# TEAMCAPTAIN morganleah #bindkey = [z] CMD_MAP_MOVE_UP_LEFT #bindkey = [Z] CMD_MAP_JUMP_UP_LEFT #bindkey = [z] CMD_MOVE_UP_LEFT #bindkey = [Z] CMD_RUN_UP_LEFT #bindkey = [^Z] CMD_OPEN_DOOR_UP_LEFT #bindkey = [z] CMD_TARGET_UP_LEFT #bindkey = [Z] CMD_TARGET_DIR_UP_LEFT #bindkey = [y] CMD_CAST_SPELL #bindkey = [Y] CMD_FORCE_CAST_SPELL #bindkey = [^Y] CMD_SUSPEND_GAME auto_sacrifice = true note_chat_messages = true show_more=false include += safe_move_shift.txt #language = de #fake_lang = butt #include = ibm_glyphs.txt #charset=ibm #language=dwarven # Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true # default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # drop_mode = (multi | single) # pickup_mode = (single | multi | auto:5) # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) ##### 3-b Targetting ############################ # # default_target = false # target_unshifted_dirs = true # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # clean_map = true ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # travel_delay = -1 explore_delay = -1 # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_ignore_poison = 2:30 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message ^= You hear a.* slurping noise # runrest_ignore_message ^= Jiyva's power touches on your attributes # A good number of runrest_messages is defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # # auto_list = false # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # prefer_safe_chunks = false confirm_butcher = never auto_drop_chunks = yes easy_eat_chunks = true easy_eat_gourmand = true easy_eat_contaminated = true auto_eat_chunks = true # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus += pickup: true : art, ego, basename, qualname, curse, qty # sort_menus += inv: true : equipped, freshness, charged # autofight_stop = 30 ##### 3-i Messages and Display Enhancements ##### # hp_warning = 51 # mp_warning = 0 hp_colour = 99:yellow, 75:lightred, 52:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targetting = true # show_gold_turns = false # show_game_turns = false # show_newturn_mark = false # clear_messages = true # small_more = true # show_more = false # show_inventory_weights = true # item_stack_summary_minimum = 5 # auto_drop_chunks = (never | rotten | yes) # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = true ##### 3-j Colours (messages and menus) ########## # # Food is colour coded by default as follows: # # yellow = preferred food ($preferred) # darkgrey = cannot be eaten at all ($inedible) # lightred = causes rot ($rot-inducing) # magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) # red = considered "evil" by your deity ($evil) # lightgreen = poisonous ($poisonous) # brown = contaminated, may cause nausea ($contaminated) # # You can change colours by using something like # $contaminated := magenta # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages ($danger) # yellow = significant messages ($warning) # lightred = item damaged/destroyed ($item_dmg [same as $danger]) # darkgrey = boring, message clutter ($boring) # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:warning:comes into view # message_colour ^= mute:You start (searching|resting) # message_colour ^= mute:Done searching # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = red # tile_neutral_col = red # tile_peaceful_col = lightred # tile_friendly_col = lightred # tile_plant_col = darkgreen # tile_item_col = green # tile_unseen_col = black # tile_floor_col = lightgrey # tile_wall_col = darkgrey # tile_mapped_wall_col = blue # tile_door_col = brown # tile_downstairs_col = magenta # tile_upstairs_col = blue # tile_feature_col = cyan # tile_trap_col = yellow # tile_water_col = grey # tile_lava_col = grey # tile_excluded_col = darkcyan # tile_excl_centre = darkblue # tile_window_col = yellow # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_crt_size = 15 # tile_font_stat_file = VeraMono.ttf # tile_font_stat_size = 16 # tile_font_msg_file = VeraMono.ttf # tile_font_msg_size = 14 # tile_font_tip_file = VeraMono.ttf # tile_font_tip_size = 15 # tile_font_lbl_file = Vera.ttf # tile_font_lbl_size = 14 # tile_font_ft_light = false # tile_show_minihealthbar = false # tile_show_minimagicbar = false ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (in 0.11, only badly incomplete descriptions; Polish # has god messages and a few misc, Greek has sheep). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Set Alias' stop := runrest_stop_message ignore := runrest_ignore_message # Jiyva Messages : if you.god() == "Jiyva" then ignore += Jiyva gurgles merrily ignore += Jiyva appreciates your sacrifice ignore += Jiyva says: Divide and consume ignore += You hear.*splatter : end # Annoyances -- Don't stop autotravel for these events ignore += You feel.*sick ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += standing in the rain ignore += engulfed in white fluffiness ignore += safely over a trap ignore += A.*toadstool withers and dies ignore += toadstools? grow ignore += You walk carefully through the ignore += grinding sound ignore += contamination has completely ignore += in your inventory.