function ready() DmgTrack() end >
: local dmg_old_hp = 0
: function DmgTrack()
: local bot_hp, bot_mhp = you.hp()
: local dmg_inturn = 0
: if dmg_old_hp > 0 then
: dmg_inturn = dmg_old_hp - bot_hp
: if bot_hp < dmg_old_hp then
: crawl.mpr("You take " .. dmg_inturn .. " damage.")
: end
: end
: dmg_old_hp = bot_hp
: end
default_manual_training=true
autofight_stop = 50
rest_wait_percent = 95
more += hits you.*(distortion|chaos)
more += warns you.*of (distortion|chaos)
more += is wielding.*of (distortion|chaos)
# Crawl Init file
#
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
# init.txt to ~/.crawlrc or ~/.crawl/init.txt as:
# cp init.txt ~/.crawlrc
#
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# For descriptions concerning an option consult the file
# options_guide.txt
# in your /docs directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
# their non-default value commented out. You can toggle these by just
# uncommenting.
# Options with several values, e.g.
# confirm_butcher = (auto | always | never),
# usually have the first value as default.
#
# The options for monster glyphs and item colours don't matter for Tiles.
# Similarily, tile options are ignored in console games.
##### Ancient versions ##############################################
# If you're used to the interface of ancient versions of Crawl, you may
# get back parts of it by uncommenting the following options:
# include = 034_command_keys.txt
# clear_messages = true
#
# And to revert monster glyph and colouring changes:
# include = 034_monster_glyphs.txt
# include = 052_monster_glyphs.txt
# include = 060_monster_glyphs.txt
# include = 071_monster_glyphs.txt
# include = 080_monster_glyphs.txt
# include = 0.9_monster_glyphs.txt
# include = 0.12_monster_glyphs.txt
# include = 0.13_monster_glyphs.txt
##### 1- Starting Screen ############################################
#
# name = Delilah
# remember_name = false
# weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace
# | trident | unarmed | random)
# species = (Human |...| Vampire | random)
# job = (Fighter |...| Wanderer | random)
# random_pick = true
# good_random = false
# restart_after_game = true
# default_manual_training = true
##### 2- File System ###############################################
#
# crawl_dir =
# morgue_dir = morgue
# save_dir = saves
# macro_dir = settings/
# sound = :
##### 3- Interface #################################################
#
##### 3-a Picking up and Dropping ###############
#
# Rods are \ here.
# autopickup = $?!:"/%
# drop_filter += useless_item
# default_autopickup = false
# autopickup_no_burden = false
# pickup_thrown = false
# chunks_autopickup = false
# assign_item_slot = (forward | backward)
#
# pickup_menu_limit = 1
# drop_filter += skeleton, corpse, useless_item
##### 3-b Targeting ############################
#
# darken_beyond_range = false
##### 3-c Passive Sightings #####################
#
# detected_monster_colour = lightred
# detected_item_colour = green
# remembered_monster_colour = darkgrey
##### 3-d Branding ##############################
#
# friend_brand = hi:green
# neutral_brand = hi:lightgrey
# stab_brand = hi:blue
# may_stab_brand = hi:yellow
# heap_brand = reverse
# feature_item_brand = reverse
# trap_item_brand = reverse
##### 3-e Level Map Functions ###################
#
# level_map_cursor_step = 7
# show_waypoints = false
##### 3-f Viewport Options ###################
#
# view_max_width = 33
# view_max_height = 21
# view_lock_x = false
# view_lock_y = false
# view_lock = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x = 2
# scroll_margin_y = 2
# scroll_margin = 2
##### 3-g Travel and Exploration #################
#
# travel_delay = 20 (or -1 online)
# explore_delay = -1
# rest_delay = 0 (or -1 online)
# travel_avoid_terrain = shallow water
#
# explore_greedy = false
# explore_stop = items,stairs,shops,altars,portals,branches,runed_doors
# explore_stop += greedy_pickup_smart,greedy_visited_item_stack
# explore_stop += greedy_sacrificeable
# sacrifice_before_explore = true
# explore_improved = true
# explore_wall_bias = 0
# travel_key_stop = false
# auto_sacrifice = true
#
# explore_stop_pickup_ignore += curare
# auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire
# auto_exclude += mimic
# tc_reachable = blue
# tc_dangerous = cyan
# tc_disconnected = darkgrey
# tc_excluded = lightmagenta
# tc_exclude_circle = red
# Interrupting run and rest compound commands:
# runrest_safe_poison = 80:100
# runrest_ignore_monster ^= butterfly:1
# runrest_ignore_monster ^= swamp worm:3
# runrest_stop_message += You hear a.* slurping noise
# runrest_ignore_message += Jiyva's power touches on your attributes
# A good number of runrest_messages are defined by default; you may want to
# clear them or override some.
# trapwalk_safe_hp = needle:15,arrow:35,bolt:45,spear:40,blade:95
#rest_wait_both = true
