sacrificeable ############# # Interface # ############# travel_open_doors = true equip_unequip = true easy_confirm = all confirm_butcher = never auto_eat_chunks = true auto_drop_chunks = yes sort_menus = true : equipped, identified, basename, qualname, curse, qty autofight_stop = 30 autofight_throw_nomove = false autofight_caught = true hp_warning = 50 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red stat_colour = 3:red, 7:lightred small_more = true show_inventory_weights = true show_travel_trail = false # skill_focus = false default_manual_training = true # tile_display_mode = hybrid language = en # Spellcasting spam reduction by monqy # Macro z and Z to ===force_cast_spell { function force_cast_spell() crawl.mpr('Cast which spell?') crawl.flush_prev_message() crawl.process_keys('Z') end } ############ # Messages # ############ stop := runrest_stop_message stop = ignore := runrest_ignore_message ignore = more := force_more_message more = # Todo: recheck all of this # Annoyances ignore += Jiyva gurgles merrily ignore += Jiyva appreciates your sacrifice ignore += Jiyva says: Divide and consume ignore += You hear.*splatter ignore += You feel.*sick ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += standing in the rain ignore += engulfed in white fluffiness ignore += safely over a trap ignore += A.*toadstool withers and dies ignore += toadstools? grow ignore += You walk carefully through the ignore += Eating a chunk ignore += This .*flesh tastes ignore += You .* eating ignore += The winds around you calm down. ignore += Lightning arcs down from a storm cloud ignore += grinding sound ignore += contamination has completely ignore += chunks of flesh in your inventory.*rotted away ignore += rod.*has recharged ignore += your breath back ignore ^= You are feeling.*hungry runrest_ignore_poison = 2:10 runrest_ignore_monster += butterfly:1 # Bad things stop += found.*trap stop += You fall through a shaft stop += emits a blaring wail stop += (blundered into a|invokes the power of) Zot stop += A huge blade swings out and slices into you stop += sense of stasis stop += flesh start stop += (starving|devoid of blood) stop += wrath finds you stop += lose consciousness # Expiring effects stop += You feel yourself slow down stop += You are starting to lose your buoyancy stop += You lose control over your flight stop += Your hearing returns stop += Your transformation is almost over stop += back to life stop += uncertain stop += time is quickly running out stop += life is in your own hands stop += is no longer charmed : if you.race() == "Ghoul" then stop += smell.*(rott(ing|en)|decay) stop += something tasty in your inventory : end :if you.god() == "Xom" then stop += god: :else ignore += god: :end stop += hell_effect: ignore += pray: ignore += talk: ignore += talk_visual: ignore += friend_spell: ignore += friend_enchant: ignore += friend_action: ignore += sound: # Important features : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : else more += interdimensional caravan more += distant snort more += roar of battle more += wave of frost more += hiss of flowing sand more += sound of rushing water more += heat about you more += crackle of arcane power more += Found a gateway leading out of the Abyss : end more += Found .* abyssal rune of Zot more += The mighty Pandemonium lord .* resides here # Interrupts more += You don't.* that spell more += You fail to use your ability more += You miscast Controlled Blink more += You can't (read|drink|do) that more += not good enough to have a special ability more += You are too berserk more += no means to grasp more += That item cannot be evoked more += This wand has no charges more += You are held in a net more += You have disarmed more += You don't have any such object more += do not work when you're silenced more += You can't unwield more += enough magic points more += You feel your control is inadequate # Bad things more += Your surroundings flicker more += sense of stasis more += ^Your amulet of stasis more += You cannot teleport right now more += The writing blurs in front of your eyes more += You fall through a shaft more += A huge blade swings out and slices into you more += A sentinel's mark forms upon you more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! more += dispelling energy hits you more += You convulse more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += flesh start more += (starving|devoid of blood) more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps.*around you more += Space bends around you more += hits you.*distortion more += watched by something more += flickers and vanishes! more += Miasma billows from more += Low.* Warning # Hell effects more += hell_effect: # Expiring effects more += You feel yourself slow down more += less insulated more += You are starting to lose your buoyancy more += You lose control over your flight more += Your hearing returns more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += uncertain more += time is quickly running out more += life is in your own hands more += is no longer charmed more += shroud falls apart more += You start to feel a little slower # Others more += You have reached level more += You have finished (your manual|forgetting about) more += Your scales start more += You feel monstrous more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end # Sudden death, mutation, corrosion, and banishment hazards more += .* Giant eyeball comes into view.* more += .* Lich comes into view.* more += .* Ancient lich comes into view.* more += .* Ogre mage comes into view.* more += .* Vault sentinel comes into view.* more += .* Ironbrand convoker comes into view.* more += .* Neqoxec comes into view.* more += .* Cacodemon comes into view.* more += .* Oklob plant comes into view.* more += .* Spiny worm comes into view.* # Disable as you progress (for the bumrushing player) # Disabled by default. #more += .* Ogre comes into view.* #more += .* Priest comes into view.* #more += .* Sigmund comes into view.* #more += .* Grinder comes into view.* #more += .* Centaur comes into view.* #more += .* Rupert comes into view.* # uniques force_more_message += .*(Agnes|Aizul|Antaeus|Arachne|Asmodeus|Asterion|Azrael|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephine|Khufu|Kirke|Lamia|the Lernaean hydra|Lom Lobon|Louise|Mara|Margery|Maud|Maurice|Menkaure|Mennas|Mnoleg|Murray|Natasha|Nergalle|Nessos|Nikola|Norris|Pan|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Wiglaf|Xtahua).*comes? into view ################## # Item colouring # ################## # Clear defaults # menu := menu_colour menu = # Variables # $tele := lightgreen $haste := cyan $enchant := cyan $buff := lightcyan $heal := yellow $good := yellow $rod := lightmagenta $supergood := lightmagenta # General # menu += darkgrey:(melded) menu += darkgrey:.*useless_item.* menu += blue:.*evil_item.* # Equipment # menu += brown:shield of the gong menu += red:.*artefact.* cursed menu += lightred: cursed menu += lightcyan:.*artefact.*equipped.* menu += lightgreen:.*equipped.* menu += white:.*artefact.* menu += lightblue:^unidentified .*(potion|scroll|wand|jewellery).* menu += lightblue:^unidentified .*weapon.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(runed|glowing|embroidered) menu += lightblue:^unidentified .*armour.*(shiny|dyed) # Wands # menu += $heal:wand of heal menu += $haste:wand of hasting menu += $tele:wand of teleportation menu += darkgrey:wand of (magic dart|flame|frost) menu += white:wand of (fire|cold) # Food # menu += $heal:royal jell menu += darkgrey:.*inedible.* menu += red:.*evil_eating.* menu += white:.*preferred.* menu += lightred:.*rot-inducing.* menu += magenta:.*mutagenic.* menu += lightgreen:.*poisonous.* menu += brown:.*contaminated.* # Scrolls # menu += yellow:scrolls? of fog menu += lightcyan:blinking menu += white:holy word menu += red:scrolls? of torment menu += $enchant:recharging menu += $enchant:vorpalise weapon menu += $enchant:enchant (weapon|armour) menu += $tele:scrolls? of teleportation menu += $supergood:acquirement # Potions # menu += yellow:potions? of (curing|heal wounds|magic) menu += $haste:potions? of speed menu += $buff:potions? of (might|agility|brilliance|resistance) menu += red:potions? of berserk menu += $supergood:potions? of (experience|cure mutation|gain) menu += magenta:potions? of mutation # Misc items # menu += $rod:tome of Destruction menu += lightcyan:disc of storms menu += white:crystal ball of energy menu += $supergood:.*misc.*rune( of Zot)? menu += $supergood:.*orb.*Zot # Rods and staves # menu += $rod:rod of menu += magenta:[^r]staff of # Deck colouring # menu += lightmagenta:deck of wonders menu += yellow:deck of escape menu += cyan:deck of summoning menu += lightred:deck of destruction menu += lightblue:deck of dungeon menu += lightgrey:deck of cards menu += white:deck of