*rotted away # Bad things -- Stop autotravel for these events stop += found a zot trap stop += Wait a moment stop += You fall through a shaft stop += An alarm trap emits a blaring wail stop += (blundered into a|invokes the power of) Zot stop += hear a soft click stop += A huge blade swings out and slices into you[^r] stop += sense of stasis stop += flesh start stop += (starving|devoid of blood) stop += wrath finds you stop += lose consciousness # Expiring effects -- Stop autotravel for spells beginning to expire (to allow recasts) # Haste stop += You feel yourself slow down # Flight stop += You are starting to lose your buoyancy stop += You lose control over your flight # Necromutation stop += Your transformation is almost over stop += You have a feeling this form stop += You feel yourself come back to life # Control Teleport stop += uncertain # Deaths Door stop += time is quickly running out stop += life is in your own # Enslavement stop += is no longer charmed # Shroud stop += shroud begins to fray stop += shroud unravels # Swiftness stop += start to feel a little slower # Repel/Deflect stop += missiles spell is about to expire # Ghouls : if you.race() == "Ghoul" then stop += smell.*(rott(ing|en)|decay) stop += something tasty in your inventory : end # Good things - Bad things wearing off stop += Your magical contamination has completely faded away stop += You are no longer firmly anchored in space #ignore += pray: #ignore += friend_spell: #ignore += friend_enchant: #ignore += friend_action: #ignore += sound: ################# # Force Prompts # ################# force_more_message += Something interferes with your magic force_more_message += shining eye come force_more_message += shining eyes come force_more_message += giant spore come force_more_message += giant spores come force_more_message += giant spore is too close force_more_message += filled with an inner flame force_more_message += pager goes off force_more_message += Found a glowing drain force_more_message += Found a sand-covered staircase force_more_message += Found a flagged portal force_more_message += Found a crumbling entrance force_more_message += Found a flickering gateway force_more_message += Found a gateway to a bazaar force_more_message += Found a magical portal force_more_message += Found a frozen archway force_more_message += Found a dark tunnel force_more_message += Found a gateway leading out of the Abyss force_more_message += Found an abyssal rune force_more_message += zaps a wand # Set Alias more := force_more_message # Important dungeon features more += interdimensional caravan more += distant snort more += Found a gateway leading out of the Abyss more += wave of frost more += roar of battle more += There is an entrance to a bailey on this level more += oppresive heat more += tolling of a bell more += sound of rushing water more += Found a frozen archway : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : end more += Done waiting more += (The|Your).*falls away! more += acid corrodes more += catch(es)? fire more += freezes? and shatters? more += can cast Torment more += MASSIVE DAMAGE # Translocations more += You.*teleport [^f] more += You blink more += Your surroundings suddenly seem different more += You feel strangely stable # Wands/Potions/evokes used by monsters more += zaps a (wand|rod) more += drinks a potion more += evokes.*(amulet|ring) # Abyssal Rune more += Found .* abyssal rune of Zot # Dangerous Monsters more += Giant eyeball.*comes? into view more += Lich.*comes? into view more += The blast of calcifying dust hits you more += You are engulfed in calcifying dust more += begins to recite a word of recall more += You are engulfed in dark miasma more += swoops through the air toward you more += orange crystal statue.*comes? into view more += The ghost moth stares at you more += You feel you are being watched by something more += Its appearance distorts for a moment # Interrupts for unexpected situations more += The.*shudders more += You feel a genetic drift more += You don't.* that spell more += You fail to use your ability more += You miscast more += You cannot teleport right now more += appears in a shower of sparks more += It doesn't seem very happy more += Some monsters swap places more += This wand has no charges more += You are held in a net more += You have disarmed more += You can't gag anything down more += You don't have any such object more += do not work when you're silenced more += You cannot cast spells when silenced more += The barbed spikes dig painfully into your body as you move more += The water nymph flows with the water more += You can't unwield more += You don't have enough magic more += You haven't enough magic at the moment more += You feel your control is inadequate more += You feel strangely unstable more += Your guardian golem overheats more += You have finished your manual more += You can't take your gloves off to put on a ring more += You feel your power leaking away more += You feel your power drain away more += Space warps horribly around you more += Your damage is reflected back at you more += dark mirror aura disappears more += Space bends around you more += The.*grabs you[^r] more += Your attempt to break free more += The.*is a mimic more += The.*offers itself to Yredelemnul more += You are blown backwards! more += Agitated ravens fly out from beneath the more += goes berserk more += are blown away by the wind more += Your magical defenses are stripped away more += appears out of thin air more += You feel less protected from missiles more += Your body is wracked with pain more += surroundings become eerily quiet more += The pull of.*song draws you forwards more += comes (up|down) the stairs more += The jumping spider pounces on you [^but] more += Wisps of shadow swirl around more += begins to accept its allies' injuries more += doors? slams? shut more += The vault warden activates a sealing rune more += Miasma billows from the more += You feel.*firmly anchored in space more += You stumble into the trap more += You have no appropriate body parts free more += drinks a potion more += You stop (a|de)scending the stairs more += The walls disappear more += too hungry more += The spell fizzles more += Your body armour is too heavy more += stands defiantly in death's doorway more += is no longer invulnerable more += This potion can/'t work under stasis more += splits in two more += Kikubaaqudgha will now enhance your necromancy more += The Shining One will now bless more += You cannot cast spells while unable to breathe more += Your fit of retching subsides more += You are wearing\: more += The walls and floor vibrate strangely for a moment more += You feel your flesh start to rot away more += Mara shimmers and seems to become three more += You sense the presence of something unfriendly # Interrupts for Bad things more += Your surroundings flicker more += You feel yourself grow more vulnerable to poison more += You feel less vulnerable to poison more += The poison in your body grows stronger more += burn any scroll you tried to read more += Your icy (shield|armour) evaporates more += Your.*(shield|armour) melts away more += sense of stasis more += Your amulet of stasis more += You smell decay. (^Yuck!) more += The writing blurs in front of your eyes more += You fall through a shaft more += A huge blade swings out and slices into you more += your magic stops regenerating more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! more += dispelling energy hits you more += You convulse more += You feel drained more += You are (blasted|electrocuted) more += You feel uncertain more += (You are|You're) poisoned more += (You are|You're) more poisoned more += (You are|You're) lethally poisoned more += (You are|You're) confused more += (You are|You're) more confused more += (You are|You're) too confused more += (starving|devoid of blood) more += You need to eat something NOW more += You are engulfed in mutagenic fog more += wrath finds you more += lose consciousness more += You are too injured to fight blindly more += Green shoots are pushing up through the earth more += your.*devoured more += You are drained more += shoots a curare more += You feel your attacks grow feeble more += You are blown backwards by the freezing wind more += You are knocked back by the lance of force more += You are knocked back by the blast of cold more += You are knocked back by the great wave of water more += You stumble backwards more += You are trampled more += Okawaru sends forces against you more += You are slowing down. more += You flicker for a moment. more += You flicker back more += The.*is unaffected more += You (become entangled|are caught) in (a|the) (web|net) more += The arrow of dispersal hits you[^r] more += The forest starts to sway and rumble more += Vines fly forth from the trees! more += A tree reaches out and hits you! more += You are hit by a branch more += The.*answers the.*call more += The air twists around and violently strikes you in flight more += The.*engulfs you in water more += The power of Zot is invoked against you more += The acid corrodes your more += You feel (dopey|clumsy|weak) more += The air around.*erupts in flames more += Terrible wounds (open|spread) more += You are encased in ice more += Your.*suddenly stops moving more += You suddenly stop moving more += Your surroundings seem slightly different more += Your resistance to elements expires more += You feel a (horrible|terrible) chill more += You are burned terribly more += You are mesmerised more += The barbed spikes become lodged in your body more += A sentinel's mark forms upon you more += The silver sears you more += [^Your].*seems to speed up more += steals.*your more += infuriates you more += [^Your].*reflects more += You cannot afford.*fee more += You can move again more += You slip out of the net more += You.*and break free more += You feel your flesh rotting away more += You feel your translocation being delayed more += There is a sealed passage more += Something appears in a flash of light more += You feel your rage building more += You turn into a fleshy mushroom # Interrupts for Hell effects more += You will not leave this place more += Die\, mortal more += We do not forgive those who trespass against us more += Trespassers are not welcome here more += You do not belong in this place more += Leave now\, before it is too late more += We have you now more += You smell brimstone more += Brimstone rains from above more += You feel lost and a long\, long way from home more += You shiver with fear more += You feel a terrible foreboding more += Something frightening happens more += You sense an ancient evil watching you more += You suddenly feel all small and vulnerable more += You sense a hostile presence more += A gut-wrenching scream fills the air more += You hear words spoken in a strange and terrible language more += You hear diabolical laughter # Interrupts for Expiring spell effects more += You feel yourself slow down more += You are starting to lose your buoyancy more += Your hearing returns more += Your transformation is almost over more += Your skin feels tender more += You have a feeling this form more += You feel yourself come back to life more += time is quickly running out more += life is in your own more += is no longer charmed more += shroud falls apart more += Your extra speed is starting to run out more += Your skin stops crawling more += You are firmly grounded in the material plane once more # Uniques more += 27-headed.*(comes? into view|opens the) more += Agnes.*(comes? into view|opens the) more += Aizul.*(comes? into view|opens the) more += Antaeus.*(comes? into view|opens the) more += Arachne.*(comes? into view|opens the) more += Asmodeus.*(comes? into view|opens the) more += Asterion.*(comes? into view|opens the) more += Azrael.*(comes? into view|opens the) more += Blork the orc.*(comes? into view|opens the) more += Boris.*(comes? into view|opens the) more += Cerebov.*(comes? into view|opens the) more += Crazy Yiuf.*(comes? into view|opens the) more += Dispater.*(comes? into view|opens the) more += Dissolution.*(comes? into view|opens the) more += Donald.*(comes? into view|opens the) more += Dowan.*(comes? into view|opens the) more += Duvessa.*(comes? into view|opens the) more += Edmund.*(comes? into view|opens the) more += Ereshkigal.*(comes? into view|opens the) more += Erica.*(comes? into view|opens the) more += Erolcha.*(comes? into view|opens the) more += Eustachio.*(comes? into view|opens the) more += Fannar.*(comes? into view|opens the) more += Frances.*(comes? into view|opens the) more += Francis.*(comes? into view|opens the) more += Frederick.*(comes? into view|opens the) more += Gastronok.*(comes? into view|opens the) more += Geryon.*(comes? into view|opens the) more += Gloorx Vloq.*(comes? into view|opens the) more += Grinder.*(comes? into view|opens the) more += Grum.*(comes? into view|opens the) more += Harold.*(comes? into view|opens the) more += Ignacio.*(comes? into view|opens the) more += Ijyb.*(comes? into view|opens the) more += Ilsuiw.*(comes? into view|opens the) more += Jessica.*(comes? into view|opens the) more += Jory.*(comes? into view|opens the) more += Joseph.*(comes? into view|opens the) more += Josephine.*(comes? into view|opens the) more += Jozef.*(comes? into view|opens the) more += Khufu.*(comes? into view|opens the) more += Kirke.*(comes? into view|opens the) more += Lamia.*(comes? into view|opens the) more += Lom Lobon.*(comes? into view|opens the) more += Louise.*(comes? into view|opens the) more += Mara.*(comes? into view|opens the) more += Margery.*(comes? into view|opens the) more += Maud.*(comes? into view|opens the) more += Maurice.*(comes? into view|opens the) more += Menkaure.*(comes? into view|opens the) more += Mennas.*(comes? into view|opens the) more += Mnoleg.*(comes? into view|opens the) more += Murray.*(comes? into view|opens the) more += Natasha.*(comes? into view|opens the) more += Nergalle.*(comes? into view|opens the) more += Nessos.*(comes? into view|opens the) more += Nikola.*(comes? into view|opens the) more += Norris.*(comes? into view|opens the) more += Pikel.*(comes? into view|opens the) more += Polyphemus.*(comes? into view|opens the) more += Prince Ribbit.*(comes? into view|opens the) more += Psyche.*(comes? into view|opens the) more += Purgy.*(comes? into view|opens the) more += Roxanne.*(comes? into view|opens the) more += Rupert.*(comes? into view|opens the) more += Saint Roka.*(comes? into view|opens the) more += Sigmund.*(comes? into view|opens the) more += Snorg.*(comes? into view|opens the) more += Sojobo.*(comes? into view|opens the) more += Sonja.*(comes? into view|opens the) more += Terence.*(comes? into view|opens the) more += The Lernaean hydra.*(comes? into view|opens the) more += The royal jelly.*(comes? into view|opens the) more += The Serpent of Hell.*(comes? into view|opens the) more += Tiamat.*(comes? into view|opens the) more += Urug.*(comes? into view|opens the) more += Vashnia.*(comes? into view|opens the) more += Wiglaf.*(comes? into view|opens the) more += Xtahua.*(comes? into view|opens the) more += 's ghost.*(comes? into view|opens the) # Others more += You have reached level more += Your scales start more += You can now more += Your? can no longer more += The rod doesn't have enough magic points more += You feel monstrous more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end