##### 3-h Command Enhancements ##################
#
# auto_switch = true
# travel_open_doors = false
# easy_unequip = false
# equip_unequip = true
# jewellery_prompt = true
# easy_confirm = (none | safe | all)
# allow_self_target = (yes | no | prompt)
# confirm_butcher = (auto | always | never)
# easy_eat_chunks = true
# auto_eat_chunks = true
# auto_drop_chunks = (never | rotten | yes)
# prompt_for_swap = false
# easy_quit_item_prompts = false
# easy_exit_menu = true
# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
# sort_menus = inv: true : equipped, freshness, charged
# autofight_stop = 30
# automagic_enable = false
# automagic_fight = false
# automagic_stop = 0
##### 3-i Messages and Display Enhancements #####
#
# hp_warning = 30
# mp_warning = 0
# hp_colour = 50:yellow, 25:red
# mp_colour = 50:yellow, 25:red
# stat_colour = 1:lightred, 3:red
# status_caption_colour = yellow
# clear_messages = true
# small_more = true
# show_more = false
# show_newturn_mark = false
# show_game_turns = false
# item_stack_summary_minimum = 4
# mlist_min_height = 4
# mlist_allow_alternate_layout = true
# mlist_targeting = true
# msg_min_height = 7
# msg_max_height = 10
# messages_at_top = true
# msg_condense_repeats = false
# msg_condense_short = false
# skill_focus = false
# show_travel_trail = false (true for online)
# view_delay = 600
# You can also enforce a --more-- prompt for messages
## Avoid wasting turns with aborted actions:
# force_more_message += There are no visible monsters within range
# force_more_message += This wand has no charges
##### 3-j Colours (messages and menus) ##########
#
# Items are colour coded by default as follows:
#
# yellow = useful escape item / preferred food
# darkgrey = cannot be used
# lightred = harmful / cursed and in use
# magenta = dangerous to use / mutagenic
# red = disliked by your deity
# lightgreen = poisonous (food only)
# brown = less nutritious (food only)
# cyan = useful non-combat item
# white = artefact
# lightblue = unidentified magic item
#
# You can change colours by using something like
# menu_colour ^= inventory:magenta:shillelagh
# or ones in pick-up dialogs:
# menu_colour ^= pickup:green:god gift
# Colouring of messages
# Messages are colour coded as follows:
#
# lightred = really important messages
# yellow = significant messages
# lightred = item damaged/destroyed
# darkgrey = boring, message clutter
#
# Notes also use, quite misnamed, menu_colour:
# menu_colour ^= notes:white:Reached XP level
# These lines will suppress extra feedback messages from travel/shift-running.
#
# message_colour ^= mute:monster_warning:
# message_colour ^= mute:You start resting
# message_colour ^= mute:(HP|Magic) restored
# message_colour ^= mute:warning:Not with.*(in view|monsters around)
##### 3-k Firing Commands #######################
#
# fire_items_start = a
# fire_order = launcher, return
# fire_order += javelin / tomahawk / stone / rock / net
# fire_order += inscribed
##### 3-l Channels ##############################
#
# channel.multiturn = mute
##### 3-m Inscriptions ##########################
#
# autoinscribe += bad_item.*potion:!q
# autoinscribe += potion.*mutation:!q
# autoinscribe_cursed = false
# autoinscribe += fruit:!e
# show_god_gift = yes|unident|no
##### 3-n Macro related Options #################
#
# flush.failure = false
# flush.command = true
# flush.message = true
##### 3-o Tile related Options ##################
#
# tile_show_items = !?/%=([)x}:|\
# tile_skip_title = true
# tile_menu_icons = false
### The following lines define the colours of various objects within the
### tiles minimap. See options_guide.txt for more details.
# tile_player_col = white
# tile_monster_col = #660000
# tile_neutral_col = #660000
# tile_peaceful_col = #664400
# tile_friendly_col = #664400
# tile_plant_col = #446633
# tile_item_col = #005544
# tile_unseen_col = black
# tile_floor_col = #333333
# tile_wall_col = #666666
# tile_mapped_floor_col = #222266
# tile_mapped_wall_col = #444499
# tile_door_col = #775544
# tile_downstairs_col = #ff00ff
# tile_upstairs_col = cyan
# tile_branchstairs_col = #ff7788
# tile_portal_col = #ffdd00
# tile_feature_col = #997700
# tile_trap_col = #aa6644
# tile_water_col = #114455
# tile_deep_water_col = #001122
# tile_lava_col = #552211
# tile_excluded_col = #552266
# tile_excl_centre_col = #552266
# tile_window_col = #558855
# If Crawl's response rate is too slow, try increasing the update rate.
# tile_update_rate = 1000
# If Crawl is lagging when running or resting, try increasing this number.
# tile_runrest_rate = 100
# tile_key_repeat_delay = 200
# tile_tooltip_ms = 500
# tile_tag_pref = enemy
### Note: setting window, map or font sizes to '0' implies auto-sizing.
# tile_full_screen = true
# tile_window_width = 1024
# tile_window_height = 768
# tile_use_small_layout = true
# tile_map_pixels = 3
# tile_cell_pixels = 32
# tile_filter_scaling = true
# tile_force_overlay = true
# tile_layout_priority = minimap, inventory, gold_turn, command, spell
# tile_layout_priority += ability, monster
# tile_font_crt_file = VeraMono.ttf
# tile_font_stat_file = VeraMono.ttf
# tile_font_msg_file = VeraMono.ttf
# tile_font_tip_file = VeraMono.ttf
# tile_font_lbl_file = Vera.ttf
# tile_font_ft_light = false
# tile_font_crt_size = 15
# tile_font_stat_size = 16
# tile_font_msg_size = 14
# tile_font_tip_size = 15
# tile_font_lbl_size = 14
# tile_show_minihealthbar = false
# tile_show_minimagicbar = false
# tile_show_demon_tier = false
# tile_water_anim = false
# tile_misc_anim = false
### WebTiles only
# tile_font_crt_family = monospace
# tile_font_stat_family = monospace
# tile_font_msg_family = monospace
# tile_font_lbl_family = monospace
# tile_realtime_anim = true
# tile_display_mode = glyph
# tile_level_map_hide_messages = false
# tile_level_map_hide_sidebar = true
##### 4- Dump File #################################################
#
##### 4-a Saving ################################
#
# dump_on_save = false
##### 4-b Items and Kill List ###################
#
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_kill_breakdowns = true
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 20
# dump_order = header, hiscore, stats, misc, notes, inventory,
# dump_order += turns_by_place, skills, spells, overview, mutations,
# dump_order += messages, screenshot, monlist, kills_by_place, kills
# dump_order += action_counts
# dump_book_spells = false
##### 4-c Notes #################################
#
# user_note_prefix=@@@
# note_hp_percent = 5
# note_skill_levels = 1,5,10,15,27
# note_all_skill_levels = true
# note_skill_max = false
# note_xom_effects = false
# note_chat_messages = false
# note_items += rod of, acquirement, running, of Zot
# note_monsters += orb of fire, ancient lich, Sigmund
##### 5- Miscellaneous #############################################
#
##### 5-a All OS ################################
#
# mouse_input = true
# wiz_mode = no
# char_set = ascii
# use_fake_player_cursor = false
#
# Translation to use (descriptions only for now).
# language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu
#
# Joke translations (complete!).
# language = dwarven|jagerkin|kraut|runes|wide|grunt
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow = brown
#
# show_player_species = true
# See options_guide.txt for the options
# cset, feature, mon_glyph, item_glyph
## Highlight the edge of unexplored terrain.
# feature = explore horizon {',,green}
##### 5-b Windows console #######################
#
# dos_use_background_intensity = true
# background = black
##### 5-c Unix console ##########################
#
# use_fake_cursor = false
##### 5-d Alternative keybinding files ##########
#
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
#
# Alternative vi bindings for Colemak users.
# include = colemak_command_keys.txt
#
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt